1957 Úrvalsdeild Season

15 games

Final

Champion

IA Akranes

10 points · 1st Title

Relegated

IBA Akureyri

2 pts

Biggest Overachiever

IA Akranes

2.58 points above expected

10 points · 7.42 expected points

Biggest Disappointment

KR Reykjavik

3.14 points below expected

2 points · 5.14 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 IA Akranes Champion 5 5 0 0 10 14 2 +12 7.42 +2.58
2 Fram Reykjavik 5 3 1 1 7 7 3 +4 5.19 +1.81
3 Valur Reykjavik 5 2 2 1 6 11 7 +4 5.81 +0.19
4 IB Hafnarfjordur 4 1 1 2 3 5 8 -3 3.00 +0.00
5 KR Reykjavik 5 0 2 3 2 3 10 -7 5.14 -3.14
6 IBA Akureyri Relegated 6 0 2 4 2 6 16 -10 3.43 -1.43

Form

Each team's 5-game rolling points-per-game across the season. Hot streaks push above the dashed 1.5 PPG reference line; cold spells drop below. Each team gets a distinct color; the legend below the plot lets you read off which line is which. (First 4 games of each team have no rolling window, so the lines start at game 5.)

League Race

Cumulative points across the season for each team. Highlighted teams are drawn in color (top finishers for the Title Race, bottom finishers for the Relegation Race); the rest of the league appears in light gray as context. Switch views with the buttons below.

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
IA Akranes 1620 10 7.42 +2.58 100.0% 2 5 6 8 9 10 10
Valur Reykjavik 1426 6 5.81 +0.19 65.7% 0 3 5 6 7 9 10
Fram Reykjavik 1367 7 5.19 +1.81 91.8% 0 3 4 5 6 8 10
IB Hafnarfjordur 1183 3 3.00 +0.00 63.2% 0 1 2 3 4 6 8
KR Reykjavik 1044 2 5.14 -3.14 4.9% 0 3 4 5 6 8 10
IBA Akureyri 984 2 3.43 -1.43 31.0% 0 1 2 3 5 6 10

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA IH IA KR VR
Fram Reykjavik
0-0-1
0.72
1-0-0
2.25
1-0-0
2.09
1-0-0
0.88
0-1-0
1.15
IA Akranes
1-0-0
2.00
0-0-0
0.00
2-0-0
4.17
1-0-0
2.38
1-0-0
1.89
IB Hafnarfjordur
0-0-1
0.48
0-0-0
0.00
0-1-0
1.51
1-0-0
0.59
0-0-1
1.37
IBA Akureyri
0-0-1
0.63
0-0-2
1.28
0-1-0
1.20
0-1-0
0.73
0-0-1
0.44
KR Reykjavik
0-0-1
1.83
0-0-1
0.35
0-0-1
2.13
0-1-0
1.99
0-1-0
0.76
Valur Reykjavik
0-1-0
1.57
0-0-1
0.82
1-0-0
1.35
1-0-0
2.29
0-1-0
1.96

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

Slope
Scored 0.78 +7.0
Allowed 0.75 -5.5
Differential 0.96 +3.9

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
06.67%6.67%6.67%6.67%3.33%30.00%
16.67%6.67%3.33%3.33%3.33%23.33%
26.67%3.33%13.33%3.33%26.67%
36.67%3.33%10.00%
43.33%3.33%6.67%
5+3.33%3.33%
Total30.00%23.33%26.67%10.00%6.67%3.33%100%

Summary Statistics

Scored Allowed Difference
Mean 1.53 1.53 +0.00
SD 1.48 1.48 2.26
CV 0.96 0.96
Max 6 6 +4
Min 0 0 -4

Games Played: 15

↓ Scored | Allowed →012345+Total
0
120.00%20.00%20.00%60.00%
240.00%40.00%
3
4
5+
Total60.00%20.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.40 0.60 +0.80
SD 0.55 0.89 1.30
CV 0.39 1.49
Max 2 2 +2
Min 1 0 -1

Games Played: 5

↓ Scored | Allowed →012345+Total
0
120.00%20.00%
220.00%20.00%
320.00%20.00%
420.00%20.00%40.00%
5+
Total60.00%40.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.80 0.40 +2.40
SD 1.30 0.55 1.34
CV 0.47 1.37
Max 4 1 +4
Min 1 0 +1

Games Played: 5

↓ Scored | Allowed →012345+Total
025.00%25.00%50.00%
1
225.00%25.00%
325.00%25.00%
4
5+
Total25.00%50.00%25.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.25 2.00 -0.75
SD 1.50 0.82 2.22
CV 1.20 0.41
Max 3 3 +2
Min 0 1 -3

Games Played: 4

↓ Scored | Allowed →012345+Total
016.67%16.67%16.67%50.00%
1
233.33%16.67%50.00%
3
4
5+
Total16.67%50.00%16.67%16.67%100%

Summary Statistics

Scored Allowed Difference
Mean 1.00 2.67 -1.67
SD 1.10 1.75 1.63
CV 1.10 0.66
Max 2 6 +0
Min 0 1 -4

Games Played: 6

↓ Scored | Allowed →012345+Total
020.00%20.00%20.00%60.00%
120.00%20.00%
220.00%20.00%
3
4
5+
Total20.00%20.00%20.00%20.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 0.60 2.00 -1.40
SD 0.89 1.58 1.67
CV 1.49 0.79
Max 2 4 +0
Min 0 0 -4

Games Played: 5

↓ Scored | Allowed →012345+Total
020.00%20.00%
120.00%20.00%40.00%
2
320.00%20.00%
4
5+20.00%20.00%
Total40.00%20.00%20.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.20 1.40 +0.80
SD 2.39 1.67 2.77
CV 1.09 1.20
Max 6 4 +4
Min 0 0 -3

Games Played: 5

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 IA Akranes 10 7.42 +2.58
2 Fram Reykjavik 7 5.19 +1.81
3 Valur Reykjavik 6 5.81 +0.19
4 IB Hafnarfjordur 3 3.00 +0.00
5 IBA Akureyri 2 3.43 -1.43

Biggest Disappointments

# Team Actual Sim vsSim
1 KR Reykjavik 2 5.14 -3.14
2 IBA Akureyri 2 3.43 -1.43
3 IB Hafnarfjordur 3 3.00 +0.00
4 Valur Reykjavik 6 5.81 +0.19
5 Fram Reykjavik 7 5.19 +1.81

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts W or D consecutively; Winless counts L or D consecutively.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 IA Akranes 5 May 19 – Aug 25 1 in 13
2 IB Hafnarfjordur 1 Jul 22 – Jul 22 1 in 10
3 Fram Reykjavik 2 Jun 12 – Jul 14 1 in 8
4 Valur Reykjavik 1 Jun 27 – Jun 27 1 in 3

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 KR Reykjavik 2 Jul 22 – Aug 2 1 in 24
2 IB Hafnarfjordur 2 Jun 27 – Jul 21 1 in 4
3 IBA Akureyri 2 May 19 – May 21 1 in 3
4 Valur Reykjavik 1 Jun 13 – Jun 13 54%
5 Fram Reykjavik 1 Aug 25 – Aug 25 57%

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 Fram Reykjavik 4 Jun 12 – Jul 21 1 in 4
2 KR Reykjavik 2 Jun 16 – Jul 22 1 in 3
3 Valur Reykjavik 4 Jun 27 – Jul 28 1 in 3
4 IA Akranes 5 May 19 – Aug 25 52%
5 IBA Akureyri 1 May 17 – May 17 59%

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 KR Reykjavik 5 Jun 12 – Aug 2 1 in 15
2 Valur Reykjavik 2 Jul 18 – Jul 22 1 in 4
3 IB Hafnarfjordur 3 May 17 – Jul 21 1 in 3
4 IBA Akureyri 6 May 17 – Jul 28 1 in 3
5 Fram Reykjavik 1 Jul 18 – Jul 18 71%

Finish Position Heatmap

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
IA Akranes66.00%20.23%8.62%3.62%1.34%0.19%
Fram Reykjavik9.44%24.14%25.71%23.20%12.68%4.83%
Valur Reykjavik16.92%31.61%23.95%16.14%8.31%3.07%
IB Hafnarfjordur0.30%2.48%7.09%15.92%33.97%40.24%
KR Reykjavik5.48%17.37%25.69%25.81%17.09%8.56%
IBA Akureyri1.86%4.17%8.94%15.31%26.61%43.11%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Points Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 5% * Slight Edge: 5% to 15% * Clear Edge: 15% to 25% * Strong Edge: 25% and up.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
+nan%
No Edge
Scoring Tilt
Even
+nan goals
Road-Tilted
-20.00+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 4 * Open: 4 to 6 * Wide Open: 6 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.15 * Tight Race: 0.15 to 0.4 * Comfortable: 0.4 to 0.75 * Runaway: 0.75 and up.
Title-Race Openness
2.1
Top-Heavy
1246
Champion Preseason Odds
66%
IA Akranes, 1st of 6
LongshotFavorite
Title Margin
Expected
0.60/gm
Comfortable
00.290.8/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 1.29 * Some Luck: 1.29 to 1.94 * Lucky: 1.94 to 2.59 * Wild Swing: 2.59 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 0.79 * Close: 0.79 to 1.19 * Off: 1.19 to 1.58 * Way Off: 1.58 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.57 * A Surprise: 0.57 to 0.91 * Several Surprises: 0.91 to 1.25 * Many Surprises: 1.25 and up.
Luck Spread
Expected
1.91 points
Some Luck
01.624
Average Finish Error
Expected
1.00
Close
00.992
Biggest Overachiever
Expected
100.00%
IA Akranes
5091.67%100
Biggest Underachiever
Expected
4.87%
KR Reykjavik
08.33%50
Season Outliers
Expected
2 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
0 of 1
As Expected
00.61

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.12 * Even: 0.12 to 0.18 * Top-Heavy: 0.18 to 0.26 * Lopsided: 0.26 and up.
Noll-Scully
How much more spread out the table was than a league where every match is a coin flip. The gold line at 1 is that coin-flip baseline. Above it, real talent gaps stretched the table; below it, the league was tighter than luck alone would produce.
Coin-Flip Parity: under 1 * Moderate Separation: 1 to 1.6 * Strong Separation: 1.6 to 2.2 * Wide Separation: 2.2 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 60% * Slight Edge: 60% to 70% * Clear Edge: 70% to 80% * Wide Edge: 80% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 70% * Clear Edge: 70% to 82% * Strong Edge: 82% to 92% * Dominant: 92% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 30% * Some Drama: 30% to 40% * Frequent: 40% to 50% * Very Frequent: 50% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 8% * Occasional: 8% to 14% * Frequent: 14% to 22% * Very Frequent: 22% and up.
Gini Index
0.32
Lopsided
00.120.180.260.5
Noll-Scully
Coin-flip
1.44
Moderate Separation
01.003
Interquartile Edge
87%
Wide Edge
50%60%70%80%100%
Best vs. Worst
Baseline 98%
97%
Dominant
50%100%
Close Games
47%
Frequent
0%30%40%50%100%
Blowouts
33%
Very Frequent
0%14%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.1 * Slight Separation: 0.1 to 0.18 * Notable Separation: 0.18 to 0.28 * Lopsided: 0.28 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.3 * Some Carryover: 0.3 to 0.6 * Strong Carryover: 0.6 to 0.85 * Near-Lock: 0.85 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 25% * As Expected: 25% to 33% * Upset-Prone: 33% to 42% * Very Upset-Prone: 42% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 15% * As Expected: 15% to 25% * Shaky Favorites: 25% to 35% * Very Shaky: 35% and up.
Brier Score
Expected
0.54
Highly Predictable
00.562
Matchup Imbalance
0.55
Lopsided
00.10.180.280.5
Strangeness
Expected
1.46
Chaotic
01.002
Repeatability
0.12
Weak Carryover
00.30.60.851
Upset Rate
Expected
20%
Chalky
0%16%50%
Clear Favorite Upset Rate
Expected
17%
As Expected
0%12%50%

Next-Season Status

Across 100,000 regular-season simulations, the probability of each team's next-season status. Columns appear in best-to-worst outcome order: promotion-positive on the left, relegation-positive on the right. Cells with darker shading indicate higher likelihood.

Team Same level Direct relegation
IA Akranes 99.81% 0.19%
Valur Reykjavik 96.93% 3.07%
Fram Reykjavik 95.17% 4.83%
KR Reykjavik 91.44% 8.56%
IB Hafnarfjordur 59.76% 40.24%
IBA Akureyri 56.89% 43.11%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Points
1957-05-17 IBA Akureyri D 2-2 1228 1191 41.0% 28.3% 30.7% -2.8 1
1957-05-17 @ IB Hafnarfjordur D 2-2 1191 1228 30.7% 28.3% 41.0% +2.8 1
1957-05-19 IBA Akureyri W 3-0 1335 1193 53.2% 28.1% 18.7% +115.1 2
1957-05-19 @ IA Akranes L 0-3 1193 1335 18.7% 28.1% 53.2% -115.1 1
1957-05-21 IBA Akureyri W 1-0 1451 1078 67.3% 27.4% 5.4% +14.4 4
1957-05-21 @ IA Akranes L 0-1 1078 1451 5.4% 27.4% 67.3% -14.4 1
1957-06-12 KR Reykjavik W 1-0 1213 1340 20.1% 28.2% 51.7% +92.7 2
1957-06-12 @ Fram Reykjavik L 0-1 1340 1213 51.7% 28.2% 20.1% -92.7 0
1957-06-13 Valur Reykjavik W 4-1 1465 1317 53.8% 28.1% 18.1% +94.7 6
1957-06-13 @ IA Akranes L 1-4 1317 1465 18.1% 28.1% 53.8% -94.7 0
1957-06-16 IBA Akureyri D 2-2 1248 1064 56.9% 28.1% 15.0% -12.8 1
1957-06-16 @ KR Reykjavik D 2-2 1064 1248 15.0% 28.1% 56.9% +12.8 2
1957-06-27 IB Hafnarfjordur W 3-0 1222 1225 35.4% 28.3% 36.2% +189.4 2
1957-06-27 @ Valur Reykjavik L 0-3 1225 1222 36.2% 28.3% 35.4% -189.4 1
1957-07-14 IBA Akureyri W 2-0 1306 1077 60.3% 27.9% 11.8% +54.6 4
1957-07-14 @ Fram Reykjavik L 0-2 1077 1306 11.8% 27.9% 60.3% -54.6 2
1957-07-18 Fram Reykjavik D 1-1 1412 1360 42.9% 28.3% 28.8% -5.2 3
1957-07-18 @ Valur Reykjavik D 1-1 1360 1412 28.8% 28.3% 42.9% +5.2 5
1957-07-21 IB Hafnarfjordur W 2-0 1366 1036 65.7% 27.6% 6.8% +33.7 7
1957-07-21 @ Fram Reykjavik L 0-2 1036 1366 6.8% 27.6% 65.7% -33.7 1
1957-07-22 Valur Reykjavik D 0-0 1235 1406 16.0% 28.1% 55.9% +18.1 2
1957-07-22 @ KR Reykjavik D 0-0 1406 1235 55.9% 28.1% 16.0% -18.1 4
1957-07-22 IB Hafnarfjordur L 1-3 1253 1002 61.7% 27.9% 10.5% -181.4 2
1957-07-22 @ KR Reykjavik W 3-1 1002 1253 10.5% 27.9% 61.7% +181.4 3
1957-07-28 IBA Akureyri W 6-2 1388 1022 67.1% 27.4% 5.5% +37.6 6
1957-07-28 @ Valur Reykjavik L 2-6 1022 1388 5.5% 27.4% 67.1% -37.6 2
1957-08-02 IA Akranes L 0-4 1072 1560 2.8% 26.7% 70.5% -27.9 2
1957-08-02 @ KR Reykjavik W 4-0 1560 1072 70.5% 26.7% 2.8% +27.9 8
1957-08-25 IA Akranes L 1-2 1399 1588 14.7% 28.1% 57.3% -32.7 7
1957-08-25 @ Fram Reykjavik W 2-1 1588 1399 57.3% 28.1% 14.7% +32.7 10

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1957-07-22 10.47% IB Hafnarfjordur 1002 3 @ KR Reykjavik 1253 1
2 1957-06-12 20.09% @ Fram Reykjavik 1213 1 KR Reykjavik 1340 0
3 1957-06-27 35.45% @ Valur Reykjavik 1222 3 IB Hafnarfjordur 1225 0

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1957-06-27 189.41 @ Valur Reykjavik 3 1222 35.45% IB Hafnarfjordur 0 1225 36.25% 28.29%
2 1957-07-22 181.36 IB Hafnarfjordur 3 1002 10.47% @ KR Reykjavik 1 1253 61.67% 27.86%
3 1957-05-19 115.11 @ IA Akranes 3 1335 53.18% IBA Akureyri 0 1193 18.67% 28.15%
4 1957-06-13 94.70 @ IA Akranes 4 1465 53.77% Valur Reykjavik 1 1317 18.09% 28.14%
5 1957-06-12 92.70 @ Fram Reykjavik 1 1213 20.09% KR Reykjavik 0 1340 51.73% 28.18%
6 1957-07-14 54.64 @ Fram Reykjavik 2 1306 60.26% IBA Akureyri 0 1077 11.81% 27.93%
7 1957-07-28 37.61 @ Valur Reykjavik 6 1388 67.08% IBA Akureyri 2 1022 5.54% 27.38%
8 1957-07-21 33.67 @ Fram Reykjavik 2 1366 65.67% IB Hafnarfjordur 0 1036 6.78% 27.55%
9 1957-08-25 32.69 IA Akranes 2 1588 57.28% @ Fram Reykjavik 1 1399 14.67% 28.05%
10 1957-08-02 27.90 IA Akranes 4 1560 70.48% @ KR Reykjavik 0 1072 2.82% 26.70%
11 1957-07-22 18.10 @ KR Reykjavik 0 1235 16.04% Valur Reykjavik 0 1406 55.87% 28.09%
12 1957-05-21 14.41 @ IA Akranes 1 1451 67.29% IBA Akureyri 0 1078 5.36% 27.35%
13 1957-06-16 12.80 IBA Akureyri 2 1064 15.04% @ KR Reykjavik 2 1248 56.90% 28.06%
14 1957-07-18 5.18 @ Valur Reykjavik 1 1412 42.87% Fram Reykjavik 1 1360 28.85% 28.28%
15 1957-05-17 2.80 @ IB Hafnarfjordur 2 1228 41.01% IBA Akureyri 2 1191 30.70% 28.28%