1966 Úrvalsdeild Season

30 games · 2 promotion-playoff teams

Final

Champion

Valur Reykjavik

14 points · 2nd Title

Last Title: 1956.0

Relegated

Throttur Reykjavik

3 pts

Biggest Overachiever

IBA Akureyri

3.56 points above expected

12 points · 8.44 expected points

Biggest Disappointment

Throttur Reykjavik

4.87 points below expected

3 points · 7.87 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 Keflavik IF 10 6 2 2 14 23 12 +11 11.33 +2.67
2 Valur Reykjavik Champion 10 6 2 2 14 20 12 +8 10.70 +3.30
3 IBA Akureyri 10 4 4 2 12 20 17 +3 8.44 +3.56
4 KR Reykjavik 10 4 2 4 10 19 13 +6 10.71 -0.71
5 IA Akranes 10 2 3 5 7 13 21 -8 10.94 -3.94
6 Throttur Reykjavik Relegated 10 0 3 7 3 7 27 -20 7.87 -4.87

Tiebreakers

  • Valur Reykjavik and Keflavik IF drew 1-1 in the first playoff game to decide the champion. Valur Reykjavik then defeated Keflavik IF 2-1 in the second playoff game.

Form

Each team's 5-game rolling points-per-game across the season. Hot streaks push above the dashed 1.5 PPG reference line; cold spells drop below. Each team gets a distinct color; the legend below the plot lets you read off which line is which. (First 4 games of each team have no rolling window, so the lines start at game 5.)

League Race

Cumulative points across the season for each team. Highlighted teams are drawn in color (top finishers for the Title Race, bottom finishers for the Relegation Race); the rest of the league appears in light gray as context. Switch views with the buttons below.

Promotion Playoff

The path the promotion-playoff teams took to determine the final promotion spot. The full Promotion / Relegation tab has matchup heatmaps and round-by-round simulation outcomes.

Finals

Valur Reykjavik 3
Keflavik IF 2

Leg 1: Keflavik IF 1-1 Valur Reykjavik

Leg 2: Valur Reykjavik 2-1 Keflavik IF

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
Keflavik IF 977 14 11.33 +2.67 92.6% 3 8 10 11 13 15 19
Valur Reykjavik 964 14 10.70 +3.30 95.4% 1 7 9 11 12 14 19
KR Reykjavik 849 10 10.71 -0.71 46.2% 2 7 9 11 12 14 20
IBA Akureyri 820 12 8.44 +3.56 95.7% 1 5 7 8 10 12 18
IA Akranes 682 7 10.94 -3.94 6.3% 3 7 9 11 12 15 19
Throttur Reykjavik 594 3 7.87 -4.87 2.3% 0 4 6 8 9 12 16

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team IA IA KR KI TR VR
IA Akranes
0-0-2
3.09
0-1-1
3.18
1-0-1
2.47
1-1-0
3.64
0-1-1
2.59
IBA Akureyri
2-0-0
2.32
1-1-0
1.76
0-1-1
2.17
1-1-0
2.47
0-1-1
2.50
KR Reykjavik
1-1-0
2.23
0-1-1
3.67
0-0-2
2.65
2-0-0
3.55
1-0-1
2.55
Keflavik IF
1-0-1
2.95
1-1-0
3.27
2-0-0
2.76
1-1-0
3.84
1-0-1
2.74
Throttur Reykjavik
0-1-1
1.78
0-1-1
2.93
0-0-2
1.89
0-1-1
1.61
0-0-2
2.10
Valur Reykjavik
1-1-0
2.83
1-1-0
2.90
1-0-1
2.87
1-0-1
2.67
2-0-0
3.35

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

Slope
Scored 0.94 +7.1
Allowed 0.87 -6.7
Differential 0.93 +3.5

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
08.33%1.67%1.67%3.33%15.00%
18.33%23.33%6.67%1.67%3.33%3.33%46.67%
21.67%6.67%3.33%3.33%1.67%16.67%
31.67%1.67%3.33%1.67%8.33%
43.33%1.67%5.00%
5+3.33%3.33%1.67%8.33%
Total15.00%46.67%16.67%8.33%5.00%8.33%100%

Summary Statistics

Scored Allowed Difference
Mean 1.70 1.70 +0.00
SD 1.52 1.52 2.28
CV 0.90 0.90
Max 7 7 +5
Min 0 0 -5

Games Played: 30

↓ Scored | Allowed →012345+Total
010.00%10.00%
130.00%20.00%10.00%60.00%
210.00%10.00%20.00%
310.00%10.00%
4
5+
Total60.00%20.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.30 2.10 -0.80
SD 0.82 1.97 1.99
CV 0.63 0.94
Max 3 7 +2
Min 0 1 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%20.00%
110.00%30.00%40.00%
210.00%10.00%20.00%
3
4
5+10.00%10.00%20.00%
Total10.00%50.00%20.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.00 1.70 +0.30
SD 2.26 1.42 2.91
CV 1.13 0.83
Max 7 5 +5
Min 0 0 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%20.00%
110.00%10.00%10.00%30.00%
210.00%10.00%10.00%30.00%
3
4
5+10.00%10.00%20.00%
Total20.00%40.00%30.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.90 1.30 +0.60
SD 1.79 0.95 2.27
CV 0.94 0.73
Max 5 3 +5
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
0
110.00%20.00%10.00%40.00%
210.00%10.00%20.00%
310.00%10.00%20.00%
410.00%10.00%
5+10.00%10.00%
Total30.00%40.00%20.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.30 1.20 +1.10
SD 1.42 1.23 1.85
CV 0.62 1.02
Max 5 4 +5
Min 1 0 -1

Games Played: 10

↓ Scored | Allowed →012345+Total
020.00%10.00%30.00%
130.00%10.00%10.00%20.00%70.00%
2
3
4
5+
Total50.00%10.00%10.00%30.00%100%

Summary Statistics

Scored Allowed Difference
Mean 0.70 2.70 -2.00
SD 0.48 1.89 1.89
CV 0.69 0.70
Max 1 5 +0
Min 0 1 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
120.00%20.00%40.00%
210.00%10.00%
310.00%10.00%20.00%
410.00%10.00%20.00%
5+
Total30.00%40.00%10.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.00 1.20 +0.80
SD 1.41 1.14 1.40
CV 0.71 0.95
Max 4 3 +3
Min 0 0 -1

Games Played: 10

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 IBA Akureyri 12 8.44 +3.56
2 Valur Reykjavik 14 10.70 +3.30
3 Keflavik IF 14 11.33 +2.67
4 KR Reykjavik 10 10.71 -0.71
5 IA Akranes 7 10.94 -3.94

Biggest Disappointments

# Team Actual Sim vsSim
1 Throttur Reykjavik 3 7.87 -4.87
2 IA Akranes 7 10.94 -3.94
3 KR Reykjavik 10 10.71 -0.71
4 Keflavik IF 14 11.33 +2.67
5 Valur Reykjavik 14 10.70 +3.30

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts W or D consecutively; Winless counts L or D consecutively.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 Valur Reykjavik 3 Jun 19 – Jul 22 1 in 24
2 Keflavik IF 3 Aug 21 – Sep 11 1 in 11
3 KR Reykjavik 2 Aug 21 – Aug 28 1 in 8
4 IBA Akureyri 1 Jun 26 – Jun 26 1 in 2
5 IA Akranes 1 May 30 – May 30 56%

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 IA Akranes 3 Aug 21 – Sep 4 1 in 80
2 Throttur Reykjavik 4 Jun 23 – Aug 8 1 in 55
3 IBA Akureyri 1 Jun 19 – Jun 19 1 in 3
4 KR Reykjavik 1 Jun 26 – Jun 26 53%
5 Keflavik IF 1 May 30 – May 30 56%

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 IBA Akureyri 6 Jul 16 – Sep 4 1 in 86
2 Valur Reykjavik 4 Jun 15 – Jul 22 1 in 9
3 Keflavik IF 5 Jul 28 – Sep 11 1 in 3
4 IA Akranes 3 May 30 – Jun 20 1 in 2
5 Throttur Reykjavik 2 May 30 – Jun 14 54%

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 Throttur Reykjavik 10 May 30 – Sep 14 1 in 25
2 IA Akranes 5 Aug 7 – Sep 4 1 in 10
3 KR Reykjavik 4 Jun 20 – Aug 4 1 in 6
4 Keflavik IF 2 May 30 – Jun 14 54%
5 IBA Akureyri 2 May 30 – Jun 19 57%

Finish Position Heatmap

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
Keflavik IF32.40%23.92%18.36%13.38%8.17%3.77%
Valur Reykjavik20.65%22.70%20.87%17.34%12.10%6.34%
IBA Akureyri4.47%8.17%12.78%18.32%27.19%29.07%
KR Reykjavik21.18%20.81%19.82%18.17%13.10%6.92%
IA Akranes19.43%20.27%20.39%19.20%13.99%6.72%
Throttur Reykjavik1.87%4.13%7.78%13.59%25.45%47.18%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Points Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 5% * Slight Edge: 5% to 15% * Clear Edge: 15% to 25% * Strong Edge: 25% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+33.33%
Strong Edge
55.56%22.22%22.22%
Elo Value
Home Edge
320 Elo
0.003 goals per Elo point
0120.41800
Scoring Tilt
Expected
+0.19 goals
Neutral
-2+0.38+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 4 * Open: 4 to 6 * Wide Open: 6 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.15 * Tight Race: 0.15 to 0.4 * Comfortable: 0.4 to 0.75 * Runaway: 0.75 and up.
Title-Race Openness
4.3
Open
1246
Champion Preseason Odds
21%
Valur Reykjavik, 3rd of 6
LongshotFavorite
Title Margin
Expected
0.00/gm
Photo Finish
00.160.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 1.84 * Some Luck: 1.84 to 2.75 * Lucky: 2.75 to 3.67 * Wild Swing: 3.67 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 1.07 * Close: 1.07 to 1.6 * Off: 1.6 to 2.13 * Way Off: 2.13 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.53 * A Surprise: 0.53 to 0.85 * Several Surprises: 0.85 to 1.16 * Many Surprises: 1.16 and up.
Luck Spread
Expected
3.43 points
Lucky
02.306
Average Finish Error
Expected
1.33
Close
01.333
Biggest Overachiever
Expected
95.71%
IBA Akureyri
5091.67%100
Biggest Underachiever
Expected
2.31%
Throttur Reykjavik
08.33%50
Season Outliers
Expected
3 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
0 of 1
As Expected
00.51

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.12 * Even: 0.12 to 0.18 * Top-Heavy: 0.18 to 0.26 * Lopsided: 0.26 and up.
Noll-Scully
How much more spread out the table was than a league where every match is a coin flip. The gold line at 1 is that coin-flip baseline. Above it, real talent gaps stretched the table; below it, the league was tighter than luck alone would produce.
Coin-Flip Parity: under 1 * Moderate Separation: 1 to 1.6 * Strong Separation: 1.6 to 2.2 * Wide Separation: 2.2 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 60% * Slight Edge: 60% to 70% * Clear Edge: 70% to 80% * Wide Edge: 80% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 70% * Clear Edge: 70% to 82% * Strong Edge: 82% to 92% * Dominant: 92% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 30% * Some Drama: 30% to 40% * Frequent: 40% to 50% * Very Frequent: 50% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 8% * Occasional: 8% to 14% * Frequent: 14% to 22% * Very Frequent: 22% and up.
Gini Index
0.22
Top-Heavy
00.120.180.260.5
Noll-Scully
Coin-flip
1.37
Moderate Separation
01.003
Interquartile Edge
76%
Clear Edge
50%60%70%80%100%
Best vs. Worst
Baseline
91%
Strong Edge
50%92%100%
Close Games
Expected
67%
Very Frequent
0%48%100%
Blowouts
Expected
27%
Very Frequent
0%29%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.1 * Slight Separation: 0.1 to 0.18 * Notable Separation: 0.18 to 0.28 * Lopsided: 0.28 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.3 * Some Carryover: 0.3 to 0.6 * Strong Carryover: 0.6 to 0.85 * Near-Lock: 0.85 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 25% * As Expected: 25% to 33% * Upset-Prone: 33% to 42% * Very Upset-Prone: 42% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 15% * As Expected: 15% to 25% * Shaky Favorites: 25% to 35% * Very Shaky: 35% and up.
Brier Score
Expected
0.59
Predictable
00.572
Matchup Imbalance
0.52
Lopsided
00.10.180.280.5
Strangeness
Expected
2.25
Chaotic
01.002
Repeatability
-0.06
Weak Carryover
00.30.60.851
Upset Rate
Expected
23%
Chalky
0%17%50%
Clear Favorite Upset Rate
Expected
22%
As Expected
0%13%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.25 * Near Noise Ceiling: 0.25 to 0.37 * Above Noise: 0.37 to 0.5 * Well Above Noise: 0.5 and up.
Probability calibration
0.25
Well Calibrated
0.010.050.10.51
Calibration slope
Ideal
0.94
Calibrated
0.51.001.5
Calibration error (ECE)
Noise ceiling
0.171
Well Within Noise
00.2490.6

Stochastic Promotion/Relegation Outcomes

Across 100,000 regular-season simulations from preseason Elo, the probability of each team's next-season outcome — promotion-positive outcomes on the left, relegation-positive on the right. The round buttons switch to heatmaps of how often each pair of teams met in that round of the playoff across the simulations, since every iteration produces a different field.

Team Same level Direct relegation
Keflavik IF 96.23% 3.77%
Valur Reykjavik 93.66% 6.34%
IA Akranes 93.28% 6.72%
KR Reykjavik 93.08% 6.92%
IBA Akureyri 70.93% 29.07%
Throttur Reykjavik 52.82% 47.18%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Points
1966-05-30 Keflavik IF W 2-1 828 822 56.3% 29.4% 14.3% +9.9 2
1966-05-30 @ IA Akranes L 1-2 822 828 14.3% 29.4% 56.3% -9.9 0
1966-05-30 IBA Akureyri D 1-1 800 794 56.3% 29.4% 14.3% -5.2 1
1966-05-30 @ Throttur Reykjavik D 1-1 794 800 14.3% 29.4% 56.3% +5.2 1
1966-05-31 Valur Reykjavik W 1-0 829 812 57.2% 29.3% 13.5% +10.0 2
1966-05-31 @ KR Reykjavik L 0-1 812 829 13.5% 29.3% 57.2% -10.0 0
1966-06-14 Keflavik IF D 1-1 795 812 32.7% 29.8% 37.5% +0.5 2
1966-06-14 @ Throttur Reykjavik D 1-1 812 795 37.5% 29.8% 32.7% -0.5 1
1966-06-15 Valur Reykjavik D 1-1 838 802 58.6% 29.2% 12.2% -5.9 3
1966-06-15 @ IA Akranes D 1-1 802 838 12.2% 29.2% 58.6% +5.9 1
1966-06-19 IBA Akureyri W 3-0 808 799 36.3% 29.8% 33.9% +55.0 3
1966-06-19 @ Valur Reykjavik L 0-3 799 808 33.9% 29.8% 36.3% -55.0 1
1966-06-20 IA Akranes D 1-1 839 832 36.1% 29.8% 34.1% -0.2 3
1966-06-20 @ KR Reykjavik D 1-1 832 839 34.1% 29.8% 36.1% +0.2 4
1966-06-23 Valur Reykjavik L 1-4 796 863 49.4% 29.8% 20.8% -62.5 2
1966-06-23 @ Throttur Reykjavik W 4-1 863 796 20.8% 29.8% 49.4% +62.5 5
1966-06-26 IA Akranes W 2-1 745 832 47.1% 29.8% 23.1% +14.3 3
1966-06-26 @ IBA Akureyri L 1-2 832 745 23.1% 29.8% 47.1% -14.3 4
1966-06-26 KR Reykjavik W 2-1 812 839 53.4% 29.6% 17.0% +11.3 3
1966-06-26 @ Keflavik IF L 1-2 839 812 17.0% 29.6% 53.4% -11.3 3
1966-07-10 Keflavik IF L 0-5 759 823 49.7% 29.8% 20.5% -120.0 3
1966-07-10 @ IBA Akureyri W 5-0 823 759 20.5% 29.8% 49.7% +120.0 5
1966-07-16 IBA Akureyri D 2-2 827 639 67.2% 27.4% 5.5% -6.2 4
1966-07-16 @ KR Reykjavik D 2-2 639 827 5.5% 27.4% 67.2% +6.2 4
1966-07-22 Keflavik IF W 4-3 925 943 54.2% 29.5% 16.2% +10.1 7
1966-07-22 @ Valur Reykjavik L 3-4 943 925 16.2% 29.5% 54.2% -10.1 5
1966-07-24 Throttur Reykjavik W 3-1 818 733 61.9% 28.7% 9.4% +12.0 6
1966-07-24 @ IA Akranes L 1-3 733 818 9.4% 28.7% 61.9% -12.0 2
1966-07-28 Throttur Reykjavik W 5-1 645 721 48.4% 29.8% 21.8% +43.4 6
1966-07-28 @ IBA Akureyri L 1-5 721 645 21.8% 29.8% 48.4% -43.4 2
1966-07-28 Valur Reykjavik W 3-2 933 935 55.6% 29.5% 14.9% +9.7 7
1966-07-28 @ Keflavik IF L 2-3 935 933 14.9% 29.5% 55.6% -9.7 7
1966-08-04 KR Reykjavik W 3-2 926 821 63.0% 28.5% 8.5% +6.0 9
1966-08-04 @ Valur Reykjavik L 2-3 821 926 8.5% 28.5% 63.0% -6.0 4
1966-08-07 IBA Akureyri D 1-1 943 688 69.8% 26.3% 3.9% -9.0 8
1966-08-07 @ Keflavik IF D 1-1 688 943 3.9% 26.3% 69.8% +9.0 7
1966-08-07 IA Akranes W 1-0 932 830 62.9% 28.5% 8.6% +6.8 11
1966-08-07 @ Valur Reykjavik L 0-1 830 932 8.6% 28.5% 62.9% -6.8 6
1966-08-08 KR Reykjavik L 1-5 678 815 41.0% 29.8% 29.1% -68.9 2
1966-08-08 @ Throttur Reykjavik W 5-1 815 678 29.1% 29.8% 41.0% +68.9 6
1966-08-11 KR Reykjavik W 1-0 697 884 34.3% 29.7% 36.0% +20.9 9
1966-08-11 @ IBA Akureyri L 0-1 884 697 36.0% 29.7% 34.3% -20.9 6
1966-08-11 IA Akranes D 1-1 609 823 30.5% 29.6% 39.9% +1.0 3
1966-08-11 @ Throttur Reykjavik D 1-1 823 609 39.9% 29.6% 30.5% -1.0 7
1966-08-21 KR Reykjavik L 1-2 822 863 52.1% 29.7% 18.3% -26.8 7
1966-08-21 @ IA Akranes W 2-1 863 822 18.3% 29.7% 52.1% +26.8 8
1966-08-21 Throttur Reykjavik W 1-0 934 610 72.2% 25.1% 2.7% +2.1 10
1966-08-21 @ Keflavik IF L 0-1 610 934 2.7% 25.1% 72.2% -2.1 3
1966-08-28 Throttur Reykjavik W 5-0 890 608 70.8% 25.8% 3.4% +11.8 10
1966-08-28 @ KR Reykjavik L 0-5 608 890 3.4% 25.8% 70.8% -11.8 3
1966-08-28 IA Akranes W 4-1 936 795 64.9% 28.1% 7.0% +12.9 12
1966-08-28 @ Keflavik IF L 1-4 795 936 7.0% 28.1% 64.9% -12.9 7
1966-08-28 Valur Reykjavik D 1-1 718 938 29.8% 29.6% 40.7% +1.2 10
1966-08-28 @ IBA Akureyri D 1-1 938 718 40.7% 29.6% 29.8% -1.2 12
1966-09-04 IBA Akureyri L 2-7 782 720 60.5% 28.9% 10.6% -100.8 7
1966-09-04 @ IA Akranes W 7-2 720 782 10.6% 28.9% 60.5% +100.8 12
1966-09-11 Keflavik IF L 0-2 902 949 51.5% 29.7% 18.8% -53.0 10
1966-09-11 @ KR Reykjavik W 2-0 949 902 18.8% 29.7% 51.5% +53.0 14
1966-09-14 Throttur Reykjavik W 1-0 937 596 72.8% 24.7% 2.5% +1.9 14
1966-09-14 @ Valur Reykjavik L 0-1 596 937 2.5% 24.7% 72.8% -1.9 3

Playoff Game Log

Every playoff game for the team selected at the top of the tab (empty if they didn't reach the postseason). Sort any column by clicking its header. @ before an opponent name indicates an away game; the record column shows the team's running playoff record.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Record
1966-09-21 Valur Reykjavik D 1-1 1002 939 43.6% 29.7% 26.7% -1.9 0-0-1
1966-09-21 @ Keflavik IF D 1-1 939 1002 26.7% 29.7% 43.6% +1.9 0-0-1
1966-09-28 Keflavik IF W 2-1 941 1000 27.2% 29.7% 43.1% +22.6 1-0-1
1966-09-28 @ Valur Reykjavik L 1-2 1000 941 43.1% 29.7% 27.2% -22.6 0-1-1

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1966-09-04 10.59% IBA Akureyri 720 7 @ IA Akranes 782 2
2 1966-08-21 18.26% KR Reykjavik 863 2 @ IA Akranes 822 1
3 1966-09-11 18.81% Keflavik IF 949 2 @ KR Reykjavik 902 0
4 1966-07-10 20.52% Keflavik IF 823 5 @ IBA Akureyri 759 0
5 1966-06-23 20.82% Valur Reykjavik 863 4 @ Throttur Reykjavik 796 1
6 1966-09-28 * 27.16% @ Valur Reykjavik 941 2 Keflavik IF 1000 1
7 1966-08-08 29.13% KR Reykjavik 815 5 @ Throttur Reykjavik 678 1
8 1966-08-11 34.29% @ IBA Akureyri 697 1 KR Reykjavik 884 0

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1966-07-10 119.98 Keflavik IF 5 823 20.52% @ IBA Akureyri 0 759 49.73% 29.75%
2 1966-09-04 100.81 IBA Akureyri 7 720 10.59% @ IA Akranes 2 782 60.47% 28.94%
3 1966-08-08 68.90 KR Reykjavik 5 815 29.13% @ Throttur Reykjavik 1 678 41.04% 29.83%
4 1966-06-23 62.48 Valur Reykjavik 4 863 20.82% @ Throttur Reykjavik 1 796 49.42% 29.76%
5 1966-06-19 54.99 @ Valur Reykjavik 3 808 36.26% IBA Akureyri 0 799 33.91% 29.84%
6 1966-09-11 53.00 Keflavik IF 2 949 18.81% @ KR Reykjavik 0 902 51.50% 29.69%
7 1966-07-28 43.40 @ IBA Akureyri 5 645 48.44% Throttur Reykjavik 1 721 21.77% 29.79%
8 1966-08-21 26.78 KR Reykjavik 2 863 18.26% @ IA Akranes 1 822 52.08% 29.67%
9 1966-09-28 * 22.64 @ Valur Reykjavik 2 941 27.16% Keflavik IF 1 1000 43.09% 29.74%
10 1966-08-11 20.92 @ IBA Akureyri 1 697 34.29% KR Reykjavik 0 884 35.99% 29.72%
11 1966-06-26 14.32 @ IBA Akureyri 2 745 47.14% IA Akranes 1 832 23.05% 29.81%
12 1966-08-28 12.93 @ Keflavik IF 4 936 64.93% IA Akranes 1 795 7.01% 28.06%
13 1966-07-24 11.98 @ IA Akranes 3 818 61.86% Throttur Reykjavik 1 733 9.42% 28.72%
14 1966-08-28 11.81 @ KR Reykjavik 5 890 70.81% Throttur Reykjavik 0 608 3.37% 25.82%
15 1966-06-26 11.34 @ Keflavik IF 2 812 53.41% KR Reykjavik 1 839 16.99% 29.60%
16 1966-07-22 10.11 @ Valur Reykjavik 4 925 54.25% Keflavik IF 3 943 16.19% 29.55%
17 1966-05-31 9.98 @ KR Reykjavik 1 829 57.19% Valur Reykjavik 0 812 13.49% 29.33%
18 1966-05-30 9.88 @ IA Akranes 2 828 56.29% Keflavik IF 1 822 14.30% 29.41%
19 1966-07-28 9.71 @ Keflavik IF 3 933 55.59% Valur Reykjavik 2 935 14.94% 29.46%
20 1966-08-07 9.01 @ Keflavik IF 1 943 69.80% IBA Akureyri 1 688 3.89% 26.32%
21 1966-08-07 6.77 @ Valur Reykjavik 1 932 62.86% IA Akranes 0 830 8.61% 28.53%
22 1966-07-16 6.23 @ KR Reykjavik 2 827 67.17% IBA Akureyri 2 639 5.45% 27.38%
23 1966-08-04 5.97 @ Valur Reykjavik 3 926 63.02% KR Reykjavik 2 821 8.48% 28.50%
24 1966-06-15 5.88 @ IA Akranes 1 838 58.62% Valur Reykjavik 1 802 12.20% 29.18%
25 1966-05-30 5.21 IBA Akureyri 1 794 14.30% @ Throttur Reykjavik 1 800 56.30% 29.41%