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1956 Úrvalsdeild Season

15 games

Final

Champion

Valur Reykjavik

9 points · 1st Title

Relegated

Vikingur Reykjavik

0 pts

Biggest Overachiever

Valur Reykjavik

3.26 points above expected

9 points · 5.74 expected points

Biggest Disappointment

Vikingur Reykjavik

2.09 points below expected

0 points · 2.09 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 Valur Reykjavik Champion 5 4 1 0 9 14 6 +8 5.74 +3.26
2 KR Reykjavik 5 3 2 0 8 14 8 +6 7.16 +0.84
3 IA Akranes 5 2 2 1 6 11 6 +5 7.04 -1.04
4 Fram Reykjavik 5 2 0 3 4 10 12 -2 3.99 +0.01
5 IBA Akureyri 5 1 1 3 3 3 7 -4 3.98 -0.98
6 Vikingur Reykjavik Relegated 5 0 0 5 0 6 19 -13 2.09 -2.09

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 Valur Reykjavik 9 5.74 +3.26
2 KR Reykjavik 8 7.16 +0.84
3 Fram Reykjavik 4 3.99 +0.01
4 IBA Akureyri 3 3.98 -0.98
5 IA Akranes 6 7.04 -1.04

Biggest Disappointments

# Team Actual Sim vsSim
1 Vikingur Reykjavik 0 2.09 -2.09
2 IA Akranes 6 7.04 -1.04
3 IBA Akureyri 3 3.98 -0.98
4 Fram Reykjavik 4 3.99 +0.01
5 KR Reykjavik 8 7.16 +0.84

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts consecutive wins or ties; Winless counts consecutive losses or ties.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 Valur Reykjavik 4 Jun 12 – Sep 16 1 in 16
2 Fram Reykjavik 1 Jun 10 – Jun 10 1 in 3
3 KR Reykjavik 3 Jun 25 – Aug 17 1 in 3
4 IA Akranes 2 Jun 11 – Jun 22 1 in 2
5 IBA Akureyri 1 Jul 29 – Jul 29 52%

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 Vikingur Reykjavik 5 Jun 11 – Aug 26 1 in 8
2 IBA Akureyri 2 Jun 10 – Jun 12 1 in 5
3 IA Akranes 1 Aug 16 – Aug 16 1 in 4
4 Fram Reykjavik 2 Jun 22 – Jun 25 1 in 2

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 Valur Reykjavik 5 Jun 12 – Sep 23 1 in 7
2 IBA Akureyri 2 Jul 29 – Jul 31 1 in 5
3 KR Reykjavik 5 Jun 25 – Sep 23 1 in 3
4 Fram Reykjavik 1 Jun 10 – Jun 10 55%
5 IA Akranes 3 Jun 11 – Jul 31 71%

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 IA Akranes 3 Jul 31 – Aug 26 1 in 10
2 KR Reykjavik 2 Aug 26 – Sep 23 1 in 4
3 IBA Akureyri 2 Jun 10 – Jun 12 1 in 2
4 Vikingur Reykjavik 5 Jun 11 – Aug 26 1 in 2
5 Valur Reykjavik 1 Sep 23 – Sep 23 69%

Position Race

Each team’s league position across the whole season. Colored teams are the season’s headline finishers — champion, promoted, and relegated; everyone else is gray as context.

Recent Form

Each team’s last 5 games, hottest first. Form shows the results (navy win, gray draw, red loss, newest on the right); the bars show Elo change over the window, points taken, points expected from the odds, and actual minus expected. Beside each team: current Elo and season points.

Team Elo Season Pts Form Elo Δ (5) Points (5) Expected (5) Actual − Exp
Valur Reykjavik 1500 9 +134 9 6.0 +3.0
KR Reykjavik 1555 8 +44 8 7.2 +0.8
IA Akranes 1485 6 +10 6 6.8 -0.8
Fram Reykjavik 1242 4 +15 4 4.0 +0.0
IBA Akureyri 1200 3 -68 3 3.7 -0.7
Vikingur Reykjavik 1003 0 -134 0 2.3 -2.3

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA IA KR VR VR
Fram Reykjavik —
0-0-1
0.69
1-0-0
1.22
0-0-1
0.61
0-0-1
0.76
1-0-0
2.17
IA Akranes
1-0-0
2.10
—
0-1-0
2.33
0-1-0
1.08
0-0-1
1.83
1-0-0
2.35
IBA Akureyri
0-0-1
1.57
0-1-0
0.46
—
0-0-1
0.50
0-0-1
0.76
1-0-0
1.77
KR Reykjavik
1-0-0
2.18
0-1-0
1.71
1-0-0
2.29
—
0-1-0
1.65
1-0-0
2.50
Valur Reykjavik
1-0-0
2.03
1-0-0
0.96
1-0-0
2.03
0-1-0
1.14
—
1-0-0
2.26
Vikingur Reykjavik
0-0-1
0.62
0-0-1
0.45
0-0-1
1.02
0-0-1
0.30
0-0-1
0.53
—

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

R² Slope
Scored 0.73 +6.5
Allowed 0.62 -5.2
Differential 0.96 +4.1

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
06.67%3.33%6.67%3.33%3.33%—23.33%
13.33%6.67%—3.33%3.33%—16.67%
26.67%——6.67%6.67%3.33%23.33%
33.33%3.33%6.67%6.67%——20.00%
43.33%3.33%6.67%———13.33%
5+——3.33%———3.33%
Total23.33%16.67%23.33%20.00%13.33%3.33%100%

Summary Statistics

Scored Allowed Difference
Mean 1.93 1.93 +0.00
SD 1.48 1.48 2.13
CV 0.77 0.77 —
Max 5 5 +4
Min 0 0 -4

Games Played: 15

↓ Scored | Allowed →012345+Total
0——20.00%———20.00%
1———————
220.00%——20.00%—20.00%60.00%
3———————
4——20.00%———20.00%
5+———————
Total20.00%—40.00%20.00%—20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.00 2.40 -0.40
SD 1.41 1.82 2.30
CV 0.71 0.76 —
Max 4 5 +2
Min 0 0 -3

Games Played: 5

↓ Scored | Allowed →012345+Total
020.00%—————20.00%
1———————
220.00%——20.00%——40.00%
3———20.00%——20.00%
420.00%—————20.00%
5+———————
Total60.00%——40.00%——100%

Summary Statistics

Scored Allowed Difference
Mean 2.20 1.20 +1.00
SD 1.48 1.64 2.00
CV 0.67 1.37 —
Max 4 3 +4
Min 0 0 -1

Games Played: 5

↓ Scored | Allowed →012345+Total
020.00%20.00%20.00%20.00%——80.00%
1———————
2———————
3—20.00%————20.00%
4———————
5+———————
Total20.00%40.00%20.00%20.00%——100%

Summary Statistics

Scored Allowed Difference
Mean 0.60 1.40 -0.80
SD 1.34 1.14 1.92
CV 2.24 0.81 —
Max 3 3 +2
Min 0 0 -3

Games Played: 5

↓ Scored | Allowed →012345+Total
0———————
1—20.00%————20.00%
2———————
320.00%—20.00%20.00%——60.00%
4——20.00%———20.00%
5+———————
Total20.00%20.00%40.00%20.00%——100%

Summary Statistics

Scored Allowed Difference
Mean 2.80 1.60 +1.20
SD 1.10 1.14 1.30
CV 0.39 0.71 —
Max 4 3 +3
Min 1 0 +0

Games Played: 5

↓ Scored | Allowed →012345+Total
0———————
120.00%20.00%————40.00%
2———————
3——20.00%———20.00%
4—20.00%————20.00%
5+——20.00%———20.00%
Total20.00%40.00%40.00%———100%

Summary Statistics

Scored Allowed Difference
Mean 2.80 1.20 +1.60
SD 1.79 0.84 1.34
CV 0.64 0.70 —
Max 5 2 +3
Min 1 0 +0

Games Played: 5

↓ Scored | Allowed →012345+Total
0————20.00%—20.00%
1———20.00%20.00%—40.00%
2————40.00%—40.00%
3———————
4———————
5+———————
Total———20.00%80.00%—100%

Summary Statistics

Scored Allowed Difference
Mean 1.20 3.80 -2.60
SD 0.84 0.45 0.89
CV 0.70 0.12 —
Max 2 4 -2
Min 0 3 -4

Games Played: 5

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
KR Reykjavik 1555 8 7.16 +0.84 82.0% 4 4 6 7 8 10 10
Valur Reykjavik 1500 9 5.74 +3.26 99.0% 2 2 5 6 7 8 10
IA Akranes 1485 6 7.04 -1.04 38.0% 2 4 6 7 8 10 10
Fram Reykjavik 1242 4 3.99 +0.01 64.0% 1 2 3 4 5 6 8
IBA Akureyri 1200 3 3.98 -0.98 40.0% 1 1 3 4 5 7 8
Vikingur Reykjavik 1003 0 2.09 -2.09 18.0% 0 0 1 2 3 4 6

Point Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

No data available.

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 4.5% * Slight Edge: 4.5% to 11% * Clear Edge: 11% to 16.5% * Strong Edge: 16.5% and up.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
+nan%
No Edge
Scoring Tilt
Even
+nan goals
Road-Tilted
-20.00+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 3 * Open: 3 to 4 * Wide Open: 4 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.07 * Tight Race: 0.07 to 0.17 * Comfortable: 0.17 to 0.33 * Runaway: 0.33 and up.
Title-Race Openness
2.9
Top-Heavy
12346
Champion Preseason Odds
15%
Valur Reykjavik, 3rd of 6
LongshotFavorite
Title Margin
Expected
0.20/gm
Comfortable
00.290.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 1.32 * Some Luck: 1.32 to 1.98 * Lucky: 1.98 to 2.64 * Wild Swing: 2.64 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 0.69 * Close: 0.69 to 1.03 * Off: 1.03 to 1.38 * Way Off: 1.38 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.5 * A Surprise: 0.5 to 0.8 * Several Surprises: 0.8 to 1.1 * Many Surprises: 1.1 and up.
Luck Spread
Expected
1.72 points
Some Luck
01.654
Average Finish Error
Expected
0.67
Pinpoint
00.862
Biggest Overachiever
Expected
99.00%
Valur Reykjavik
5091.67%100
Biggest Underachiever
Expected
18.00%
Vikingur Reykjavik
08.33%50
Season Outliers
Expected
1 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
0 of 1
As Expected
00.31

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.16 * Even: 0.16 to 0.18 * Top-Heavy: 0.18 to 0.21 * Lopsided: 0.21 and up.
Noll-Scully
Take a league where every match is a coin flip and nobody is better than anybody. You would still get a table, with a leader and a bottom club, purely by luck, and you can work out how far apart that table would be. This is the real table measured against it. At 1.00 the season was no more spread out than pure chance; at 2.00 it was twice as spread out, which takes genuine differences in quality. Dividing by the luck figure is what makes seasons of different lengths comparable, because a short season spreads a table by luck alone far more than a long one does. Elo SD in the corner is the same question in rating points: how far apart the teams finished on the ratings.
Coin-Flip Parity: under 1.35 * Moderate Separation: 1.35 to 1.65 * Strong Separation: 1.65 to 1.85 * Wide Separation: 1.85 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 63% * Slight Edge: 63% to 69% * Clear Edge: 69% to 75.5% * Wide Edge: 75.5% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 80.5% * Clear Edge: 80.5% to 88.5% * Strong Edge: 88.5% to 94% * Dominant: 94% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 55% * Some Drama: 55% to 61% * Frequent: 61% to 65% * Very Frequent: 65% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 14.5% * Occasional: 14.5% to 18% * Frequent: 18% to 22% * Very Frequent: 22% and up.
Gini Index
0.34
Lopsided
00.160.5
Noll-Scully
Elo SD: 216.68
1.67
Strong Separation
0.71.351.652.5
Interquartile Edge
84%
Wide Edge
50%63%69%75.5%100%
Best vs. Worst
Baseline 97%
96%
Dominant
50%100%
Close Games
40%
Few
0%55%65%100%
Blowouts
27%
Very Frequent
0%14.5%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.28 * Slight Separation: 0.28 to 0.36 * Notable Separation: 0.36 to 0.41 * Lopsided: 0.41 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.33 * Some Carryover: 0.33 to 0.59 * Strong Carryover: 0.59 to 0.75 * Near-Lock: 0.75 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 21.5% * As Expected: 21.5% to 24.5% * Upset-Prone: 24.5% to 29% * Very Upset-Prone: 29% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 16% * As Expected: 16% to 21.5% * Shaky Favorites: 21.5% to 25% * Very Shaky: 25% and up.
Brier Score
Expected
0.44
Highly Predictable
00.532
Matchup Imbalance
0.55
Lopsided
00.280.360.5
Strangeness
Expected
1.02
As Expected
01.002
Repeatability
0.77
Near-Lock
00.330.590.751
Upset Rate
Expected
13%
Chalky
0%18%50%
Clear Favorite Upset Rate
Expected
7%
Solid Favorites
0%17%50%

Final Table Odds

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
Valur Reykjavik15.00%35.00%26.00%11.00%8.00%5.00%
KR Reykjavik39.00%33.00%23.00%4.00%1.00%—
IA Akranes41.00%19.00%28.00%8.00%4.00%—
Fram Reykjavik2.00%7.00%8.00%39.00%32.00%12.00%
IBA Akureyri3.00%5.00%14.00%31.00%30.00%17.00%
Vikingur Reykjavik—1.00%1.00%7.00%25.00%66.00%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Next-Season Status

Across 100,000 regular-season simulations, the probability of each team's next-season status. Columns appear in best-to-worst outcome order: promotion-positive on the left, relegation-positive on the right. Cells with darker shading indicate higher likelihood.

Team Same level Direct relegation
IA Akranes 100% —
KR Reykjavik 100% —
Valur Reykjavik 95.00% 5.00%
Fram Reykjavik 88.00% 12.00%
IBA Akureyri 83.00% 17.00%
Vikingur Reykjavik 34.00% 66.00%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent ScoreExcitement Pre Elo Opp Elo Win % Tie % Loss %Proj. Margin Elo Δ Points
1956-06-10 IBA Akureyri W 2-039.4 1227 1268 33.61% 21.20% 45.19% +77.9 2
1956-06-10 @ Fram Reykjavik L 0-239.4 1268 1227 45.19% 21.20% 33.61% -77.9 0
1956-06-11 Vikingur Reykjavik W 4-023.8 1475 1137 71.43% 20.60% 7.97% +32.9 2
1956-06-11 @ IA Akranes L 0-423.8 1137 1475 7.97% 20.60% 71.43% -32.9 0
1956-06-12 Valur Reykjavik L 0-136.0 1190 1366 18.45% 21.04% 60.51% -19.7 0
1956-06-12 @ IBA Akureyri W 1-036.0 1366 1190 60.51% 21.04% 18.45% +19.7 2
1956-06-21 Vikingur Reykjavik W 4-130.3 1386 1104 68.46% 20.78% 10.76% +28.1 4
1956-06-21 @ Valur Reykjavik L 1-430.3 1104 1386 10.76% 20.78% 68.46% -28.1 0
1956-06-22 Fram Reykjavik W 2-034.1 1508 1305 62.93% 20.98% 16.09% +32.9 4
1956-06-22 @ IA Akranes L 0-234.1 1305 1508 16.09% 20.98% 62.93% -33.0 2
1956-06-25 KR Reykjavik L 2-345.8 1272 1511 13.45% 20.90% 65.65% -13.3 2
1956-06-25 @ Fram Reykjavik W 3-245.8 1511 1272 65.65% 20.90% 13.45% +13.3 2
1956-07-29 IBA Akureyri L 1-338.1 1076 1171 26.82% 21.16% 52.02% -44.2 0
1956-07-29 @ Vikingur Reykjavik W 3-138.1 1171 1076 52.02% 21.16% 26.82% +44.2 2
1956-07-31 IA Akranes D 0-053.5 1215 1541 8.52% 20.64% 70.84% +15.7 3
1956-07-31 @ IBA Akureyri D 0-053.5 1541 1215 70.84% 20.64% 8.52% -15.6 5
1956-08-12 Vikingur Reykjavik W 4-235.8 1524 1031 76.60% 19.94% 3.46% +6.0 4
1956-08-12 @ KR Reykjavik L 2-435.8 1031 1524 3.46% 19.94% 76.60% -6.0 0
1956-08-16 Valur Reykjavik L 2-362.5 1525 1414 53.94% 21.14% 24.92% -43.3 5
1956-08-16 @ IA Akranes W 3-262.5 1414 1525 24.92% 21.14% 53.94% +43.3 6
1956-08-17 IBA Akureyri W 3-027.6 1530 1231 69.45% 20.73% 9.82% +30.6 6
1956-08-17 @ KR Reykjavik L 0-327.6 1231 1530 9.82% 20.73% 69.45% -30.6 3
1956-08-26 IA Akranes D 3-374.4 1561 1482 49.98% 21.18% 28.84% -2.6 7
1956-08-26 @ KR Reykjavik D 3-374.4 1482 1561 28.84% 21.18% 49.98% +2.6 6
1956-08-26 Fram Reykjavik L 2-438.7 1026 1258 13.86% 20.92% 65.22% -22.4 0
1956-08-26 @ Vikingur Reykjavik W 4-238.7 1258 1026 65.22% 20.92% 13.86% +22.4 4
1956-09-16 Fram Reykjavik W 5-238.4 1457 1281 60.57% 21.04% 18.39% +39.3 8
1956-09-16 @ Valur Reykjavik L 2-538.4 1281 1457 18.39% 21.04% 60.57% -39.3 4
1956-09-23 KR Reykjavik D 1-165.7 1496 1558 30.97% 21.19% 47.84% +3.3 9
1956-09-23 @ Valur Reykjavik D 1-165.7 1558 1496 47.84% 21.19% 30.97% -3.3 8

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1956-08-16 24.92% Valur Reykjavik 1414 3 @ IA Akranes 1525 2
2 1956-06-10 33.61% @ Fram Reykjavik 1227 2 IBA Akureyri 1268 0

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1956-06-10 77.86 @ Fram Reykjavik 2 1227 33.61% IBA Akureyri 0 1268 45.19% 21.20%
2 1956-07-29 44.18 IBA Akureyri 3 1171 52.02% @ Vikingur Reykjavik 1 1076 26.82% 21.16%
3 1956-08-16 43.26 Valur Reykjavik 3 1414 24.92% @ IA Akranes 2 1525 53.94% 21.14%
4 1956-09-16 39.28 @ Valur Reykjavik 5 1457 60.57% Fram Reykjavik 2 1281 18.39% 21.04%
5 1956-06-22 32.95 @ IA Akranes 2 1508 62.93% Fram Reykjavik 0 1305 16.09% 20.98%
6 1956-06-11 32.94 @ IA Akranes 4 1475 71.43% Vikingur Reykjavik 0 1137 7.97% 20.60%
7 1956-08-17 30.62 @ KR Reykjavik 3 1530 69.45% IBA Akureyri 0 1231 9.82% 20.73%
8 1956-06-21 28.09 @ Valur Reykjavik 4 1386 68.46% Vikingur Reykjavik 1 1104 10.76% 20.78%
9 1956-08-26 22.36 Fram Reykjavik 4 1258 65.22% @ Vikingur Reykjavik 2 1026 13.86% 20.92%
10 1956-06-12 19.69 Valur Reykjavik 1 1366 60.51% @ IBA Akureyri 0 1190 18.45% 21.04%
11 1956-07-31 15.66 @ IBA Akureyri 0 1215 8.52% IA Akranes 0 1541 70.84% 20.64%
12 1956-06-25 13.33 KR Reykjavik 3 1511 65.65% @ Fram Reykjavik 2 1272 13.45% 20.90%
13 1956-08-12 5.98 @ KR Reykjavik 4 1524 76.60% Vikingur Reykjavik 2 1031 3.46% 19.94%
14 1956-09-23 3.34 @ Valur Reykjavik 1 1496 30.97% KR Reykjavik 1 1558 47.84% 21.19%
15 1956-08-26 2.62 @ KR Reykjavik 3 1561 49.98% IA Akranes 3 1482 28.84% 21.18%

Most & Least Exciting Games

The season’s games ranked by excitement rating (0–100) — a blend of closeness, upset, team quality, and scoring. An asterisk (*) after the date indicates a playoff game.

# Date Excitement Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1956-08-26 74.4 @ KR Reykjavik 3 1561 49.98% IA Akranes 3 1482 28.84% 21.18%
2 1956-09-23 65.7 @ Valur Reykjavik 1 1496 30.97% KR Reykjavik 1 1558 47.84% 21.19%
3 1956-08-16 62.5 Valur Reykjavik 3 1414 24.92% @ IA Akranes 2 1525 53.94% 21.14%
4 1956-07-31 53.5 @ IBA Akureyri 0 1215 8.52% IA Akranes 0 1541 70.84% 20.64%
5 1956-06-25 45.8 KR Reykjavik 3 1511 65.65% @ Fram Reykjavik 2 1272 13.45% 20.90%
6 1956-06-10 39.4 @ Fram Reykjavik 2 1227 33.61% IBA Akureyri 0 1268 45.19% 21.20%
7 1956-08-26 38.7 Fram Reykjavik 4 1258 65.22% @ Vikingur Reykjavik 2 1026 13.86% 20.92%
8 1956-09-16 38.4 @ Valur Reykjavik 5 1457 60.57% Fram Reykjavik 2 1281 18.39% 21.04%
9 1956-07-29 38.1 IBA Akureyri 3 1171 52.02% @ Vikingur Reykjavik 1 1076 26.82% 21.16%
10 1956-06-12 36.0 Valur Reykjavik 1 1366 60.51% @ IBA Akureyri 0 1190 18.45% 21.04%
11 1956-08-12 35.8 @ KR Reykjavik 4 1524 76.60% Vikingur Reykjavik 2 1031 3.46% 19.94%
12 1956-06-22 34.1 @ IA Akranes 2 1508 62.93% Fram Reykjavik 0 1305 16.09% 20.98%
13 1956-06-21 30.3 @ Valur Reykjavik 4 1386 68.46% Vikingur Reykjavik 1 1104 10.76% 20.78%
14 1956-08-17 27.6 @ KR Reykjavik 3 1530 69.45% IBA Akureyri 0 1231 9.82% 20.73%
15 1956-06-11 23.8 @ IA Akranes 4 1475 71.43% Vikingur Reykjavik 0 1137 7.97% 20.60%
# Date Excitement Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1956-06-11 23.8 @ IA Akranes 4 1475 71.43% Vikingur Reykjavik 0 1137 7.97% 20.60%
2 1956-08-17 27.6 @ KR Reykjavik 3 1530 69.45% IBA Akureyri 0 1231 9.82% 20.73%
3 1956-06-21 30.3 @ Valur Reykjavik 4 1386 68.46% Vikingur Reykjavik 1 1104 10.76% 20.78%
4 1956-06-22 34.1 @ IA Akranes 2 1508 62.93% Fram Reykjavik 0 1305 16.09% 20.98%
5 1956-08-12 35.8 @ KR Reykjavik 4 1524 76.60% Vikingur Reykjavik 2 1031 3.46% 19.94%
6 1956-06-12 36.0 Valur Reykjavik 1 1366 60.51% @ IBA Akureyri 0 1190 18.45% 21.04%
7 1956-07-29 38.1 IBA Akureyri 3 1171 52.02% @ Vikingur Reykjavik 1 1076 26.82% 21.16%
8 1956-09-16 38.4 @ Valur Reykjavik 5 1457 60.57% Fram Reykjavik 2 1281 18.39% 21.04%
9 1956-08-26 38.7 Fram Reykjavik 4 1258 65.22% @ Vikingur Reykjavik 2 1026 13.86% 20.92%
10 1956-06-10 39.4 @ Fram Reykjavik 2 1227 33.61% IBA Akureyri 0 1268 45.19% 21.20%
11 1956-06-25 45.8 KR Reykjavik 3 1511 65.65% @ Fram Reykjavik 2 1272 13.45% 20.90%
12 1956-07-31 53.5 @ IBA Akureyri 0 1215 8.52% IA Akranes 0 1541 70.84% 20.64%
13 1956-08-16 62.5 Valur Reykjavik 3 1414 24.92% @ IA Akranes 2 1525 53.94% 21.14%
14 1956-09-23 65.7 @ Valur Reykjavik 1 1496 30.97% KR Reykjavik 1 1558 47.84% 21.19%
15 1956-08-26 74.4 @ KR Reykjavik 3 1561 49.98% IA Akranes 3 1482 28.84% 21.18%