1959 Úrvalsdeild Season

30 games

Final

Champion

KR Reykjavik

20 points · 2nd Title

Last Title: 1955.0

Relegated

Throttur Reykjavik

2 pts

Biggest Overachiever

KR Reykjavik

3.79 points above expected

20 points · 16.21 expected points

Biggest Disappointment

IA Akranes

2.31 points below expected

11 points · 13.31 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 KR Reykjavik Champion 10 10 0 0 20 41 6 +35 16.21 +3.79
2 IA Akranes 10 5 1 4 11 30 19 +11 13.31 -2.31
3 Fram Reykjavik 10 4 3 3 11 19 18 +1 9.65 +1.35
4 Valur Reykjavik 10 5 1 4 11 18 25 -7 10.05 +0.95
5 Keflavik IF 10 2 1 7 5 18 30 -12 6.50 -1.50
6 Throttur Reykjavik Relegated 10 0 2 8 2 9 37 -28 4.28 -2.28

Form

Each team's 5-game rolling points-per-game across the season. Hot streaks push above the dashed 1.5 PPG reference line; cold spells drop below. Each team gets a distinct color; the legend below the plot lets you read off which line is which. (First 4 games of each team have no rolling window, so the lines start at game 5.)

League Race

Cumulative points across the season for each team. Highlighted teams are drawn in color (top finishers for the Title Race, bottom finishers for the Relegation Race); the rest of the league appears in light gray as context. Switch views with the buttons below.

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
KR Reykjavik 1729 20 16.21 +3.79 100.0% 7 12 15 16 18 19 20
IA Akranes 1248 11 13.31 -2.31 21.3% 4 9 12 13 15 17 20
Fram Reykjavik 1247 11 9.65 +1.35 77.5% 2 6 8 10 11 14 18
Valur Reykjavik 1162 11 10.05 +0.95 71.7% 2 6 8 10 12 14 19
Keflavik IF 973 5 6.50 -1.50 35.2% 0 3 5 6 8 11 16
Throttur Reykjavik 601 2 4.28 -2.28 21.6% 0 1 3 4 6 8 13

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA KR KI TR VR
Fram Reykjavik
1-1-0
1.55
0-0-2
1.07
2-0-0
4.24
1-1-0
4.29
0-1-1
2.60
IA Akranes
0-1-1
4.17
0-0-2
1.43
2-0-0
4.72
2-0-0
5.18
1-0-1
3.79
KR Reykjavik
2-0-0
4.65
2-0-0
4.28
2-0-0
4.73
2-0-0
5.23
2-0-0
4.76
Keflavik IF
0-0-2
1.48
0-0-2
1.00
0-0-2
0.99
1-1-0
3.67
1-0-1
1.93
Throttur Reykjavik
0-1-1
1.43
0-0-2
0.54
0-0-2
0.49
0-1-1
2.05
0-0-2
1.18
Valur Reykjavik
1-1-0
3.11
1-0-1
1.93
0-0-2
0.96
1-0-1
3.79
2-0-0
4.54

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

Slope
Scored 0.82 +5.0
Allowed 0.95 -5.6
Differential 0.92 +2.7

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
03.33%1.67%1.67%5.00%8.33%20.00%
11.67%3.33%5.00%5.00%5.00%20.00%
21.67%5.00%6.67%8.33%3.33%25.00%
35.00%5.00%8.33%18.33%
43.33%3.33%
5+8.33%5.00%13.33%
Total20.00%20.00%25.00%18.33%3.33%13.33%100%

Summary Statistics

Scored Allowed Difference
Mean 2.25 2.25 +0.00
SD 2.07 2.07 3.57
CV 0.92 0.92
Max 9 9 +9
Min 0 0 -9

Games Played: 30

↓ Scored | Allowed →012345+Total
010.00%10.00%10.00%30.00%
110.00%10.00%
220.00%20.00%
310.00%10.00%10.00%30.00%
4
5+10.00%10.00%
Total20.00%30.00%40.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.90 1.80 +0.10
SD 1.66 1.99 3.00
CV 0.88 1.10
Max 5 7 +4
Min 0 0 -7

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
1
210.00%10.00%10.00%20.00%50.00%
310.00%10.00%20.00%
4
5+20.00%20.00%
Total20.00%20.00%30.00%10.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 3.00 1.90 +1.10
SD 2.45 1.45 3.54
CV 0.82 0.76
Max 9 4 +9
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
0
110.00%10.00%
210.00%10.00%
310.00%10.00%10.00%30.00%
410.00%10.00%
5+30.00%10.00%40.00%
Total60.00%20.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 4.10 0.60 +3.50
SD 2.08 0.84 2.27
CV 0.51 1.41
Max 7 2 +7
Min 1 0 +1

Games Played: 10

↓ Scored | Allowed →012345+Total
020.00%10.00%30.00%
110.00%10.00%10.00%30.00%
220.00%20.00%
310.00%10.00%
4
5+10.00%10.00%
Total20.00%20.00%50.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.80 3.00 -1.20
SD 2.39 2.26 3.97
CV 1.33 0.75
Max 8 9 +7
Min 0 1 -9

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%20.00%30.00%
110.00%10.00%10.00%20.00%50.00%
210.00%10.00%20.00%
3
4
5+
Total10.00%20.00%30.00%40.00%100%

Summary Statistics

Scored Allowed Difference
Mean 0.90 3.70 -2.80
SD 0.74 2.06 2.39
CV 0.82 0.56
Max 2 8 +0
Min 0 1 -7

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%20.00%
110.00%10.00%20.00%
220.00%10.00%30.00%
310.00%10.00%20.00%
410.00%10.00%
5+
Total20.00%20.00%20.00%20.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.80 2.50 -0.70
SD 1.32 2.37 3.13
CV 0.73 0.95
Max 4 7 +3
Min 0 0 -6

Games Played: 10

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 KR Reykjavik 20 16.21 +3.79
2 Fram Reykjavik 11 9.65 +1.35
3 Valur Reykjavik 11 10.05 +0.95
4 Keflavik IF 5 6.50 -1.50
5 Throttur Reykjavik 2 4.28 -2.28

Biggest Disappointments

# Team Actual Sim vsSim
1 IA Akranes 11 13.31 -2.31
2 Throttur Reykjavik 2 4.28 -2.28
3 Keflavik IF 5 6.50 -1.50
4 Valur Reykjavik 11 10.05 +0.95
5 Fram Reykjavik 11 9.65 +1.35

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts W or D consecutively; Winless counts L or D consecutively.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 Valur Reykjavik 3 Aug 8 – Aug 30 1 in 76
2 Fram Reykjavik 3 Jun 30 – Jul 20 1 in 29
3 KR Reykjavik 10 May 31 – Aug 30 1 in 21
4 Keflavik IF 1 Jul 16 – Jul 16 1 in 3
5 IA Akranes 3 May 31 – Jun 21 1 in 3

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 IA Akranes 3 Jun 30 – Aug 6 1 in 20
2 Valur Reykjavik 3 Jun 21 – Jul 16 1 in 6
3 Keflavik IF 4 May 26 – Jun 21 1 in 4
4 Throttur Reykjavik 5 Jul 17 – Sep 1 1 in 4
5 Fram Reykjavik 1 Jun 14 – Jun 14 75%

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 Fram Reykjavik 4 Jun 21 – Jul 20 1 in 9
2 Throttur Reykjavik 2 Jun 21 – Jul 1 1 in 7
3 KR Reykjavik 10 May 31 – Aug 30 1 in 4
4 Keflavik IF 2 Jul 1 – Jul 16 1 in 4
5 Valur Reykjavik 3 May 26 – Jun 15 1 in 2

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 IA Akranes 3 Jun 30 – Aug 6 1 in 6
2 Fram Reykjavik 3 Jun 11 – Jun 21 1 in 5
3 Throttur Reykjavik 10 May 31 – Sep 1 1 in 5
4 Keflavik IF 5 May 26 – Jul 1 1 in 4
5 Valur Reykjavik 3 Jun 21 – Jul 16 1 in 3

Finish Position Heatmap

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
KR Reykjavik81.16%15.35%2.71%0.75%0.02%0.01%
IA Akranes15.35%60.00%17.75%5.73%1.08%0.09%
Fram Reykjavik1.36%10.51%36.85%35.58%12.91%2.79%
Valur Reykjavik2.06%12.71%34.77%35.51%12.70%2.25%
Keflavik IF0.07%1.34%6.85%17.73%51.34%22.67%
Throttur Reykjavik0.09%1.07%4.70%21.95%72.19%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Points Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 5% * Slight Edge: 5% to 15% * Clear Edge: 15% to 25% * Strong Edge: 25% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+20.00%
Clear Edge
53.33%13.33%33.33%
Elo Value
Home Edge
138 Elo
0.007 goals per Elo point
070.44400
Scoring Tilt
Expected
+0.63 goals
Home-Tilted
-2+0.51+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 4 * Open: 4 to 6 * Wide Open: 6 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.15 * Tight Race: 0.15 to 0.4 * Comfortable: 0.4 to 0.75 * Runaway: 0.75 and up.
Title-Race Openness
1.5
One-Team Race
1246
Champion Preseason Odds
81%
KR Reykjavik, 1st of 6
LongshotFavorite
Title Margin
Expected
0.90/gm
Runaway
00.311.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 1.87 * Some Luck: 1.87 to 2.81 * Lucky: 2.81 to 3.75 * Wild Swing: 3.75 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 0.43 * Close: 0.43 to 0.64 * Off: 0.64 to 0.86 * Way Off: 0.86 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.5 * A Surprise: 0.5 to 0.8 * Several Surprises: 0.8 to 1.1 * Many Surprises: 1.1 and up.
Luck Spread
Expected
2.23 points
Some Luck
02.346
Average Finish Error
Expected
0.33
Pinpoint
00.541.5
Biggest Overachiever
Expected
100.00%
KR Reykjavik
5091.67%100
Biggest Underachiever
Expected
21.26%
IA Akranes
08.33%50
Season Outliers
Expected
1 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
0 of 1
As Expected
00.31

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.12 * Even: 0.12 to 0.18 * Top-Heavy: 0.18 to 0.26 * Lopsided: 0.26 and up.
Noll-Scully
How much more spread out the table was than a league where every match is a coin flip. The gold line at 1 is that coin-flip baseline. Above it, real talent gaps stretched the table; below it, the league was tighter than luck alone would produce.
Coin-Flip Parity: under 1 * Moderate Separation: 1 to 1.6 * Strong Separation: 1.6 to 2.2 * Wide Separation: 2.2 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 60% * Slight Edge: 60% to 70% * Clear Edge: 70% to 80% * Wide Edge: 80% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 70% * Clear Edge: 70% to 82% * Strong Edge: 82% to 92% * Dominant: 92% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 30% * Some Drama: 30% to 40% * Frequent: 40% to 50% * Very Frequent: 50% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 8% * Occasional: 8% to 14% * Frequent: 14% to 22% * Very Frequent: 22% and up.
Gini Index
0.30
Lopsided
00.120.180.260.5
Noll-Scully
Coin-flip
1.96
Strong Separation
01.003
Interquartile Edge
79%
Clear Edge
50%60%70%80%100%
Best vs. Worst
Baseline 100%
100%
Dominant
50%100%
Close Games
Expected
43%
Frequent
0%32%100%
Blowouts
Expected
37%
Very Frequent
0%49%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.1 * Slight Separation: 0.1 to 0.18 * Notable Separation: 0.18 to 0.28 * Lopsided: 0.28 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.3 * Some Carryover: 0.3 to 0.6 * Strong Carryover: 0.6 to 0.85 * Near-Lock: 0.85 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 25% * As Expected: 25% to 33% * Upset-Prone: 33% to 42% * Very Upset-Prone: 42% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 15% * As Expected: 15% to 25% * Shaky Favorites: 25% to 35% * Very Shaky: 35% and up.
Brier Score
Expected
0.38
Highly Predictable
00.452
Matchup Imbalance
0.60
Lopsided
00.10.180.280.5
Strangeness
Expected
1.02
As Expected
01.002
Repeatability
0.82
Strong Carryover
00.30.60.851
Upset Rate
Expected
13%
Chalky
0%17%50%
Clear Favorite Upset Rate
Expected
11%
Solid Favorites
0%15%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.23 * Near Noise Ceiling: 0.23 to 0.35 * Above Noise: 0.35 to 0.46 * Well Above Noise: 0.46 and up.
Probability calibration
0.33
Well Calibrated
0.010.050.10.51
Calibration slope
Ideal
1.66
Very Underconfident
0.1362361.001.86376
Calibration error (ECE)
Noise ceiling
0.093
Well Within Noise
00.2300.6

Next-Season Status

Across 100,000 regular-season simulations, the probability of each team's next-season status. Columns appear in best-to-worst outcome order: promotion-positive on the left, relegation-positive on the right. Cells with darker shading indicate higher likelihood.

Team Same level Direct relegation
KR Reykjavik 99.99% 0.01%
IA Akranes 99.91% 0.09%
Valur Reykjavik 97.75% 2.25%
Fram Reykjavik 97.21% 2.79%
Keflavik IF 77.33% 22.67%
Throttur Reykjavik 27.81% 72.19%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Points
1959-05-26 Keflavik IF W 2-1 1146 1095 62.8% 14.1% 23.1% +28.6 2
1959-05-26 @ Valur Reykjavik L 1-2 1095 1146 23.1% 14.1% 62.8% -28.6 0
1959-05-31 Throttur Reykjavik W 2-1 1356 987 81.5% 13.9% 4.5% +6.1 2
1959-05-31 @ IA Akranes L 1-2 987 1356 4.5% 13.9% 81.5% -6.1 0
1959-05-31 Keflavik IF W 3-2 1274 1067 75.2% 14.1% 10.7% +13.3 2
1959-05-31 @ KR Reykjavik L 2-3 1067 1274 10.7% 14.1% 75.2% -13.3 0
1959-06-10 Throttur Reykjavik W 5-0 1287 981 79.7% 14.0% 6.4% +39.6 4
1959-06-10 @ KR Reykjavik L 0-5 981 1287 6.4% 14.0% 79.7% -39.6 0
1959-06-11 Fram Reykjavik D 0-0 1174 1102 65.0% 14.1% 20.9% -14.3 3
1959-06-11 @ Valur Reykjavik D 0-0 1102 1174 20.9% 14.1% 65.0% +14.3 1
1959-06-14 Fram Reykjavik W 7-0 1327 1116 75.4% 14.1% 10.6% +88.5 6
1959-06-14 @ KR Reykjavik L 0-7 1116 1327 10.6% 14.1% 75.4% -88.5 1
1959-06-14 IA Akranes L 2-3 1053 1362 18.6% 14.1% 67.3% -22.3 0
1959-06-14 @ Keflavik IF W 3-2 1362 1053 67.3% 14.1% 18.6% +22.3 4
1959-06-15 Valur Reykjavik L 0-3 942 1160 28.0% 14.1% 57.9% -98.6 0
1959-06-15 @ Throttur Reykjavik W 3-0 1160 942 57.9% 14.1% 28.0% +98.6 5
1959-06-21 Throttur Reykjavik D 2-2 1027 843 73.8% 14.1% 12.1% -13.8 2
1959-06-21 @ Fram Reykjavik D 2-2 843 1027 12.1% 14.1% 73.8% +13.8 1
1959-06-21 Valur Reykjavik W 3-1 1384 1259 69.6% 14.1% 16.3% +35.8 6
1959-06-21 @ IA Akranes L 1-3 1259 1384 16.3% 14.1% 69.6% -35.8 5
1959-06-21 KR Reykjavik L 0-3 1031 1415 12.8% 14.0% 73.1% -48.1 0
1959-06-21 @ Keflavik IF W 3-0 1415 1031 73.1% 14.0% 12.8% +48.1 8
1959-06-29 Valur Reykjavik W 7-1 1463 1223 76.9% 14.0% 9.0% +54.4 10
1959-06-29 @ KR Reykjavik L 1-7 1223 1463 9.0% 14.0% 76.9% -54.4 5
1959-06-30 IA Akranes W 3-2 1014 1420 11.5% 14.0% 74.5% +79.7 4
1959-06-30 @ Fram Reykjavik L 2-3 1420 1014 74.5% 14.0% 11.5% -79.7 6
1959-07-01 Keflavik IF D 1-1 857 983 40.0% 14.1% 45.8% +1.6 2
1959-07-01 @ Throttur Reykjavik D 1-1 983 857 45.8% 14.1% 40.0% -1.6 1
1959-07-16 Valur Reykjavik W 3-2 981 1168 31.8% 14.1% 54.1% +57.7 3
1959-07-16 @ Keflavik IF L 2-3 1168 981 54.1% 14.1% 31.8% -57.7 5
1959-07-17 Fram Reykjavik L 1-5 858 1093 26.1% 14.1% 59.8% -100.8 2
1959-07-17 @ Throttur Reykjavik W 5-1 1093 858 59.8% 14.1% 26.1% +100.8 6
1959-07-19 KR Reykjavik L 0-2 1340 1518 33.0% 14.1% 52.8% -78.7 6
1959-07-19 @ IA Akranes W 2-0 1518 1340 52.8% 14.1% 33.0% +78.7 12
1959-07-20 Fram Reykjavik L 0-3 1039 1194 36.0% 14.1% 49.9% -123.3 3
1959-07-20 @ Keflavik IF W 3-0 1194 1039 49.9% 14.1% 36.0% +123.3 8
1959-08-06 IA Akranes W 4-2 1596 1261 80.6% 14.0% 5.4% +11.2 14
1959-08-06 @ KR Reykjavik L 2-4 1261 1596 5.4% 14.0% 80.6% -11.2 6
1959-08-08 Fram Reykjavik W 2-1 1111 1317 29.4% 14.1% 56.5% +63.4 7
1959-08-08 @ Valur Reykjavik L 1-2 1317 1111 56.5% 14.1% 29.4% -63.4 8
1959-08-09 Keflavik IF W 9-0 1250 916 80.6% 14.0% 5.5% +59.4 8
1959-08-09 @ IA Akranes L 0-9 916 1250 5.5% 14.0% 80.6% -59.4 3
1959-08-13 Keflavik IF W 3-1 1254 856 82.2% 13.9% 3.9% +9.0 10
1959-08-13 @ Fram Reykjavik L 1-3 856 1254 3.9% 13.9% 82.2% -8.9 3
1959-08-25 KR Reykjavik L 0-1 1263 1608 15.6% 14.1% 70.3% -21.2 10
1959-08-25 @ Fram Reykjavik W 1-0 1608 1263 70.3% 14.1% 15.6% +21.1 16
1959-08-26 IA Akranes W 4-2 1174 1310 38.7% 14.1% 47.2% +83.1 9
1959-08-26 @ Valur Reykjavik L 2-4 1310 1174 47.2% 14.1% 38.7% -83.1 8
1959-08-27 KR Reykjavik L 1-3 758 1629 0.9% 13.4% 85.7% -2.1 2
1959-08-27 @ Throttur Reykjavik W 3-1 1629 758 85.7% 13.4% 0.9% +2.1 18
1959-08-30 Throttur Reykjavik W 3-2 1257 756 84.1% 13.8% 2.2% +2.8 11
1959-08-30 @ Valur Reykjavik L 2-3 756 1257 2.2% 13.8% 84.1% -2.8 2
1959-08-30 Fram Reykjavik D 2-2 1226 1242 55.2% 14.1% 30.7% -5.1 9
1959-08-30 @ IA Akranes D 2-2 1242 1226 30.7% 14.1% 55.2% +5.1 11
1959-08-30 Throttur Reykjavik W 8-1 847 753 67.0% 14.1% 18.9% +125.7 5
1959-08-30 @ Keflavik IF L 1-8 753 847 18.9% 14.1% 67.0% -125.7 2
1959-08-30 KR Reykjavik L 0-6 1260 1631 13.7% 14.0% 72.2% -98.1 11
1959-08-30 @ Valur Reykjavik W 6-0 1631 1260 72.2% 14.0% 13.7% +98.1 20
1959-09-01 IA Akranes L 0-5 627 1221 4.2% 13.8% 82.0% -26.2 2
1959-09-01 @ Throttur Reykjavik W 5-0 1221 627 82.0% 13.8% 4.2% +26.2 11

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1959-06-30 11.47% @ Fram Reykjavik 1014 3 IA Akranes 1420 2
2 1959-08-08 29.37% @ Valur Reykjavik 1111 2 Fram Reykjavik 1317 1
3 1959-07-16 31.79% @ Keflavik IF 981 3 Valur Reykjavik 1168 2
4 1959-08-26 38.71% @ Valur Reykjavik 1174 4 IA Akranes 1310 2

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1959-08-30 125.66 @ Keflavik IF 8 847 67.02% Throttur Reykjavik 1 753 18.87% 14.11%
2 1959-07-20 123.33 Fram Reykjavik 3 1194 49.85% @ Keflavik IF 0 1039 36.01% 14.13%
3 1959-07-17 100.75 Fram Reykjavik 5 1093 59.83% @ Throttur Reykjavik 1 858 26.06% 14.11%
4 1959-06-15 98.59 Valur Reykjavik 3 1160 57.92% @ Throttur Reykjavik 0 942 27.96% 14.12%
5 1959-08-30 98.08 KR Reykjavik 6 1631 72.22% @ Valur Reykjavik 0 1260 13.74% 14.04%
6 1959-06-14 88.52 @ KR Reykjavik 7 1327 75.39% Fram Reykjavik 0 1116 10.56% 14.05%
7 1959-08-26 83.14 @ Valur Reykjavik 4 1174 38.71% IA Akranes 2 1310 47.16% 14.14%
8 1959-06-30 79.67 @ Fram Reykjavik 3 1014 11.47% IA Akranes 2 1420 74.51% 14.01%
9 1959-07-19 78.70 KR Reykjavik 2 1518 52.84% @ IA Akranes 0 1340 33.03% 14.13%
10 1959-08-08 63.42 @ Valur Reykjavik 2 1111 29.37% Fram Reykjavik 1 1317 56.51% 14.12%
11 1959-08-09 59.42 @ IA Akranes 9 1250 80.59% Keflavik IF 0 916 5.45% 13.96%
12 1959-07-16 57.71 @ Keflavik IF 3 981 31.79% Valur Reykjavik 2 1168 54.08% 14.13%
13 1959-06-29 54.36 @ KR Reykjavik 7 1463 76.93% Valur Reykjavik 1 1223 9.03% 14.03%
14 1959-06-21 48.09 KR Reykjavik 3 1415 73.14% @ Keflavik IF 0 1031 12.83% 14.03%
15 1959-06-10 39.57 @ KR Reykjavik 5 1287 79.65% Throttur Reykjavik 0 981 6.37% 13.98%
16 1959-06-21 35.83 @ IA Akranes 3 1384 69.64% Valur Reykjavik 1 1259 16.26% 14.10%
17 1959-05-26 28.58 @ Valur Reykjavik 2 1146 62.78% Keflavik IF 1 1095 23.10% 14.13%
18 1959-09-01 26.22 IA Akranes 5 1221 81.98% @ Throttur Reykjavik 0 627 4.19% 13.83%
19 1959-06-14 22.26 IA Akranes 3 1362 67.29% @ Keflavik IF 2 1053 18.63% 14.08%
20 1959-08-25 21.15 KR Reykjavik 1 1608 70.31% @ Fram Reykjavik 0 1263 15.64% 14.06%
21 1959-06-11 14.31 @ Valur Reykjavik 0 1174 65.00% Fram Reykjavik 0 1102 20.88% 14.12%
22 1959-06-21 13.79 Throttur Reykjavik 2 843 12.10% @ Fram Reykjavik 2 1027 73.83% 14.07%
23 1959-05-31 13.28 @ KR Reykjavik 3 1274 75.20% Keflavik IF 2 1067 10.74% 14.05%
24 1959-08-06 11.24 @ KR Reykjavik 4 1596 80.61% IA Akranes 2 1261 5.44% 13.96%
25 1959-08-13 8.96 @ Fram Reykjavik 3 1254 82.25% Keflavik IF 1 856 3.85% 13.90%