1961 Úrvalsdeild Season

30 games

Final

Champion

KR Reykjavik

16 points · 3rd Title

Last Title: 1959.0

Relegated

IB Hafnarfjordur

1 pts

Biggest Overachiever

Valur Reykjavik

2.73 points above expected

13 points · 10.27 expected points

Biggest Disappointment

IB Hafnarfjordur

4.00 points below expected

1 points · 5.00 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 KR Reykjavik Champion 10 7 2 1 16 34 11 +23 15.36 +0.64
2 IA Akranes 10 7 1 2 15 18 11 +7 12.59 +2.41
3 Valur Reykjavik 10 5 3 2 13 18 12 +6 10.27 +2.73
4 IBA Akureyri 10 4 1 5 9 23 23 0 8.15 +0.85
5 Fram Reykjavik 10 2 2 6 6 11 18 -7 8.64 -2.64
6 IB Hafnarfjordur Relegated 10 0 1 9 1 5 34 -29 5.00 -4.00

Form

Each team's 5-game rolling points-per-game across the season. Hot streaks push above the dashed 1.5 PPG reference line; cold spells drop below. Each team gets a distinct color; the legend below the plot lets you read off which line is which. (First 4 games of each team have no rolling window, so the lines start at game 5.)

League Race

Cumulative points across the season for each team. Highlighted teams are drawn in color (top finishers for the Title Race, bottom finishers for the Relegation Race); the rest of the league appears in light gray as context. Switch views with the buttons below.

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
KR Reykjavik 1389 16 15.36 +0.64 67.9% 6 11 14 15 17 19 20
IA Akranes 1199 15 12.59 +2.41 87.3% 2 8 11 13 14 17 20
Valur Reykjavik 1167 13 10.27 +2.73 89.5% 2 6 8 10 12 15 20
IBA Akureyri 1074 9 8.15 +0.85 70.8% 0 4 6 8 10 12 18
Fram Reykjavik 971 6 8.64 -2.64 22.0% 0 4 7 9 10 13 19
IB Hafnarfjordur 763 1 5.00 -4.00 5.2% 0 1 3 5 6 9 14

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA IH IA KR VR
Fram Reykjavik
0-0-2
1.99
2-0-0
3.21
0-0-2
3.31
0-1-1
1.23
0-1-1
2.38
IA Akranes
2-0-0
3.66
1-1-0
4.59
2-0-0
4.18
1-0-1
1.85
1-0-1
3.72
IB Hafnarfjordur
0-0-2
2.44
0-1-1
1.07
0-0-2
1.19
0-0-2
0.57
0-0-2
1.31
IBA Akureyri
2-0-0
2.34
0-0-2
1.47
2-0-0
4.47
0-0-2
1.00
0-1-1
2.09
KR Reykjavik
1-1-0
4.42
1-0-1
3.79
2-0-0
5.10
2-0-0
4.66
1-1-0
4.21
Valur Reykjavik
1-1-0
3.27
1-0-1
1.93
2-0-0
4.34
1-1-0
3.56
0-1-1
1.44

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

Slope
Scored 0.66 +4.7
Allowed 0.85 -5.9
Differential 0.91 +3.2

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
03.33%6.67%5.00%3.33%3.33%3.33%25.00%
16.67%6.67%5.00%5.00%3.33%3.33%30.00%
25.00%5.00%6.67%1.67%18.33%
33.33%5.00%1.67%10.00%
43.33%3.33%6.67%
5+3.33%3.33%1.67%1.67%10.00%
Total25.00%30.00%18.33%10.00%6.67%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.82 1.82 +0.00
SD 1.79 1.79 2.86
CV 0.99 0.99
Max 7 7 +7
Min 0 0 -7

Games Played: 30

↓ Scored | Allowed →012345+Total
010.00%10.00%10.00%10.00%40.00%
110.00%20.00%10.00%40.00%
2
310.00%10.00%
410.00%10.00%
5+
Total20.00%30.00%30.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.10 1.80 -0.70
SD 1.37 1.75 2.45
CV 1.25 0.97
Max 4 6 +3
Min 0 0 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
120.00%10.00%10.00%40.00%
210.00%10.00%20.00%
310.00%10.00%20.00%
410.00%10.00%
5+
Total40.00%40.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.80 1.10 +0.70
SD 1.23 1.37 2.21
CV 0.68 1.25
Max 4 4 +3
Min 0 0 -4

Games Played: 10

↓ Scored | Allowed →012345+Total
020.00%10.00%10.00%10.00%50.00%
110.00%10.00%10.00%10.00%10.00%50.00%
2
3
4
5+
Total10.00%30.00%20.00%20.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 0.50 3.40 -2.90
SD 0.53 1.90 2.02
CV 1.05 0.56
Max 1 7 +0
Min 0 1 -7

Games Played: 10

↓ Scored | Allowed →012345+Total
020.00%10.00%30.00%
110.00%10.00%
210.00%10.00%20.00%
310.00%10.00%20.00%
4
5+20.00%20.00%
Total60.00%10.00%10.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.30 2.30 +0.00
SD 2.26 1.95 3.33
CV 0.98 0.85
Max 6 6 +5
Min 0 1 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
110.00%10.00%
210.00%10.00%10.00%30.00%
3
410.00%10.00%
5+20.00%10.00%10.00%40.00%
Total50.00%10.00%20.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 3.40 1.10 +2.30
SD 2.32 1.29 2.67
CV 0.68 1.17
Max 7 3 +7
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
120.00%10.00%30.00%
210.00%20.00%10.00%40.00%
310.00%10.00%
410.00%10.00%
5+
Total40.00%30.00%20.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.80 1.20 +0.60
SD 1.14 1.55 1.90
CV 0.63 1.29
Max 4 5 +4
Min 0 0 -3

Games Played: 10

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 Valur Reykjavik 13 10.27 +2.73
2 IA Akranes 15 12.59 +2.41
3 IBA Akureyri 9 8.15 +0.85
4 KR Reykjavik 16 15.36 +0.64
5 Fram Reykjavik 6 8.64 -2.64

Biggest Disappointments

# Team Actual Sim vsSim
1 IB Hafnarfjordur 1 5.00 -4.00
2 Fram Reykjavik 6 8.64 -2.64
3 KR Reykjavik 16 15.36 +0.64
4 IBA Akureyri 9 8.15 +0.85
5 IA Akranes 15 12.59 +2.41

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts W or D consecutively; Winless counts L or D consecutively.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 IA Akranes 4 Jun 4 – Jul 14 1 in 8
2 Valur Reykjavik 2 Jul 13 – Jul 16 1 in 6
3 KR Reykjavik 4 Jul 17 – Aug 2 1 in 4
4 IBA Akureyri 1 Jul 9 – Jul 9 1 in 3
5 Fram Reykjavik 1 Jun 25 – Jun 25 1 in 2

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 IB Hafnarfjordur 6 Jul 26 – Sep 2 1 in 10
2 Fram Reykjavik 3 Jul 9 – Jul 19 1 in 7
3 KR Reykjavik 1 Aug 10 – Aug 10 1 in 5
4 IA Akranes 1 Jul 16 – Jul 16 1 in 4
5 IBA Akureyri 2 Jul 14 – Jul 23 1 in 2

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 Fram Reykjavik 2 Jun 25 – Jul 2 1 in 5
2 IBA Akureyri 2 Jun 30 – Jul 9 1 in 5
3 Valur Reykjavik 4 Jul 13 – Jul 30 1 in 4
4 IB Hafnarfjordur 1 Jul 23 – Jul 23 1 in 4
5 IA Akranes 4 Jun 4 – Jul 14 1 in 3

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 KR Reykjavik 2 Jun 26 – Jul 2 1 in 9
2 Fram Reykjavik 6 Jul 2 – Jul 30 1 in 9
3 IB Hafnarfjordur 10 Jun 25 – Sep 2 1 in 6
4 Valur Reykjavik 3 Jun 26 – Jul 2 1 in 4
5 IA Akranes 1 Jul 16 – Jul 16 1 in 2

Finish Position Heatmap

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
KR Reykjavik74.89%18.98%4.55%1.29%0.27%0.02%
IA Akranes17.96%46.16%22.35%9.54%3.22%0.77%
Valur Reykjavik4.97%20.76%35.51%23.00%12.27%3.49%
IBA Akureyri0.78%5.83%17.04%29.94%33.93%12.48%
Fram Reykjavik1.38%7.98%18.51%29.56%30.94%11.63%
IB Hafnarfjordur0.02%0.29%2.04%6.67%19.37%71.61%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Points Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 5% * Slight Edge: 5% to 15% * Clear Edge: 15% to 25% * Strong Edge: 25% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+3.57%
No Edge
42.86%17.86%39.29%
Elo Value
Home Edge: 12.41 Elo pts.
124 Elo
0.008 goals per Elo point
0400
Scoring Tilt
Expected
+0.54 goals
Home-Tilted
-2+0.10+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 4 * Open: 4 to 6 * Wide Open: 6 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.15 * Tight Race: 0.15 to 0.4 * Comfortable: 0.4 to 0.75 * Runaway: 0.75 and up.
Title-Race Openness
1.7
One-Team Race
1246
Champion Preseason Odds
75%
KR Reykjavik, 1st of 6
LongshotFavorite
Title Margin
Expected
0.10/gm
Photo Finish
00.290.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 1.99 * Some Luck: 1.99 to 2.98 * Lucky: 2.98 to 3.97 * Wild Swing: 3.97 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 0.56 * Close: 0.56 to 0.84 * Off: 0.84 to 1.12 * Way Off: 1.12 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.5 * A Surprise: 0.5 to 0.8 * Several Surprises: 0.8 to 1.1 * Many Surprises: 1.1 and up.
Luck Spread
Expected
2.50 points
Some Luck
02.486
Average Finish Error
Expected
0.33
Pinpoint
00.701.5
Biggest Overachiever
Expected
89.50%
Valur Reykjavik
5091.67%100
Biggest Underachiever
Expected
5.18%
IB Hafnarfjordur
08.33%50
Season Outliers
Expected
0 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
0 of 1
As Expected
00.31

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.12 * Even: 0.12 to 0.18 * Top-Heavy: 0.18 to 0.26 * Lopsided: 0.26 and up.
Noll-Scully
How much more spread out the table was than a league where every match is a coin flip. The gold line at 1 is that coin-flip baseline. Above it, real talent gaps stretched the table; below it, the league was tighter than luck alone would produce.
Coin-Flip Parity: under 1 * Moderate Separation: 1 to 1.6 * Strong Separation: 1.6 to 2.2 * Wide Separation: 2.2 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 60% * Slight Edge: 60% to 70% * Clear Edge: 70% to 80% * Wide Edge: 80% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 70% * Clear Edge: 70% to 82% * Strong Edge: 82% to 92% * Dominant: 92% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 30% * Some Drama: 30% to 40% * Frequent: 40% to 50% * Very Frequent: 50% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 8% * Occasional: 8% to 14% * Frequent: 14% to 22% * Very Frequent: 22% and up.
Gini Index
0.29
Lopsided
00.120.180.260.5
Noll-Scully
Coin-flip
1.83
Strong Separation
01.003
Interquartile Edge
75%
Clear Edge
50%60%70%80%100%
Best vs. Worst
Baseline 97%
97%
Dominant
50%100%
Close Games
Expected
40%
Frequent
0%41%100%
Blowouts
Expected
40%
Very Frequent
0%37%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.1 * Slight Separation: 0.1 to 0.18 * Notable Separation: 0.18 to 0.28 * Lopsided: 0.28 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.3 * Some Carryover: 0.3 to 0.6 * Strong Carryover: 0.6 to 0.85 * Near-Lock: 0.85 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 25% * As Expected: 25% to 33% * Upset-Prone: 33% to 42% * Very Upset-Prone: 42% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 15% * As Expected: 15% to 25% * Shaky Favorites: 25% to 35% * Very Shaky: 35% and up.
Brier Score
Expected
0.47
Highly Predictable
00.532
Matchup Imbalance
0.50
Lopsided
00.10.180.280.5
Strangeness
Expected
1.04
As Expected
01.002
Repeatability
0.83
Strong Carryover
00.30.60.851
Upset Rate
Expected
17%
Chalky
0%21%50%
Clear Favorite Upset Rate
Expected
8%
Solid Favorites
0%18%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.29 * Near Noise Ceiling: 0.29 to 0.43 * Above Noise: 0.43 to 0.57 * Well Above Noise: 0.57 and up.
Probability calibration
0.88
Excellent
0.010.050.10.51
Calibration slope
Ideal
1.82
Very Underconfident
01.002.06609
Calibration error (ECE)
Noise ceiling
0.156
Well Within Noise
00.2860.8

Next-Season Status

Across 100,000 regular-season simulations, the probability of each team's next-season status. Columns appear in best-to-worst outcome order: promotion-positive on the left, relegation-positive on the right. Cells with darker shading indicate higher likelihood.

Team Same level Direct relegation
KR Reykjavik 99.98% 0.02%
IA Akranes 99.23% 0.77%
Valur Reykjavik 96.51% 3.49%
Fram Reykjavik 88.37% 11.63%
IBA Akureyri 87.52% 12.48%
IB Hafnarfjordur 28.39% 71.61%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Points
1961-05-28 IBA Akureyri W 6-3 1290 1005 72.3% 17.2% 10.5% +12.4 2
1961-05-28 @ KR Reykjavik L 3-6 1005 1290 10.5% 17.2% 72.3% -12.4 0
1961-05-29 Valur Reykjavik L 0-1 1083 1062 46.8% 17.7% 35.6% -25.1 0
1961-05-29 @ Fram Reykjavik W 1-0 1062 1083 35.6% 17.7% 46.8% +25.1 2
1961-06-04 Fram Reykjavik W 3-0 1131 1058 51.2% 17.6% 31.2% +48.9 2
1961-06-04 @ IA Akranes L 0-3 1058 1131 31.2% 17.6% 51.2% -48.9 0
1961-06-25 IB Hafnarfjordur W 3-0 1009 993 46.2% 17.7% 36.2% +55.4 2
1961-06-25 @ Fram Reykjavik L 0-3 993 1009 36.2% 17.7% 46.2% -55.4 0
1961-06-26 Valur Reykjavik D 2-2 1302 1087 67.6% 17.4% 15.0% -5.1 3
1961-06-26 @ KR Reykjavik D 2-2 1087 1302 15.0% 17.4% 67.6% +5.1 3
1961-06-30 IBA Akureyri D 2-2 1092 993 56.6% 17.6% 25.8% -2.8 4
1961-06-30 @ Valur Reykjavik D 2-2 993 1092 25.8% 17.6% 56.6% +2.8 1
1961-07-02 IA Akranes L 0-2 937 1180 15.7% 17.4% 66.9% -18.3 0
1961-07-02 @ IB Hafnarfjordur W 2-0 1180 937 66.9% 17.4% 15.7% +18.3 4
1961-07-02 KR Reykjavik D 0-0 1065 1297 16.5% 17.4% 66.0% +7.1 3
1961-07-02 @ Fram Reykjavik D 0-0 1297 1065 66.0% 17.4% 16.5% -7.1 4
1961-07-02 Valur Reykjavik W 1-0 1199 1089 57.7% 17.6% 24.7% +14.6 6
1961-07-02 @ IA Akranes L 0-1 1089 1199 24.7% 17.6% 57.7% -14.6 4
1961-07-09 Fram Reykjavik W 2-1 996 1072 33.2% 17.6% 49.2% +24.7 3
1961-07-09 @ IBA Akureyri L 1-2 1072 996 49.2% 17.6% 33.2% -24.7 3
1961-07-13 IB Hafnarfjordur W 4-0 1075 919 62.6% 17.5% 19.9% +43.2 6
1961-07-13 @ Valur Reykjavik L 0-4 919 1075 19.9% 17.5% 62.6% -43.2 0
1961-07-14 IBA Akureyri W 4-1 1213 1020 65.9% 17.5% 16.7% +23.8 8
1961-07-14 @ IA Akranes L 1-4 1020 1213 16.7% 17.5% 65.9% -23.8 3
1961-07-16 IA Akranes W 3-1 1118 1237 27.9% 17.6% 54.5% +47.1 8
1961-07-16 @ Valur Reykjavik L 1-3 1237 1118 54.5% 17.6% 27.9% -47.1 8
1961-07-17 Fram Reykjavik W 2-0 1290 1047 69.6% 17.3% 13.0% +15.4 6
1961-07-17 @ KR Reykjavik L 0-2 1047 1290 13.0% 17.3% 69.6% -15.4 3
1961-07-19 IA Akranes L 1-2 1032 1190 23.4% 17.6% 59.0% -13.1 3
1961-07-19 @ Fram Reykjavik W 2-1 1190 1032 59.0% 17.6% 23.4% +13.2 10
1961-07-23 IB Hafnarfjordur D 1-1 1203 876 74.5% 17.1% 8.4% -8.8 11
1961-07-23 @ IA Akranes D 1-1 876 1203 8.4% 17.1% 74.5% +8.8 1
1961-07-23 KR Reykjavik L 0-5 996 1305 11.2% 17.2% 71.5% -31.5 3
1961-07-23 @ IBA Akureyri W 5-0 1305 996 71.5% 17.2% 11.2% +31.5 8
1961-07-24 Fram Reykjavik D 1-1 1165 1019 61.6% 17.5% 20.8% -5.2 9
1961-07-24 @ Valur Reykjavik D 1-1 1019 1165 20.8% 17.5% 61.6% +5.1 4
1961-07-26 IB Hafnarfjordur W 7-0 1337 884 79.1% 16.6% 4.3% +17.0 10
1961-07-26 @ KR Reykjavik L 0-7 884 1337 4.3% 16.6% 79.1% -17.0 1
1961-07-30 Valur Reykjavik L 0-2 867 1160 12.2% 17.3% 70.5% -14.5 1
1961-07-30 @ IB Hafnarfjordur W 2-0 1160 867 70.5% 17.3% 12.2% +14.5 11
1961-07-30 IBA Akureyri L 1-6 1024 965 49.3% 17.7% 33.1% -96.0 4
1961-07-30 @ Fram Reykjavik W 6-1 965 1024 33.1% 17.7% 49.3% +96.0 5
1961-08-02 KR Reykjavik L 2-5 1175 1354 21.3% 17.5% 61.2% -25.6 11
1961-08-02 @ Valur Reykjavik W 5-2 1354 1175 61.2% 17.5% 21.3% +25.6 12
1961-08-10 KR Reykjavik W 3-1 1194 1379 20.7% 17.5% 61.8% +53.2 13
1961-08-10 @ IA Akranes L 1-3 1379 1194 61.8% 17.5% 20.7% -53.2 12
1961-08-10 Fram Reykjavik L 1-4 853 928 33.4% 17.7% 49.0% -43.7 1
1961-08-10 @ IB Hafnarfjordur W 4-1 928 853 49.0% 17.7% 33.4% +43.7 6
1961-08-13 IA Akranes L 0-1 1061 1247 20.6% 17.5% 61.9% -12.4 5
1961-08-13 @ IBA Akureyri W 1-0 1247 1061 61.9% 17.5% 20.6% +12.4 15
1961-08-13 KR Reykjavik L 1-2 809 1326 3.7% 16.4% 79.9% -2.3 1
1961-08-13 @ IB Hafnarfjordur W 2-1 1326 809 79.9% 16.4% 3.7% +2.3 14
1961-08-15 IBA Akureyri L 1-3 807 1049 15.8% 17.4% 66.8% -16.0 1
1961-08-15 @ IB Hafnarfjordur W 3-1 1049 807 66.8% 17.4% 15.8% +15.9 7
1961-08-20 Valur Reykjavik L 0-1 1065 1149 32.1% 17.6% 50.2% -18.3 7
1961-08-20 @ IBA Akureyri W 1-0 1149 1065 50.2% 17.6% 32.1% +18.3 13
1961-09-02 IB Hafnarfjordur W 6-1 1046 791 70.5% 17.3% 12.2% +28.2 9
1961-09-02 @ IBA Akureyri L 1-6 791 1046 12.2% 17.3% 70.5% -28.2 1
1961-09-10 IA Akranes W 4-0 1328 1260 53.0% 17.6% 29.4% +60.7 16
1961-09-10 @ KR Reykjavik L 0-4 1260 1328 29.4% 17.6% 53.0% -60.7 15

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1961-08-10 20.68% @ IA Akranes 1194 3 KR Reykjavik 1379 1
2 1961-07-16 27.85% @ Valur Reykjavik 1118 3 IA Akranes 1237 1
3 1961-07-30 33.05% IBA Akureyri 965 6 @ Fram Reykjavik 1024 1
4 1961-07-09 33.18% @ IBA Akureyri 996 2 Fram Reykjavik 1072 1
5 1961-05-29 35.57% Valur Reykjavik 1062 1 @ Fram Reykjavik 1083 0

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1961-07-30 96.01 IBA Akureyri 6 965 33.05% @ Fram Reykjavik 1 1024 49.29% 17.66%
2 1961-09-10 60.73 @ KR Reykjavik 4 1328 52.96% IA Akranes 0 1260 29.39% 17.64%
3 1961-06-25 55.41 @ Fram Reykjavik 3 1009 46.16% IB Hafnarfjordur 0 993 36.17% 17.67%
4 1961-08-10 53.19 @ IA Akranes 3 1194 20.68% KR Reykjavik 1 1379 61.80% 17.52%
5 1961-06-04 48.90 @ IA Akranes 3 1131 51.16% Fram Reykjavik 0 1058 31.19% 17.65%
6 1961-07-16 47.11 @ Valur Reykjavik 3 1118 27.85% IA Akranes 1 1237 54.54% 17.62%
7 1961-08-10 43.68 Fram Reykjavik 4 928 48.96% @ IB Hafnarfjordur 1 853 33.38% 17.66%
8 1961-07-13 43.17 @ Valur Reykjavik 4 1075 62.56% IB Hafnarfjordur 0 919 19.91% 17.53%
9 1961-07-23 31.45 KR Reykjavik 5 1305 71.53% @ IBA Akureyri 0 996 11.24% 17.23%
10 1961-09-02 28.18 @ IBA Akureyri 6 1046 70.48% IB Hafnarfjordur 1 791 12.21% 17.31%
11 1961-08-02 25.59 KR Reykjavik 5 1354 61.20% @ Valur Reykjavik 2 1175 21.27% 17.53%
12 1961-05-29 25.09 Valur Reykjavik 1 1062 35.57% @ Fram Reykjavik 0 1083 46.76% 17.67%
13 1961-07-09 24.73 @ IBA Akureyri 2 996 33.18% Fram Reykjavik 1 1072 49.17% 17.65%
14 1961-07-14 23.76 @ IA Akranes 4 1213 65.86% IBA Akureyri 1 1020 16.68% 17.46%
15 1961-08-20 18.31 Valur Reykjavik 1 1149 50.22% @ IBA Akureyri 0 1065 32.13% 17.65%
16 1961-07-02 18.30 IA Akranes 2 1180 66.94% @ IB Hafnarfjordur 0 937 15.66% 17.40%
17 1961-07-26 17.02 @ KR Reykjavik 7 1337 79.10% IB Hafnarfjordur 0 884 4.29% 16.60%
18 1961-08-15 15.95 IBA Akureyri 3 1049 66.82% @ IB Hafnarfjordur 1 807 15.77% 17.41%
19 1961-07-17 15.44 @ KR Reykjavik 2 1290 69.64% Fram Reykjavik 0 1047 13.02% 17.34%
20 1961-07-02 14.60 @ IA Akranes 1 1199 57.70% Valur Reykjavik 0 1089 24.70% 17.60%
21 1961-07-30 14.55 Valur Reykjavik 2 1160 70.50% @ IB Hafnarfjordur 0 867 12.22% 17.28%
22 1961-07-19 13.15 IA Akranes 2 1190 59.00% @ Fram Reykjavik 1 1032 23.44% 17.57%
23 1961-08-13 12.43 IA Akranes 1 1247 61.89% @ IBA Akureyri 0 1061 20.59% 17.52%
24 1961-05-28 12.39 @ KR Reykjavik 6 1290 72.27% IBA Akureyri 3 1005 10.50% 17.23%
25 1961-07-23 8.84 @ IA Akranes 1 1203 74.51% IB Hafnarfjordur 1 876 8.40% 17.09%