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1966 Úrvalsdeild Season

30 games · 2 promotion-playoff teams

Final

Champion

Valur Reykjavik

14 points · 2nd Title

Last Title: 1956.0

Relegated

Throttur Reykjavik

3 pts

Biggest Overachiever

IBA Akureyri

3.64 points above expected

12 points · 8.36 expected points

Biggest Disappointment

Throttur Reykjavik

4.83 points below expected

3 points · 7.83 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 Keflavik IF 10 6 2 2 14 23 12 +11 11.53 +2.47
2 Valur Reykjavik Champion 10 6 2 2 14 20 12 +8 10.86 +3.14
3 IBA Akureyri 10 4 4 2 12 20 17 +3 8.36 +3.64
4 KR Reykjavik 10 4 2 4 10 19 13 +6 10.70 -0.70
5 IA Akranes 10 2 3 5 7 13 21 -8 10.72 -3.72
6 Throttur Reykjavik Relegated 10 0 3 7 3 7 27 -20 7.83 -4.83

Tiebreakers

  • Valur Reykjavik and Keflavik IF drew 1-1 in the first playoff game to decide the champion. Valur Reykjavik then defeated Keflavik IF 2-1 in the second playoff game.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 IBA Akureyri 12 8.36 +3.64
2 Valur Reykjavik 14 10.86 +3.14
3 Keflavik IF 14 11.53 +2.47
4 KR Reykjavik 10 10.70 -0.70
5 IA Akranes 7 10.72 -3.72

Biggest Disappointments

# Team Actual Sim vsSim
1 Throttur Reykjavik 3 7.83 -4.83
2 IA Akranes 7 10.72 -3.72
3 KR Reykjavik 10 10.70 -0.70
4 Keflavik IF 14 11.53 +2.47
5 Valur Reykjavik 14 10.86 +3.14

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts consecutive wins or ties; Winless counts consecutive losses or ties.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 Valur Reykjavik 3 Jun 19 – Jul 22 1 in 25
2 Keflavik IF 3 Aug 21 – Sep 11 1 in 11
3 KR Reykjavik 2 Aug 21 – Aug 28 1 in 8
4 IBA Akureyri 1 Jun 26 – Jun 26 1 in 2
5 IA Akranes 1 May 30 – May 30 56%

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 IA Akranes 3 Aug 21 – Sep 4 1 in 79
2 Throttur Reykjavik 4 Jun 23 – Aug 8 1 in 55
3 IBA Akureyri 1 Jun 19 – Jun 19 1 in 3
4 KR Reykjavik 1 Jun 26 – Jun 26 53%
5 Keflavik IF 1 May 30 – May 30 56%

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 IBA Akureyri 6 Jul 16 – Sep 4 1 in 86
2 Valur Reykjavik 4 Jun 15 – Jul 22 1 in 9
3 Keflavik IF 5 Jul 28 – Sep 11 1 in 3
4 IA Akranes 3 May 30 – Jun 20 1 in 2
5 Throttur Reykjavik 2 May 30 – Jun 14 54%

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 Throttur Reykjavik 10 May 30 – Sep 14 1 in 25
2 IA Akranes 5 Aug 7 – Sep 4 1 in 10
3 KR Reykjavik 4 Jun 20 – Aug 4 1 in 6
4 Keflavik IF 2 May 30 – Jun 14 54%
5 IBA Akureyri 2 May 30 – Jun 19 57%

Position Race

Each team’s league position across the whole season. Colored teams are the season’s headline finishers — champion, promoted, and relegated; everyone else is gray as context.

Recent Form

Each team’s last 5 games, hottest first. Form shows the results (navy win, gray draw, red loss, newest on the right); the bars show Elo change over the window, points taken, points expected from the odds, and actual minus expected. Beside each team: current Elo and season points.

Team Elo Season Pts Form Elo Δ (5) Points (5) Expected (5) Actual − Exp
Keflavik IF 977 14 +69 9 7.0 +2.0
Valur Reykjavik 914 14 +4 7 6.5 +0.5
IBA Akureyri 796 12 +175 8 4.0 +4.0
KR Reykjavik 824 10 +34 6 5.6 +0.4
IA Akranes 657 7 -148 1 4.8 -3.8
Throttur Reykjavik 570 3 -84 1 3.0 -2.0

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team IA IA KR KI TR VR
IA Akranes —
0-0-2
3.09
0-1-1
3.18
1-0-1
2.47
1-1-0
3.63
0-1-1
2.59
IBA Akureyri
2-0-0
2.32
—
1-1-0
1.76
0-1-1
2.17
1-1-0
2.47
0-1-1
2.51
KR Reykjavik
1-1-0
2.23
0-1-1
3.66
—
0-0-2
2.65
2-0-0
3.55
1-0-1
2.55
Keflavik IF
1-0-1
2.95
1-1-0
3.27
2-0-0
2.76
—
1-1-0
3.84
1-0-1
2.74
Throttur Reykjavik
0-1-1
1.78
0-1-1
2.94
0-0-2
1.89
0-1-1
1.61
—
0-0-2
2.10
Valur Reykjavik
1-1-0
2.83
1-1-0
2.90
1-0-1
2.87
1-0-1
2.67
2-0-0
3.35
—

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

R² Slope
Scored 0.94 +7.1
Allowed 0.87 -6.7
Differential 0.93 +3.5

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
0—8.33%1.67%1.67%—3.33%15.00%
18.33%23.33%6.67%1.67%3.33%3.33%46.67%
21.67%6.67%3.33%3.33%—1.67%16.67%
31.67%1.67%3.33%—1.67%—8.33%
4—3.33%—1.67%——5.00%
5+3.33%3.33%1.67%———8.33%
Total15.00%46.67%16.67%8.33%5.00%8.33%100%

Summary Statistics

Scored Allowed Difference
Mean 1.70 1.70 +0.00
SD 1.52 1.52 2.28
CV 0.90 0.90 —
Max 7 7 +5
Min 0 0 -5

Games Played: 30

↓ Scored | Allowed →012345+Total
0—10.00%————10.00%
1—30.00%20.00%—10.00%—60.00%
2—10.00%———10.00%20.00%
3—10.00%————10.00%
4———————
5+———————
Total—60.00%20.00%—10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.30 2.10 -0.80
SD 0.82 1.97 1.99
CV 0.63 0.94 —
Max 3 7 +2
Min 0 1 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
0———10.00%—10.00%20.00%
110.00%30.00%————40.00%
2—10.00%10.00%———20.00%
3———————
4———————
5+—10.00%10.00%———20.00%
Total10.00%50.00%20.00%10.00%—10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.00 1.70 +0.30
SD 2.26 1.42 2.91
CV 1.13 0.83 —
Max 7 5 +5
Min 0 0 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
0—10.00%10.00%———20.00%
110.00%10.00%10.00%———30.00%
2—10.00%10.00%10.00%——30.00%
3———————
4———————
5+10.00%10.00%————20.00%
Total20.00%40.00%30.00%10.00%——100%

Summary Statistics

Scored Allowed Difference
Mean 1.90 1.30 +0.60
SD 1.79 0.95 2.27
CV 0.94 0.73 —
Max 5 3 +5
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
0———————
110.00%20.00%10.00%———40.00%
210.00%10.00%————20.00%
3——10.00%—10.00%—20.00%
4—10.00%————10.00%
5+10.00%—————10.00%
Total30.00%40.00%20.00%—10.00%—100%

Summary Statistics

Scored Allowed Difference
Mean 2.30 1.20 +1.10
SD 1.42 1.23 1.85
CV 0.62 1.02 —
Max 5 4 +5
Min 1 0 -1

Games Played: 10

↓ Scored | Allowed →012345+Total
0—20.00%———10.00%30.00%
1—30.00%—10.00%10.00%20.00%70.00%
2———————
3———————
4———————
5+———————
Total—50.00%—10.00%10.00%30.00%100%

Summary Statistics

Scored Allowed Difference
Mean 0.70 2.70 -2.00
SD 0.48 1.89 1.89
CV 0.69 0.70 —
Max 1 5 +0
Min 0 1 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
0—10.00%————10.00%
120.00%20.00%————40.00%
2———10.00%——10.00%
310.00%—10.00%———20.00%
4—10.00%—10.00%——20.00%
5+———————
Total30.00%40.00%10.00%20.00%——100%

Summary Statistics

Scored Allowed Difference
Mean 2.00 1.20 +0.80
SD 1.41 1.14 1.40
CV 0.71 0.95 —
Max 4 3 +3
Min 0 0 -1

Games Played: 10

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
Keflavik IF 953 14 11.53 +2.47 90.0% 6 7 10 12 13 15 16
Valur Reykjavik 939 14 10.86 +3.14 92.0% 5 6 10 11 12 15 19
KR Reykjavik 824 10 10.70 -0.70 47.0% 4 7 9 11 12 14 17
IBA Akureyri 796 12 8.36 +3.64 98.0% 4 4 7 9 10 11 13
IA Akranes 657 7 10.72 -3.72 7.0% 4 7 9 10 13 15 16
Throttur Reykjavik 570 3 7.83 -4.83 3.0% 1 4 6 8 10 12 14

Point Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 4.5% * Slight Edge: 4.5% to 11% * Clear Edge: 11% to 16.5% * Strong Edge: 16.5% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+33.33%
Strong Edge
55.56%22.22%22.22%
Elo Value
Home Edge
320 Elo
0.003 goals per Elo point
0120.411000
Scoring Tilt
Expected
+0.19 goals
Neutral
-2+0.38+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 3 * Open: 3 to 4 * Wide Open: 4 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.07 * Tight Race: 0.07 to 0.17 * Comfortable: 0.17 to 0.33 * Runaway: 0.33 and up.
Title-Race Openness
3.9
Open
12346
Champion Preseason Odds
19%
Valur Reykjavik, 2nd of 6
LongshotFavorite
Title Margin
Expected
0.00/gm
Photo Finish
00.160.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 1.87 * Some Luck: 1.87 to 2.8 * Lucky: 2.8 to 3.74 * Wild Swing: 3.74 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 1.05 * Close: 1.05 to 1.58 * Off: 1.58 to 2.1 * Way Off: 2.1 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.53 * A Surprise: 0.53 to 0.85 * Several Surprises: 0.85 to 1.17 * Many Surprises: 1.17 and up.
Luck Spread
Expected
3.34 points
Lucky
02.336
Average Finish Error
Expected
0.67
Pinpoint
01.313
Biggest Overachiever
Expected
98.00%
IBA Akureyri
5091.67%100
Biggest Underachiever
Expected
3.00%
Throttur Reykjavik
08.33%50
Season Outliers
Expected
2 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
0 of 1
As Expected
00.51

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.16 * Even: 0.16 to 0.18 * Top-Heavy: 0.18 to 0.21 * Lopsided: 0.21 and up.
Noll-Scully
Take a league where every match is a coin flip and nobody is better than anybody. You would still get a table, with a leader and a bottom club, purely by luck, and you can work out how far apart that table would be. This is the real table measured against it. At 1.00 the season was no more spread out than pure chance; at 2.00 it was twice as spread out, which takes genuine differences in quality. Dividing by the luck figure is what makes seasons of different lengths comparable, because a short season spreads a table by luck alone far more than a long one does. Elo SD in the corner is the same question in rating points: how far apart the teams finished on the ratings.
Coin-Flip Parity: under 1.35 * Moderate Separation: 1.35 to 1.65 * Strong Separation: 1.65 to 1.85 * Wide Separation: 1.85 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 63% * Slight Edge: 63% to 69% * Clear Edge: 69% to 75.5% * Wide Edge: 75.5% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 80.5% * Clear Edge: 80.5% to 88.5% * Strong Edge: 88.5% to 94% * Dominant: 94% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 55% * Some Drama: 55% to 61% * Frequent: 61% to 65% * Very Frequent: 65% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 14.5% * Occasional: 14.5% to 18% * Frequent: 18% to 22% * Very Frequent: 22% and up.
Gini Index
0.22
Lopsided
00.160.5
Noll-Scully
Elo SD: 153.57
1.60
Moderate Separation
0.71.351.652.5
Interquartile Edge
76%
Wide Edge
50%63%69%75.5%100%
Best vs. Worst
Baseline
91%
Strong Edge
50%92%100%
Close Games
Expected
67%
Very Frequent
0%48%100%
Blowouts
Expected
27%
Very Frequent
0%29%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.28 * Slight Separation: 0.28 to 0.36 * Notable Separation: 0.36 to 0.41 * Lopsided: 0.41 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.33 * Some Carryover: 0.33 to 0.59 * Strong Carryover: 0.59 to 0.75 * Near-Lock: 0.75 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 21.5% * As Expected: 21.5% to 24.5% * Upset-Prone: 24.5% to 29% * Very Upset-Prone: 29% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 16% * As Expected: 16% to 21.5% * Shaky Favorites: 21.5% to 25% * Very Shaky: 25% and up.
Brier Score
Expected
0.59
Predictable
00.572
Matchup Imbalance
0.52
Lopsided
00.280.360.5
Strangeness
Expected
2.06
Chaotic
01.002
Repeatability
-0.06
Weak Carryover
00.330.590.751
Upset Rate
Expected
23%
As Expected
0%17%50%
Clear Favorite Upset Rate
Expected
22%
Shaky Favorites
0%13%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.25 * Near Noise Ceiling: 0.25 to 0.37 * Above Noise: 0.37 to 0.5 * Well Above Noise: 0.5 and up.
Probability calibration
0.25
Well Calibrated
0.010.050.10.51
Calibration slope
Ideal
0.93
Calibrated
0.51.001.5
Calibration error (ECE)
Noise ceiling
0.171
Well Within Noise
00.2490.6

Promotion Playoff

The path the promotion-playoff teams took to determine the final promotion spot. The sections below show matchup heatmaps and round-by-round simulation outcomes.

Finals

Valur Reykjavik 3
Keflavik IF 2

Leg 1: Keflavik IF 1-1 Valur Reykjavik

Leg 2: Valur Reykjavik 2-1 Keflavik IF

Final Table Odds

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
Keflavik IF39.00%21.00%20.00%10.00%7.00%3.00%
Valur Reykjavik19.00%25.00%26.00%12.00%11.00%7.00%
IBA Akureyri4.00%5.00%18.00%17.00%28.00%28.00%
KR Reykjavik18.00%25.00%16.00%20.00%15.00%6.00%
IA Akranes18.00%21.00%12.00%27.00%13.00%9.00%
Throttur Reykjavik2.00%3.00%8.00%14.00%26.00%47.00%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Stochastic Promotion/Relegation Outcomes

Across 100,000 regular-season simulations from preseason Elo, the probability of each team's next-season outcome — promotion-positive outcomes on the left, relegation-positive on the right. The round buttons switch to heatmaps of how often each pair of teams met in that round of the playoff across the simulations, since every iteration produces a different field.

Team Same level Direct relegation
Keflavik IF 97.00% 3.00%
KR Reykjavik 94.00% 6.00%
Valur Reykjavik 93.00% 7.00%
IA Akranes 91.00% 9.00%
IBA Akureyri 72.00% 28.00%
Throttur Reykjavik 53.00% 47.00%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent ScoreExcitement Pre Elo Opp Elo Win % Tie % Loss %Proj. Margin Elo Δ Points
1966-05-30 Keflavik IF W 2-139.9 803 797 56.29% 29.41% 14.31%+0.42 +9.9 2
1966-05-30 @ IA Akranes L 1-239.9 797 803 14.31% 29.41% 56.29%-0.42 -9.9 0
1966-05-30 IBA Akureyri D 1-149.7 776 770 56.32% 29.40% 14.28%+0.42 -5.2 1
1966-05-30 @ Throttur Reykjavik D 1-149.7 770 776 14.28% 29.40% 56.32%-0.42 +5.2 1
1966-05-31 Valur Reykjavik W 1-035.2 804 787 57.18% 29.33% 13.49%+0.46 +10.0 2
1966-05-31 @ KR Reykjavik L 0-135.2 787 804 13.49% 29.33% 57.18%-0.46 -10.0 0
1966-06-14 Keflavik IF D 1-149.6 771 787 32.77% 29.83% 37.40%-0.05 +0.5 2
1966-06-14 @ Throttur Reykjavik D 1-149.6 787 771 37.40% 29.83% 32.77%+0.05 -0.5 1
1966-06-15 Valur Reykjavik D 1-149.8 813 777 58.62% 29.18% 12.20%+0.52 -5.9 3
1966-06-15 @ IA Akranes D 1-149.8 777 813 12.20% 29.18% 58.62%-0.52 +5.9 1
1966-06-19 IBA Akureyri W 3-037.0 783 775 36.18% 29.84% 33.98%+0.03 +55.1 3
1966-06-19 @ Valur Reykjavik L 0-337.0 775 783 33.98% 29.84% 36.18%-0.03 -55.1 1
1966-06-20 IA Akranes D 1-149.6 814 807 36.07% 29.84% 34.09%+0.02 -0.2 3
1966-06-20 @ KR Reykjavik D 1-149.6 807 814 34.09% 29.84% 36.07%-0.02 +0.2 4
1966-06-23 Valur Reykjavik L 1-446.4 772 838 49.49% 29.76% 20.75%+0.18 -62.6 2
1966-06-23 @ Throttur Reykjavik W 4-146.4 838 772 20.75% 29.76% 49.49%-0.18 +62.6 5
1966-06-26 IA Akranes W 2-142.6 720 807 47.19% 29.81% 23.00%+0.11 +14.3 3
1966-06-26 @ IBA Akureyri L 1-242.6 807 720 23.00% 29.81% 47.19%-0.11 -14.3 4
1966-06-26 KR Reykjavik W 2-140.7 787 814 53.42% 29.60% 16.98%+0.31 +11.3 3
1966-06-26 @ Keflavik IF L 1-240.7 814 787 16.98% 29.60% 53.42%-0.31 -11.3 3
1966-07-10 Keflavik IF L 0-540.9 735 798 49.77% 29.75% 20.48%+0.19 -120.1 3
1966-07-10 @ IBA Akureyri W 5-040.9 798 735 20.48% 29.75% 49.77%-0.19 +120.1 5
1966-07-16 IBA Akureyri D 2-255.2 803 614 67.16% 27.38% 5.46%+1.03 -6.2 4
1966-07-16 @ KR Reykjavik D 2-255.2 614 803 5.46% 27.38% 67.16%-1.03 +6.2 4
1966-07-22 Keflavik IF W 4-348.7 901 918 54.26% 29.55% 16.19%+0.34 +10.1 7
1966-07-22 @ Valur Reykjavik L 3-448.7 918 901 16.19% 29.55% 54.26%-0.34 -10.1 5
1966-07-24 Throttur Reykjavik W 3-136.1 793 709 61.82% 28.73% 9.45%+0.68 +12.0 6
1966-07-24 @ IA Akranes L 1-336.1 709 793 9.45% 28.73% 61.82%-0.68 -12.0 2
1966-07-28 Throttur Reykjavik W 5-136.7 621 697 48.41% 29.79% 21.81%+0.15 +43.5 6
1966-07-28 @ IBA Akureyri L 1-536.7 697 621 21.81% 29.79% 48.41%-0.15 -43.5 2
1966-07-28 Valur Reykjavik W 3-244.9 908 911 55.59% 29.46% 14.95%+0.39 +9.7 7
1966-07-28 @ Keflavik IF L 2-344.9 911 908 14.95% 29.46% 55.59%-0.39 -9.7 7
1966-08-04 KR Reykjavik W 3-242.7 901 796 63.03% 28.50% 8.48%+0.75 +6.0 9
1966-08-04 @ Valur Reykjavik L 2-342.7 796 901 8.48% 28.50% 63.03%-0.75 -6.0 4
1966-08-07 IBA Akureyri D 1-150.6 918 664 69.79% 26.32% 3.89%+1.24 -9.0 8
1966-08-07 @ Keflavik IF D 1-150.6 664 918 3.89% 26.32% 69.79%-1.24 +9.0 7
1966-08-07 IA Akranes W 1-033.5 907 805 62.87% 28.53% 8.60%+0.74 +6.8 11
1966-08-07 @ Valur Reykjavik L 0-133.5 805 907 8.60% 28.53% 62.87%-0.74 -6.8 6
1966-08-08 KR Reykjavik L 1-542.5 654 790 41.12% 29.83% 29.05%-0.05 -69.0 2
1966-08-08 @ Throttur Reykjavik W 5-142.5 790 654 29.05% 29.83% 41.12%+0.05 +69.0 6
1966-08-11 KR Reykjavik W 1-042.1 673 859 34.32% 29.72% 35.95%-0.22 +20.9 9
1966-08-11 @ IBA Akureyri L 0-142.1 859 673 35.95% 29.72% 34.32%+0.22 -20.9 6
1966-08-11 IA Akranes D 1-149.7 585 798 30.57% 29.60% 39.82%-0.31 +1.0 3
1966-08-11 @ Throttur Reykjavik D 1-149.7 798 585 39.82% 29.60% 30.57%+0.31 -1.0 7
1966-08-21 KR Reykjavik L 1-251.3 797 839 52.07% 29.67% 18.26%+0.26 -26.8 7
1966-08-21 @ IA Akranes W 2-151.3 839 797 18.26% 29.67% 52.07%-0.26 +26.8 8
1966-08-21 Throttur Reykjavik W 1-030.7 909 586 72.21% 25.05% 2.74%+1.47 +2.1 10
1966-08-21 @ Keflavik IF L 0-130.7 586 909 2.74% 25.05% 72.21%-1.47 -2.1 3
1966-08-28 Throttur Reykjavik W 5-025.8 865 583 70.80% 25.83% 3.37%+1.34 +11.8 10
1966-08-28 @ KR Reykjavik L 0-525.8 583 865 3.37% 25.83% 70.80%-1.34 -11.8 3
1966-08-28 IA Akranes W 4-133.2 911 771 64.93% 28.06% 7.01%+0.87 +12.9 12
1966-08-28 @ Keflavik IF L 1-433.2 771 911 7.01% 28.06% 64.93%-0.87 -12.9 7
1966-08-28 Valur Reykjavik D 1-149.7 694 914 29.80% 29.57% 40.63%-0.33 +1.2 10
1966-08-28 @ IBA Akureyri D 1-149.7 914 694 40.63% 29.57% 29.80%+0.33 -1.2 12
1966-09-04 IBA Akureyri L 2-748.9 758 695 60.45% 28.94% 10.60%+0.61 -100.8 7
1966-09-04 @ IA Akranes W 7-248.9 695 758 10.60% 28.94% 60.45%-0.61 +100.8 12
1966-09-11 Keflavik IF L 0-244.1 877 924 51.50% 29.69% 18.81%+0.24 -53.0 10
1966-09-11 @ KR Reykjavik W 2-044.1 924 877 18.81% 29.69% 51.50%-0.24 +53.0 14
1966-09-14 Throttur Reykjavik W 1-030.6 913 572 72.78% 24.71% 2.50%+1.53 +2.0 14
1966-09-14 @ Valur Reykjavik L 0-130.6 572 913 2.50% 24.71% 72.78%-1.53 -1.9 3

Playoff Game Log

Every playoff game for the team selected at the top of the tab (empty if they didn't reach the postseason). Sort any column by clicking its header. @ before an opponent name indicates an away game; the record column shows the team's running playoff record.

Date Opponent ScoreExcitement Pre Elo Opp Elo Win % Tie % Loss %Proj. Margin Elo Δ Record
1966-09-21 Valur Reykjavik D 1-149.6 977 914 43.57% 29.73% 26.70%+0.21 -1.9 0-0-1
1966-09-21 @ Keflavik IF D 1-149.6 914 977 26.70% 29.73% 43.57%-0.21 +1.9 0-0-1
1966-09-28 Keflavik IF W 2-148.6 916 975 27.17% 29.74% 43.09%-0.20 +22.6 1-0-1
1966-09-28 @ Valur Reykjavik L 1-248.6 975 916 43.09% 29.74% 27.17%+0.20 -22.6 0-1-1

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1966-09-04 10.60% IBA Akureyri 695 7 @ IA Akranes 758 2
2 1966-08-21 18.26% KR Reykjavik 839 2 @ IA Akranes 797 1
3 1966-09-11 18.81% Keflavik IF 924 2 @ KR Reykjavik 877 0
4 1966-07-10 20.48% Keflavik IF 798 5 @ IBA Akureyri 735 0
5 1966-06-23 20.75% Valur Reykjavik 838 4 @ Throttur Reykjavik 772 1
6 1966-09-28 * 27.17% @ Valur Reykjavik 916 2 Keflavik IF 975 1
7 1966-08-08 29.05% KR Reykjavik 790 5 @ Throttur Reykjavik 654 1
8 1966-08-11 34.32% @ IBA Akureyri 673 1 KR Reykjavik 859 0

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1966-07-10 120.07 Keflavik IF 5 798 20.48% @ IBA Akureyri 0 735 49.77% 29.75%
2 1966-09-04 100.78 IBA Akureyri 7 695 10.60% @ IA Akranes 2 758 60.45% 28.94%
3 1966-08-08 69.00 KR Reykjavik 5 790 29.05% @ Throttur Reykjavik 1 654 41.12% 29.83%
4 1966-06-23 62.56 Valur Reykjavik 4 838 20.75% @ Throttur Reykjavik 1 772 49.49% 29.76%
5 1966-06-19 55.06 @ Valur Reykjavik 3 783 36.18% IBA Akureyri 0 775 33.98% 29.84%
6 1966-09-11 53.01 Keflavik IF 2 924 18.81% @ KR Reykjavik 0 877 51.50% 29.69%
7 1966-07-28 43.45 @ IBA Akureyri 5 621 48.41% Throttur Reykjavik 1 697 21.81% 29.79%
8 1966-08-21 26.78 KR Reykjavik 2 839 18.26% @ IA Akranes 1 797 52.07% 29.67%
9 1966-09-28 * 22.64 @ Valur Reykjavik 2 916 27.17% Keflavik IF 1 975 43.09% 29.74%
10 1966-08-11 20.90 @ IBA Akureyri 1 673 34.32% KR Reykjavik 0 859 35.95% 29.72%
11 1966-06-26 14.30 @ IBA Akureyri 2 720 47.19% IA Akranes 1 807 23.00% 29.81%
12 1966-08-28 12.93 @ Keflavik IF 4 911 64.93% IA Akranes 1 771 7.01% 28.06%
13 1966-07-24 12.02 @ IA Akranes 3 793 61.82% Throttur Reykjavik 1 709 9.45% 28.73%
14 1966-08-28 11.83 @ KR Reykjavik 5 865 70.80% Throttur Reykjavik 0 583 3.37% 25.83%
15 1966-06-26 11.34 @ Keflavik IF 2 787 53.42% KR Reykjavik 1 814 16.98% 29.60%
16 1966-07-22 10.10 @ Valur Reykjavik 4 901 54.26% Keflavik IF 3 918 16.19% 29.55%
17 1966-05-31 9.98 @ KR Reykjavik 1 804 57.18% Valur Reykjavik 0 787 13.49% 29.33%
18 1966-05-30 9.87 @ IA Akranes 2 803 56.29% Keflavik IF 1 797 14.31% 29.41%
19 1966-07-28 9.71 @ Keflavik IF 3 908 55.59% Valur Reykjavik 2 911 14.95% 29.46%
20 1966-08-07 9.01 @ Keflavik IF 1 918 69.79% IBA Akureyri 1 664 3.89% 26.32%
21 1966-08-07 6.77 @ Valur Reykjavik 1 907 62.87% IA Akranes 0 805 8.60% 28.53%
22 1966-07-16 6.22 @ KR Reykjavik 2 803 67.16% IBA Akureyri 2 614 5.46% 27.38%
23 1966-08-04 5.97 @ Valur Reykjavik 3 901 63.03% KR Reykjavik 2 796 8.48% 28.50%
24 1966-06-15 5.88 Valur Reykjavik 1 777 12.20% @ IA Akranes 1 813 58.62% 29.18%
25 1966-05-30 5.22 @ Throttur Reykjavik 1 776 56.32% IBA Akureyri 1 770 14.28% 29.40%

Most & Least Exciting Games

The season’s games ranked by excitement rating (0–100) — a blend of closeness, upset, team quality, and scoring. An asterisk (*) after the date indicates a playoff game.

# Date Excitement Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1966-07-16 55.2 @ KR Reykjavik 2 803 67.16% IBA Akureyri 2 614 5.46% 27.38%
2 1966-08-21 51.3 KR Reykjavik 2 839 18.26% @ IA Akranes 1 797 52.07% 29.67%
3 1966-08-07 50.6 @ Keflavik IF 1 918 69.79% IBA Akureyri 1 664 3.89% 26.32%
4 1966-06-15 49.8 @ IA Akranes 1 813 58.62% Valur Reykjavik 1 777 12.20% 29.18%
5 1966-05-30 49.7 @ Throttur Reykjavik 1 776 56.32% IBA Akureyri 1 770 14.28% 29.40%
6 1966-08-11 49.7 @ Throttur Reykjavik 1 585 30.57% IA Akranes 1 798 39.82% 29.60%
7 1966-08-28 49.7 @ IBA Akureyri 1 694 29.80% Valur Reykjavik 1 914 40.63% 29.57%
8 1966-06-14 49.6 @ Throttur Reykjavik 1 771 32.77% Keflavik IF 1 787 37.40% 29.83%
9 1966-06-20 49.6 @ KR Reykjavik 1 814 36.07% IA Akranes 1 807 34.09% 29.84%
10 1966-09-21 * 49.6 @ Keflavik IF 1 977 43.57% Valur Reykjavik 1 914 26.70% 29.73%
11 1966-09-04 48.9 IBA Akureyri 7 695 10.60% @ IA Akranes 2 758 60.45% 28.94%
12 1966-07-22 48.7 @ Valur Reykjavik 4 901 54.26% Keflavik IF 3 918 16.19% 29.55%
13 1966-09-28 * 48.6 @ Valur Reykjavik 2 916 27.17% Keflavik IF 1 975 43.09% 29.74%
14 1966-06-23 46.4 Valur Reykjavik 4 838 20.75% @ Throttur Reykjavik 1 772 49.49% 29.76%
15 1966-07-28 44.9 @ Keflavik IF 3 908 55.59% Valur Reykjavik 2 911 14.95% 29.46%
16 1966-09-11 44.1 Keflavik IF 2 924 18.81% @ KR Reykjavik 0 877 51.50% 29.69%
17 1966-08-04 42.7 @ Valur Reykjavik 3 901 63.03% KR Reykjavik 2 796 8.48% 28.50%
18 1966-06-26 42.6 @ IBA Akureyri 2 720 47.19% IA Akranes 1 807 23.00% 29.81%
19 1966-08-08 42.5 KR Reykjavik 5 790 29.05% @ Throttur Reykjavik 1 654 41.12% 29.83%
20 1966-08-11 42.1 @ IBA Akureyri 1 673 34.32% KR Reykjavik 0 859 35.95% 29.72%
21 1966-07-10 40.9 Keflavik IF 5 798 20.48% @ IBA Akureyri 0 735 49.77% 29.75%
22 1966-06-26 40.7 @ Keflavik IF 2 787 53.42% KR Reykjavik 1 814 16.98% 29.60%
23 1966-05-30 39.9 @ IA Akranes 2 803 56.29% Keflavik IF 1 797 14.31% 29.41%
24 1966-06-19 37.0 @ Valur Reykjavik 3 783 36.18% IBA Akureyri 0 775 33.98% 29.84%
25 1966-07-28 36.7 @ IBA Akureyri 5 621 48.41% Throttur Reykjavik 1 697 21.81% 29.79%
# Date Excitement Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1966-08-28 25.8 @ KR Reykjavik 5 865 70.80% Throttur Reykjavik 0 583 3.37% 25.83%
2 1966-09-14 30.6 @ Valur Reykjavik 1 913 72.78% Throttur Reykjavik 0 572 2.50% 24.71%
3 1966-08-21 30.7 @ Keflavik IF 1 909 72.21% Throttur Reykjavik 0 586 2.74% 25.05%
4 1966-08-28 33.2 @ Keflavik IF 4 911 64.93% IA Akranes 1 771 7.01% 28.06%
5 1966-08-07 33.5 @ Valur Reykjavik 1 907 62.87% IA Akranes 0 805 8.60% 28.53%
6 1966-05-31 35.2 @ KR Reykjavik 1 804 57.18% Valur Reykjavik 0 787 13.49% 29.33%
7 1966-07-24 36.1 @ IA Akranes 3 793 61.82% Throttur Reykjavik 1 709 9.45% 28.73%
8 1966-07-28 36.7 @ IBA Akureyri 5 621 48.41% Throttur Reykjavik 1 697 21.81% 29.79%
9 1966-06-19 37.0 @ Valur Reykjavik 3 783 36.18% IBA Akureyri 0 775 33.98% 29.84%
10 1966-05-30 39.9 @ IA Akranes 2 803 56.29% Keflavik IF 1 797 14.31% 29.41%
11 1966-06-26 40.7 @ Keflavik IF 2 787 53.42% KR Reykjavik 1 814 16.98% 29.60%
12 1966-07-10 40.9 Keflavik IF 5 798 20.48% @ IBA Akureyri 0 735 49.77% 29.75%
13 1966-08-11 42.1 @ IBA Akureyri 1 673 34.32% KR Reykjavik 0 859 35.95% 29.72%
14 1966-08-08 42.5 KR Reykjavik 5 790 29.05% @ Throttur Reykjavik 1 654 41.12% 29.83%
15 1966-06-26 42.6 @ IBA Akureyri 2 720 47.19% IA Akranes 1 807 23.00% 29.81%
16 1966-08-04 42.7 @ Valur Reykjavik 3 901 63.03% KR Reykjavik 2 796 8.48% 28.50%
17 1966-09-11 44.1 Keflavik IF 2 924 18.81% @ KR Reykjavik 0 877 51.50% 29.69%
18 1966-07-28 44.9 @ Keflavik IF 3 908 55.59% Valur Reykjavik 2 911 14.95% 29.46%
19 1966-06-23 46.4 Valur Reykjavik 4 838 20.75% @ Throttur Reykjavik 1 772 49.49% 29.76%
20 1966-09-28 * 48.6 @ Valur Reykjavik 2 916 27.17% Keflavik IF 1 975 43.09% 29.74%
21 1966-07-22 48.7 @ Valur Reykjavik 4 901 54.26% Keflavik IF 3 918 16.19% 29.55%
22 1966-09-04 48.9 IBA Akureyri 7 695 10.60% @ IA Akranes 2 758 60.45% 28.94%
23 1966-06-14 49.6 @ Throttur Reykjavik 1 771 32.77% Keflavik IF 1 787 37.40% 29.83%
24 1966-06-20 49.6 @ KR Reykjavik 1 814 36.07% IA Akranes 1 807 34.09% 29.84%
25 1966-09-21 * 49.6 @ Keflavik IF 1 977 43.57% Valur Reykjavik 1 914 26.70% 29.73%