1962 Úrvalsdeild Season

30 games

Final

Champion

Fram Reykjavik

13 points · 1st Title

Relegated

IBI Isafjordur

1 pts

Biggest Overachiever

Fram Reykjavik

2.23 points above expected

13 points · 10.77 expected points

Biggest Disappointment

IBI Isafjordur

4.71 points below expected

1 points · 5.71 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 Fram Reykjavik Champion 10 4 5 1 13 17 7 +10 10.77 +2.23
2 Valur Reykjavik 10 5 3 2 13 17 8 +9 10.88 +2.12
3 IA Akranes 10 4 4 2 12 22 16 +6 11.24 +0.76
4 KR Reykjavik 10 3 5 2 11 21 15 +6 12.08 -1.08
5 IBA Akureyri 10 4 2 4 10 21 18 +3 9.31 +0.69
6 IBI Isafjordur Relegated 10 0 1 9 1 2 36 -34 5.71 -4.71

Form

Each team's 5-game rolling points-per-game across the season. Hot streaks push above the dashed 1.5 PPG reference line; cold spells drop below. Each team gets a distinct color; the legend below the plot lets you read off which line is which. (First 4 games of each team have no rolling window, so the lines start at game 5.)

League Race

Cumulative points across the season for each team. Highlighted teams are drawn in color (top finishers for the Title Race, bottom finishers for the Relegation Race); the rest of the league appears in light gray as context. Switch views with the buttons below.

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
Valur Reykjavik 1186 13 10.88 +2.12 86.5% 3 7 9 11 12 15 19
KR Reykjavik 1172 11 12.08 -1.08 39.8% 1 8 10 12 14 16 19
Fram Reykjavik 1162 13 10.77 +2.23 86.4% 2 7 9 11 12 15 19
IA Akranes 1138 12 11.24 +0.76 69.7% 3 7 10 11 13 15 19
IBA Akureyri 1060 10 9.31 +0.69 69.4% 1 5 8 9 11 13 19
IBI Isafjordur 751 1 5.71 -4.71 1.4% 0 2 4 6 7 9 16

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA IA II KR VR
Fram Reykjavik
1-1-0
2.50
1-1-0
2.92
2-0-0
3.55
0-2-0
2.39
0-1-1
3.02
IA Akranes
0-1-1
2.79
2-0-0
3.20
1-1-0
4.06
1-1-0
2.25
0-1-1
2.85
IBA Akureyri
0-1-1
2.38
0-0-2
2.10
2-0-0
4.04
0-1-1
1.86
2-0-0
1.90
IBI Isafjordur
0-0-2
1.82
0-1-1
1.30
0-0-2
1.29
0-0-2
1.54
0-0-2
1.01
KR Reykjavik
0-2-0
2.90
0-1-1
3.05
1-1-0
3.44
2-0-0
3.80
0-1-1
3.19
Valur Reykjavik
1-1-0
2.28
1-1-0
2.44
0-0-2
3.41
2-0-0
4.38
1-1-0
2.11

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

Slope
Scored 0.76 +5.3
Allowed 0.95 -4.2
Differential 0.98 +2.7

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
06.67%6.67%6.67%3.33%5.00%28.33%
16.67%13.33%3.33%1.67%3.33%1.67%30.00%
26.67%3.33%10.00%20.00%
31.67%1.67%
43.33%3.33%3.33%1.67%11.67%
5+5.00%1.67%1.67%8.33%
Total28.33%30.00%20.00%1.67%11.67%8.33%100%

Summary Statistics

Scored Allowed Difference
Mean 1.67 1.67 +0.00
SD 1.68 1.68 2.54
CV 1.01 1.01
Max 6 6 +6
Min 0 0 -6

Games Played: 30

↓ Scored | Allowed →012345+Total
010.00%10.00%20.00%
110.00%20.00%30.00%
220.00%20.00%40.00%
3
4
5+10.00%10.00%
Total50.00%30.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.70 0.70 +1.00
SD 1.70 0.82 2.00
CV 1.00 1.18
Max 6 2 +6
Min 0 0 -1

Games Played: 10

↓ Scored | Allowed →012345+Total
020.00%10.00%30.00%
110.00%10.00%20.00%
210.00%10.00%
310.00%10.00%
410.00%10.00%
5+10.00%10.00%20.00%
Total30.00%40.00%30.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.20 1.60 +0.60
SD 2.20 1.71 2.32
CV 1.00 1.07
Max 6 4 +6
Min 0 0 -3

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
120.00%10.00%10.00%10.00%50.00%
210.00%10.00%
3
410.00%10.00%
5+10.00%10.00%20.00%
Total30.00%20.00%20.00%10.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.10 1.80 +0.30
SD 1.85 1.75 2.58
CV 0.88 0.97
Max 5 5 +5
Min 0 0 -3

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%20.00%20.00%30.00%80.00%
110.00%10.00%20.00%
2
3
4
5+
Total10.00%30.00%20.00%40.00%100%

Summary Statistics

Scored Allowed Difference
Mean 0.20 3.60 -3.40
SD 0.42 2.01 2.07
CV 2.11 0.56
Max 1 6 +0
Min 0 0 -6

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
120.00%10.00%30.00%
210.00%20.00%30.00%
3
410.00%10.00%10.00%30.00%
5+
Total20.00%30.00%40.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.10 1.50 +0.60
SD 1.45 1.18 1.84
CV 0.69 0.79
Max 4 4 +4
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
020.00%20.00%
110.00%20.00%30.00%
210.00%10.00%10.00%30.00%
3
410.00%10.00%20.00%
5+
Total30.00%60.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.70 0.80 +0.90
SD 1.42 0.63 1.66
CV 0.83 0.79
Max 4 2 +4
Min 0 0 -1

Games Played: 10

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 Fram Reykjavik 13 10.77 +2.23
2 Valur Reykjavik 13 10.88 +2.12
3 IA Akranes 12 11.24 +0.76
4 IBA Akureyri 10 9.31 +0.69
5 KR Reykjavik 11 12.08 -1.08

Biggest Disappointments

# Team Actual Sim vsSim
1 IBI Isafjordur 1 5.71 -4.71
2 KR Reykjavik 11 12.08 -1.08
3 IBA Akureyri 10 9.31 +0.69
4 IA Akranes 12 11.24 +0.76
5 Valur Reykjavik 13 10.88 +2.12

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts W or D consecutively; Winless counts L or D consecutively.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 IBA Akureyri 3 Jun 2 – Jul 1 1 in 45
2 Fram Reykjavik 2 May 26 – Jun 2 1 in 11
3 Valur Reykjavik 2 Aug 19 – Sep 9 1 in 5
4 IA Akranes 2 May 31 – Jun 11 1 in 4
5 KR Reykjavik 1 May 26 – May 26 1 in 2

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 IBI Isafjordur 5 Jul 1 – Aug 19 1 in 12
2 KR Reykjavik 1 May 31 – May 31 1 in 7
3 IBA Akureyri 2 May 26 – May 31 1 in 7
4 Valur Reykjavik 1 Jun 2 – Jun 2 1 in 6
5 IA Akranes 1 Jul 15 – Jul 15 1 in 4

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 Fram Reykjavik 6 Jun 20 – Sep 9 1 in 8
2 IBA Akureyri 3 Jun 2 – Jul 1 1 in 4
3 IBI Isafjordur 1 Jun 24 – Jun 24 1 in 3
4 Valur Reykjavik 4 Jul 14 – Sep 9 1 in 3
5 KR Reykjavik 4 Jun 5 – Jul 15 1 in 2

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 KR Reykjavik 4 Jul 22 – Sep 29 1 in 7
2 Fram Reykjavik 4 Jun 5 – Jun 25 1 in 5
3 IBI Isafjordur 10 May 26 – Aug 19 1 in 4
4 IA Akranes 3 Aug 20 – Sep 29 1 in 3
5 IBA Akureyri 3 Jul 25 – Sep 9 1 in 2

Finish Position Heatmap

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
Fram Reykjavik19.21%20.19%21.46%20.14%15.38%3.62%
Valur Reykjavik19.51%21.45%22.00%19.38%14.53%3.13%
IA Akranes21.52%22.81%20.46%18.80%13.58%2.83%
KR Reykjavik33.42%24.30%18.99%13.68%8.36%1.25%
IBA Akureyri6.24%10.71%15.69%23.33%33.36%10.67%
IBI Isafjordur0.10%0.54%1.40%4.67%14.79%78.50%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Points Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 5% * Slight Edge: 5% to 15% * Clear Edge: 15% to 25% * Strong Edge: 25% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+7.41%
Slight Edge
37.04%33.33%29.63%
Elo Value
Home Edge: 25.78 Elo pts.
129 Elo
0.008 goals per Elo point
0400
Scoring Tilt
Expected
-0.22 goals
Road-Tilted
-2+0.20+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 4 * Open: 4 to 6 * Wide Open: 6 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.15 * Tight Race: 0.15 to 0.4 * Comfortable: 0.4 to 0.75 * Runaway: 0.75 and up.
Title-Race Openness
4.2
Open
1246
Champion Preseason Odds
19%
Fram Reykjavik, 4th of 6
LongshotFavorite
Title Margin
Expected
0.00/gm
Photo Finish
00.170.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 1.89 * Some Luck: 1.89 to 2.83 * Lucky: 2.83 to 3.78 * Wild Swing: 3.78 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 0.9 * Close: 0.9 to 1.34 * Off: 1.34 to 1.79 * Way Off: 1.79 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.5 * A Surprise: 0.5 to 0.8 * Several Surprises: 0.8 to 1.1 * Many Surprises: 1.1 and up.
Luck Spread
Expected
2.38 points
Some Luck
02.366
Average Finish Error
Expected
1.33
Close
01.122.5
Biggest Overachiever
Expected
86.48%
Valur Reykjavik
5091.67%100
Biggest Underachiever
Expected
1.42%
IBI Isafjordur
08.33%50
Season Outliers
Expected
1 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
0 of 1
As Expected
00.21

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.12 * Even: 0.12 to 0.18 * Top-Heavy: 0.18 to 0.26 * Lopsided: 0.26 and up.
Noll-Scully
How much more spread out the table was than a league where every match is a coin flip. The gold line at 1 is that coin-flip baseline. Above it, real talent gaps stretched the table; below it, the league was tighter than luck alone would produce.
Coin-Flip Parity: under 1 * Moderate Separation: 1 to 1.6 * Strong Separation: 1.6 to 2.2 * Wide Separation: 2.2 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 60% * Slight Edge: 60% to 70% * Clear Edge: 70% to 80% * Wide Edge: 80% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 70% * Clear Edge: 70% to 82% * Strong Edge: 82% to 92% * Dominant: 92% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 30% * Some Drama: 30% to 40% * Frequent: 40% to 50% * Very Frequent: 50% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 8% * Occasional: 8% to 14% * Frequent: 14% to 22% * Very Frequent: 22% and up.
Gini Index
0.19
Top-Heavy
00.120.180.260.5
Noll-Scully
Coin-flip
1.44
Moderate Separation
01.003
Interquartile Edge
63%
Slight Edge
50%60%70%80%100%
Best vs. Worst
Baseline 93%
92%
Dominant
50%100%
Close Games
Expected
57%
Very Frequent
0%43%100%
Blowouts
Expected
27%
Very Frequent
0%35%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.1 * Slight Separation: 0.1 to 0.18 * Notable Separation: 0.18 to 0.28 * Lopsided: 0.28 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.3 * Some Carryover: 0.3 to 0.6 * Strong Carryover: 0.6 to 0.85 * Near-Lock: 0.85 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 25% * As Expected: 25% to 33% * Upset-Prone: 33% to 42% * Very Upset-Prone: 42% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 15% * As Expected: 15% to 25% * Shaky Favorites: 25% to 35% * Very Shaky: 35% and up.
Brier Score
Expected
0.61
Predictable
00.622
Matchup Imbalance
0.37
Lopsided
00.10.180.280.5
Strangeness
Expected
1.16
Wilder Than Modeled
01.002
Repeatability
-0.06
Weak Carryover
00.30.60.851
Upset Rate
Expected
27%
As Expected
0%21%50%
Clear Favorite Upset Rate
Expected
25%
Shaky Favorites
0%16%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.32 * Near Noise Ceiling: 0.32 to 0.48 * Above Noise: 0.48 to 0.64 * Well Above Noise: 0.64 and up.
Probability calibration
0.57
Excellent
0.010.050.10.51
Calibration slope
Ideal
0.89
Calibrated
0.51.001.5
Calibration error (ECE)
Noise ceiling
0.203
Well Within Noise
00.3210.8

Next-Season Status

Across 100,000 regular-season simulations, the probability of each team's next-season status. Columns appear in best-to-worst outcome order: promotion-positive on the left, relegation-positive on the right. Cells with darker shading indicate higher likelihood.

Team Same level Direct relegation
KR Reykjavik 98.75% 1.25%
IA Akranes 97.17% 2.83%
Valur Reykjavik 96.87% 3.13%
Fram Reykjavik 96.38% 3.62%
IBA Akureyri 89.33% 10.67%
IBI Isafjordur 21.50% 78.50%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Points
1962-05-26 IBA Akureyri W 2-0 1011 1048 32.6% 35.4% 32.1% +36.7 2
1962-05-26 @ Fram Reykjavik L 0-2 1048 1011 32.1% 35.4% 32.6% -36.7 0
1962-05-26 Valur Reykjavik D 1-1 1090 1082 38.6% 35.3% 26.1% -1.3 1
1962-05-26 @ IA Akranes D 1-1 1082 1090 26.1% 35.3% 38.6% +1.3 1
1962-05-26 KR Reykjavik L 0-2 1064 1172 23.3% 35.0% 41.6% -29.6 0
1962-05-26 @ IBI Isafjordur W 2-0 1172 1064 41.6% 35.0% 23.3% +29.6 2
1962-05-31 IBA Akureyri W 5-4 1088 1011 46.8% 34.9% 18.3% +11.4 3
1962-05-31 @ IA Akranes L 4-5 1011 1088 18.3% 34.9% 46.8% -11.4 0
1962-05-31 Valur Reykjavik L 0-2 1202 1084 50.9% 34.4% 14.7% -52.4 2
1962-05-31 @ KR Reykjavik W 2-0 1084 1202 14.7% 34.4% 50.9% +52.4 3
1962-06-02 Fram Reykjavik L 0-6 1035 1048 35.9% 35.4% 28.7% -109.8 0
1962-06-02 @ IBI Isafjordur W 6-0 1048 1035 28.7% 35.4% 35.9% +109.8 4
1962-06-02 IBA Akureyri L 0-1 1136 1000 49.0% 34.5% 16.5% -26.8 3
1962-06-02 @ Valur Reykjavik W 1-0 1000 1136 16.5% 34.5% 49.0% +26.8 2
1962-06-05 KR Reykjavik D 1-1 1158 1149 33.5% 35.4% 31.1% -0.2 5
1962-06-05 @ Fram Reykjavik D 1-1 1149 1158 31.1% 35.4% 33.5% +0.2 3
1962-06-08 Fram Reykjavik W 1-0 1109 1157 25.8% 35.3% 38.9% +22.2 5
1962-06-08 @ Valur Reykjavik L 0-1 1157 1109 38.9% 35.3% 25.8% -22.2 5
1962-06-11 IA Akranes L 0-6 925 1100 16.6% 34.3% 49.1% -64.1 0
1962-06-11 @ IBI Isafjordur W 6-0 1100 925 49.1% 34.3% 16.6% +64.1 5
1962-06-20 Valur Reykjavik D 1-1 1135 1131 38.1% 35.3% 26.5% -1.2 6
1962-06-20 @ Fram Reykjavik D 1-1 1131 1135 26.5% 35.3% 38.1% +1.2 6
1962-06-22 IBI Isafjordur W 4-0 1150 861 62.9% 31.0% 6.1% +18.4 5
1962-06-22 @ KR Reykjavik L 0-4 861 1150 6.1% 31.0% 62.9% -18.4 0
1962-06-24 IBI Isafjordur D 0-0 1164 842 64.6% 30.2% 5.2% -8.8 6
1962-06-24 @ IA Akranes D 0-0 842 1164 5.2% 30.2% 64.6% +8.8 1
1962-06-24 Valur Reykjavik W 1-0 1027 1133 23.6% 35.1% 41.4% +23.2 4
1962-06-24 @ IBA Akureyri L 0-1 1133 1027 41.4% 35.1% 23.6% -23.3 6
1962-06-25 Fram Reykjavik D 2-2 1168 1134 42.0% 35.2% 22.8% -1.5 6
1962-06-25 @ KR Reykjavik D 2-2 1134 1168 22.8% 35.2% 42.0% +1.6 7
1962-07-01 IBI Isafjordur W 5-1 1050 851 57.3% 33.1% 9.6% +23.6 6
1962-07-01 @ IBA Akureyri L 1-5 851 1050 9.6% 33.1% 57.3% -23.6 1
1962-07-14 Valur Reykjavik L 0-4 828 1109 9.5% 32.4% 58.1% -27.6 1
1962-07-14 @ IBI Isafjordur W 4-0 1109 828 58.1% 32.4% 9.5% +27.6 8
1962-07-15 Fram Reykjavik L 0-1 1155 1135 40.2% 35.3% 24.5% -22.8 6
1962-07-15 @ IA Akranes W 1-0 1135 1155 24.5% 35.3% 40.2% +22.8 9
1962-07-15 IBA Akureyri W 4-1 1166 1074 48.4% 34.7% 16.9% +28.8 8
1962-07-15 @ KR Reykjavik L 1-4 1074 1166 16.9% 34.7% 48.4% -28.8 6
1962-07-22 KR Reykjavik W 2-1 1132 1195 29.0% 35.3% 35.7% +19.7 8
1962-07-22 @ IA Akranes L 1-2 1195 1132 35.7% 35.3% 29.0% -19.7 8
1962-07-22 IBA Akureyri L 0-5 800 1045 11.5% 33.2% 55.4% -40.2 1
1962-07-22 @ IBI Isafjordur W 5-0 1045 800 55.4% 33.2% 11.5% +40.2 8
1962-07-25 IA Akranes L 1-3 1085 1152 28.4% 35.3% 36.3% -29.3 8
1962-07-25 @ IBA Akureyri W 3-1 1152 1085 36.3% 35.3% 28.4% +29.3 10
1962-08-15 KR Reykjavik D 2-2 1137 1176 32.3% 35.4% 32.3% +0.0 9
1962-08-15 @ Valur Reykjavik D 2-2 1176 1137 32.3% 35.4% 32.3% +0.0 9
1962-08-17 IBI Isafjordur W 2-0 1158 760 68.4% 28.0% 3.6% +5.5 11
1962-08-17 @ Fram Reykjavik L 0-2 760 1158 3.6% 28.0% 68.4% -5.5 1
1962-08-19 KR Reykjavik D 1-1 1056 1176 22.0% 34.9% 43.1% +2.3 9
1962-08-19 @ IBA Akureyri D 1-1 1176 1056 43.1% 34.9% 22.0% -2.3 10
1962-08-19 IBI Isafjordur W 2-1 1137 754 67.7% 28.4% 3.9% +3.0 11
1962-08-19 @ Valur Reykjavik L 1-2 754 1137 3.9% 28.4% 67.7% -3.0 1
1962-08-20 IA Akranes D 0-0 1164 1181 35.3% 35.4% 29.4% -0.7 12
1962-08-20 @ Fram Reykjavik D 0-0 1181 1164 29.4% 35.4% 35.3% +0.7 11
1962-09-09 Fram Reykjavik D 2-2 1058 1163 23.7% 35.1% 41.2% +1.4 10
1962-09-09 @ IBA Akureyri D 2-2 1163 1058 41.2% 35.1% 23.7% -1.4 13
1962-09-09 IA Akranes W 4-1 1140 1182 31.8% 35.4% 32.8% +45.5 13
1962-09-09 @ Valur Reykjavik L 1-4 1182 1140 32.8% 35.4% 31.8% -45.5 11
1962-09-29 IA Akranes D 4-4 1173 1137 42.3% 35.2% 22.5% -1.2 11
1962-09-29 @ KR Reykjavik D 4-4 1137 1173 22.5% 35.2% 42.3% +1.2 12

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1962-05-31 14.73% Valur Reykjavik 1084 2 @ KR Reykjavik 1202 0
2 1962-06-02 16.52% IBA Akureyri 1000 1 @ Valur Reykjavik 1136 0
3 1962-06-24 23.56% @ IBA Akureyri 1027 1 Valur Reykjavik 1133 0
4 1962-07-15 24.52% Fram Reykjavik 1135 1 @ IA Akranes 1155 0
5 1962-06-08 25.83% @ Valur Reykjavik 1109 1 Fram Reykjavik 1157 0
6 1962-06-02 28.72% Fram Reykjavik 1048 6 @ IBI Isafjordur 1035 0
7 1962-07-22 28.96% @ IA Akranes 1132 2 KR Reykjavik 1195 1
8 1962-09-09 31.84% @ Valur Reykjavik 1140 4 IA Akranes 1182 1

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1962-06-02 109.84 Fram Reykjavik 6 1048 28.72% @ IBI Isafjordur 0 1035 35.92% 35.36%
2 1962-06-11 64.10 IA Akranes 6 1100 49.11% @ IBI Isafjordur 0 925 16.57% 34.32%
3 1962-05-31 52.40 Valur Reykjavik 2 1084 14.73% @ KR Reykjavik 0 1202 50.88% 34.39%
4 1962-09-09 45.54 @ Valur Reykjavik 4 1140 31.84% IA Akranes 1 1182 32.81% 35.35%
5 1962-07-22 40.24 IBA Akureyri 5 1045 55.35% @ IBI Isafjordur 0 800 11.49% 33.16%
6 1962-05-26 36.66 @ Fram Reykjavik 2 1011 32.55% IBA Akureyri 0 1048 32.09% 35.36%
7 1962-05-26 29.59 KR Reykjavik 2 1172 41.62% @ IBI Isafjordur 0 1064 23.33% 35.05%
8 1962-07-25 29.30 IA Akranes 3 1152 36.30% @ IBA Akureyri 1 1085 28.41% 35.29%
9 1962-07-15 28.82 @ KR Reykjavik 4 1166 48.44% IBA Akureyri 1 1074 16.85% 34.70%
10 1962-07-14 27.65 Valur Reykjavik 4 1109 58.10% @ IBI Isafjordur 0 828 9.50% 32.41%
11 1962-06-02 26.81 IBA Akureyri 1 1000 16.52% @ Valur Reykjavik 0 1136 48.98% 34.50%
12 1962-07-01 23.64 @ IBA Akureyri 5 1050 57.34% IBI Isafjordur 1 851 9.60% 33.06%
13 1962-06-24 23.26 @ IBA Akureyri 1 1027 23.56% Valur Reykjavik 0 1133 41.37% 35.06%
14 1962-07-15 22.78 Fram Reykjavik 1 1135 24.52% @ IA Akranes 0 1155 40.21% 35.27%
15 1962-06-08 22.22 @ Valur Reykjavik 1 1109 25.83% Fram Reykjavik 0 1157 38.91% 35.26%
16 1962-07-22 19.69 @ IA Akranes 2 1132 28.96% KR Reykjavik 1 1195 35.74% 35.30%
17 1962-06-22 18.42 @ KR Reykjavik 4 1150 62.89% IBI Isafjordur 0 861 6.08% 31.03%
18 1962-05-31 11.41 @ IA Akranes 5 1088 46.83% IBA Akureyri 4 1011 18.31% 34.87%
19 1962-06-24 8.76 @ IA Akranes 0 1164 64.65% IBI Isafjordur 0 842 5.18% 30.17%
20 1962-08-17 5.50 @ Fram Reykjavik 2 1158 68.42% IBI Isafjordur 0 760 3.60% 27.98%
21 1962-08-19 2.99 @ Valur Reykjavik 2 1137 67.68% IBI Isafjordur 1 754 3.87% 28.44%
22 1962-08-19 2.31 @ IBA Akureyri 1 1056 21.99% KR Reykjavik 1 1176 43.07% 34.95%
23 1962-06-25 1.56 Fram Reykjavik 2 1134 22.82% @ KR Reykjavik 2 1168 41.98% 35.20%
24 1962-09-09 1.41 Fram Reykjavik 2 1163 41.25% @ IBA Akureyri 2 1058 23.68% 35.07%
25 1962-05-26 1.34 Valur Reykjavik 1 1082 26.05% @ IA Akranes 1 1090 38.64% 35.31%