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1965 Úrvalsdeild Season

30 games · 2 promotion-playoff teams

Final

Champion

KR Reykjavik

13 points · 5th Title

Last Title: 1963.0

Relegated

Fram Reykjavik

5 pts

Biggest Overachiever

IA Akranes

2.77 points above expected

13 points · 10.23 expected points

Biggest Disappointment

Fram Reykjavik

3.61 points below expected

5 points · 8.61 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 KR Reykjavik Champion 10 5 3 2 13 22 15 +7 11.16 +1.84
2 IA Akranes 10 6 1 3 13 24 16 +8 10.23 +2.77
3 Keflavik IF 10 4 3 3 11 18 15 +3 11.24 -0.24
4 Valur Reykjavik 10 4 1 5 9 21 22 -1 10.54 -1.54
5 IBA Akureyri 10 4 1 5 9 13 21 -8 8.22 +0.78
6 Fram Reykjavik Relegated 10 2 1 7 5 10 19 -9 8.61 -3.61

Tiebreakers

  • KA Reykjavik defeated IA Akranes 2-1 in a playoff to determine the champion.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 IA Akranes 13 10.23 +2.77
2 KR Reykjavik 13 11.16 +1.84
3 IBA Akureyri 9 8.22 +0.78
4 Keflavik IF 11 11.24 -0.24
5 Valur Reykjavik 9 10.54 -1.54

Biggest Disappointments

# Team Actual Sim vsSim
1 Fram Reykjavik 5 8.61 -3.61
2 Valur Reykjavik 9 10.54 -1.54
3 Keflavik IF 11 11.24 -0.24
4 IBA Akureyri 9 8.22 +0.78
5 KR Reykjavik 13 11.16 +1.84

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts consecutive wins or ties; Winless counts consecutive losses or ties.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 IA Akranes 6 Jun 14 – Aug 28 1 in 129
2 IBA Akureyri 2 Aug 15 – Aug 22 1 in 10
3 KR Reykjavik 4 Jun 20 – Jul 30 1 in 10
4 Fram Reykjavik 1 May 20 – May 20 1 in 5
5 Valur Reykjavik 2 Jun 10 – Jun 13 1 in 4

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 Fram Reykjavik 4 Jul 8 – Aug 15 1 in 23
2 Valur Reykjavik 4 Jul 12 – Sep 22 1 in 20
3 Keflavik IF 2 Jun 10 – Jun 13 1 in 10
4 IBA Akureyri 3 Jun 20 – Jul 18 1 in 9
5 IA Akranes 2 May 20 – May 23 1 in 9

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 IA Akranes 7 Jun 7 – Aug 28 1 in 30
2 IBA Akureyri 2 Jun 7 – Jun 13 1 in 5
3 Valur Reykjavik 4 May 30 – Jun 13 1 in 4
4 KR Reykjavik 4 Jun 20 – Jul 30 1 in 3
5 Keflavik IF 3 Jun 21 – Aug 15 1 in 3

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 Fram Reykjavik 8 May 23 – Aug 15 1 in 41
2 Keflavik IF 4 Jun 1 – Jun 21 1 in 14
3 IA Akranes 3 May 20 – Jun 7 1 in 6
4 Valur Reykjavik 4 Jul 12 – Sep 22 1 in 6
5 IBA Akureyri 3 Jun 20 – Jul 18 1 in 4

Position Race

Each team’s league position across the whole season. Colored teams are the season’s headline finishers — champion, promoted, and relegated; everyone else is gray as context.

Recent Form

Each team’s last 5 games, hottest first. Form shows the results (navy win, gray draw, red loss, newest on the right); the bars show Elo change over the window, points taken, points expected from the odds, and actual minus expected. Beside each team: current Elo and season points.

Team Elo Season Pts Form Elo Δ (5) Points (5) Expected (5) Actual − Exp
IA Akranes 860 13 +22 8 5.9 +2.1
KR Reykjavik 855 13 +9 7 6.4 +0.6
Keflavik IF 832 11 +12 7 5.1 +1.9
IBA Akureyri 733 9 -7 4 3.7 +0.3
Valur Reykjavik 791 9 -15 2 4.4 -2.4
Fram Reykjavik 742 5 -21 2 4.5 -2.5

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA IA KR KI VR
Fram Reykjavik —
1-0-1
2.23
0-0-2
3.04
0-0-2
2.19
0-1-1
2.41
1-0-1
2.46
IA Akranes
1-0-1
3.43
—
1-1-0
3.59
2-0-0
2.74
0-0-2
2.98
2-0-0
3.06
IBA Akureyri
2-0-0
2.62
0-1-1
2.07
—
0-0-2
2.08
2-0-0
2.10
0-0-2
2.39
KR Reykjavik
2-0-0
3.48
0-0-2
2.92
2-0-0
3.59
—
0-2-0
2.93
1-1-0
3.10
Keflavik IF
1-1-0
3.25
2-0-0
2.68
0-0-2
3.56
0-2-0
2.73
—
1-0-1
3.09
Valur Reykjavik
1-0-1
3.20
0-0-2
2.60
2-0-0
3.27
0-1-1
2.56
1-0-1
2.57
—

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

R² Slope
Scored 0.75 +4.8
Allowed 0.41 -6.2
Differential 0.84 +3.8

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
0—5.00%6.67%——3.33%15.00%
15.00%6.67%11.67%3.33%1.67%—28.33%
26.67%11.67%6.67%5.00%1.67%1.67%33.33%
3—3.33%5.00%3.33%1.67%—13.33%
4—1.67%1.67%1.67%——5.00%
5+3.33%—1.67%———5.00%
Total15.00%28.33%33.33%13.33%5.00%5.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.80 1.80 +0.00
SD 1.29 1.29 1.93
CV 0.71 0.71 —
Max 5 5 +5
Min 0 0 -5

Games Played: 30

↓ Scored | Allowed →012345+Total
0—20.00%———10.00%30.00%
1—10.00%40.00%———50.00%
2—10.00%————10.00%
3——10.00%———10.00%
4———————
5+———————
Total—40.00%50.00%——10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.00 1.90 -0.90
SD 0.94 1.20 1.66
CV 0.94 0.63 —
Max 3 5 +1
Min 0 1 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
0———————
110.00%—20.00%———30.00%
210.00%—10.00%10.00%——30.00%
3——20.00%———20.00%
4—10.00%————10.00%
5+——10.00%———10.00%
Total20.00%10.00%60.00%10.00%——100%

Summary Statistics

Scored Allowed Difference
Mean 2.40 1.60 +0.80
SD 1.35 0.97 1.55
CV 0.56 0.60 —
Max 5 3 +3
Min 1 0 -1

Games Played: 10

↓ Scored | Allowed →012345+Total
0——10.00%——10.00%20.00%
110.00%——20.00%——30.00%
210.00%20.00%10.00%—10.00%—50.00%
3———————
4———————
5+———————
Total20.00%20.00%20.00%20.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.30 2.10 -0.80
SD 0.82 1.66 2.15
CV 0.63 0.79 —
Max 2 5 +2
Min 0 0 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
0———————
110.00%10.00%——10.00%—30.00%
210.00%10.00%10.00%10.00%——40.00%
3—10.00%—10.00%——20.00%
4———————
5+10.00%—————10.00%
Total30.00%30.00%10.00%20.00%10.00%—100%

Summary Statistics

Scored Allowed Difference
Mean 2.20 1.50 +0.70
SD 1.23 1.43 2.11
CV 0.56 0.96 —
Max 5 4 +5
Min 1 0 -3

Games Played: 10

↓ Scored | Allowed →012345+Total
0—10.00%20.00%———30.00%
1—20.00%————20.00%
2—20.00%————20.00%
3———10.00%——10.00%
4———10.00%——10.00%
5+10.00%—————10.00%
Total10.00%50.00%20.00%20.00%——100%

Summary Statistics

Scored Allowed Difference
Mean 1.80 1.50 +0.30
SD 1.75 0.97 2.00
CV 0.97 0.65 —
Max 5 3 +5
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
0——10.00%———10.00%
1——10.00%———10.00%
210.00%10.00%10.00%10.00%—10.00%50.00%
3—10.00%——10.00%—20.00%
4——10.00%———10.00%
5+———————
Total10.00%20.00%40.00%10.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.10 2.20 -0.10
SD 1.10 1.48 1.79
CV 0.52 0.67 —
Max 4 5 +2
Min 0 0 -3

Games Played: 10

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
KR Reykjavik 860 13 11.16 +1.84 79.0% 4 6 9 11 13 16 20
IA Akranes 856 13 10.23 +2.77 87.0% 4 6 9 10 12 15 17
Keflavik IF 832 11 11.24 -0.24 52.0% 4 6 9 11 13 16 18
Valur Reykjavik 791 9 10.54 -1.54 38.0% 4 6 9 11 12 15 17
Fram Reykjavik 742 5 8.61 -3.61 15.0% 3 4 7 9 10 14 15
IBA Akureyri 733 9 8.22 +0.78 69.0% 2 4 6 8 10 12 14

Point Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 4.5% * Slight Edge: 4.5% to 11% * Clear Edge: 11% to 16.5% * Strong Edge: 16.5% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+16.67%
Strong Edge
50.00%16.67%33.33%
Elo Value
Home Edge
99 Elo
0.010 goals per Elo point
058.45250
Scoring Tilt
Expected
+0.53 goals
Home-Tilted
-2+0.59+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 3 * Open: 3 to 4 * Wide Open: 4 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.07 * Tight Race: 0.07 to 0.17 * Comfortable: 0.17 to 0.33 * Runaway: 0.33 and up.
Title-Race Openness
4.6
Wide Open
12346
Champion Preseason Odds
30%
KR Reykjavik, 1st of 6
LongshotFavorite
Title Margin
Expected
0.00/gm
Photo Finish
00.190.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 2.22 * Some Luck: 2.22 to 3.33 * Lucky: 3.33 to 4.44 * Wild Swing: 4.44 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 1.16 * Close: 1.16 to 1.74 * Off: 1.74 to 2.32 * Way Off: 2.32 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.66 * A Surprise: 0.66 to 1.06 * Several Surprises: 1.06 to 1.45 * Many Surprises: 1.45 and up.
Luck Spread
Expected
2.13 points
As Expected
02.777
Average Finish Error
Expected
1.33
Close
01.453
Biggest Overachiever
Expected
87.00%
IA Akranes
5091.67%100
Biggest Underachiever
Expected
15.00%
Fram Reykjavik
08.33%50
Season Outliers
Expected
0 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
0 of 1
As Expected
00.71

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.16 * Even: 0.16 to 0.18 * Top-Heavy: 0.18 to 0.21 * Lopsided: 0.21 and up.
Noll-Scully
Take a league where every match is a coin flip and nobody is better than anybody. You would still get a table, with a leader and a bottom club, purely by luck, and you can work out how far apart that table would be. This is the real table measured against it. At 1.00 the season was no more spread out than pure chance; at 2.00 it was twice as spread out, which takes genuine differences in quality. Dividing by the luck figure is what makes seasons of different lengths comparable, because a short season spreads a table by luck alone far more than a long one does. Elo SD in the corner is the same question in rating points: how far apart the teams finished on the ratings.
Coin-Flip Parity: under 1.35 * Moderate Separation: 1.35 to 1.65 * Strong Separation: 1.65 to 1.85 * Wide Separation: 1.85 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 63% * Slight Edge: 63% to 69% * Clear Edge: 69% to 75.5% * Wide Edge: 75.5% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 80.5% * Clear Edge: 80.5% to 88.5% * Strong Edge: 88.5% to 94% * Dominant: 94% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 55% * Some Drama: 55% to 61% * Frequent: 61% to 65% * Very Frequent: 65% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 14.5% * Occasional: 14.5% to 18% * Frequent: 18% to 22% * Very Frequent: 22% and up.
Gini Index
0.15
Balanced
00.160.5
Noll-Scully
Elo SD: 55.98
1.05
Coin-Flip Parity
0.71.351.652.5
Interquartile Edge
63%
Slight Edge
50%63%69%75.5%100%
Best vs. Worst
Baseline
68%
Even
50%71%100%
Close Games
Expected
63%
Frequent
0%56%100%
Blowouts
Expected
13%
Rare
0%20%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.28 * Slight Separation: 0.28 to 0.36 * Notable Separation: 0.36 to 0.41 * Lopsided: 0.41 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.33 * Some Carryover: 0.33 to 0.59 * Strong Carryover: 0.59 to 0.75 * Near-Lock: 0.75 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 21.5% * As Expected: 21.5% to 24.5% * Upset-Prone: 24.5% to 29% * Very Upset-Prone: 29% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 16% * As Expected: 16% to 21.5% * Shaky Favorites: 21.5% to 25% * Very Shaky: 25% and up.
Brier Score
Expected
0.59
Predictable
00.592
Matchup Imbalance
0.28
Slight Separation
00.280.360.5
Strangeness
Expected
0.61
Very Predictable
01.002
Repeatability
0.88
Near-Lock
00.330.590.751
Upset Rate
Expected
30%
Very Upset-Prone
0%30%50%
Clear Favorite Upset Rate
Expected
28%
Very Shaky
0%25%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.26 * Near Noise Ceiling: 0.26 to 0.38 * Above Noise: 0.38 to 0.51 * Well Above Noise: 0.51 and up.
Probability calibration
0.79
Excellent
0.010.050.10.51
Calibration slope
Ideal
1.30
Underconfident
0.51.001.5
Calibration error (ECE)
Noise ceiling
0.049
Well Within Noise
00.2560.6

Promotion Playoff

The path the promotion-playoff teams took to determine the final promotion spot. The sections below show matchup heatmaps and round-by-round simulation outcomes.

Finals

KR Reykjavik 2
IA Akranes 1

Final Table Odds

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
KR Reykjavik30.00%23.00%17.00%12.00%11.00%7.00%
IA Akranes20.00%20.00%20.00%19.00%10.00%11.00%
Keflavik IF24.00%22.00%21.00%16.00%9.00%8.00%
Valur Reykjavik16.00%23.00%20.00%14.00%17.00%10.00%
IBA Akureyri3.00%6.00%8.00%20.00%33.00%30.00%
Fram Reykjavik7.00%6.00%14.00%19.00%20.00%34.00%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Stochastic Promotion/Relegation Outcomes

Across 100,000 regular-season simulations from preseason Elo, the probability of each team's next-season outcome — promotion-positive outcomes on the left, relegation-positive on the right. The round buttons switch to heatmaps of how often each pair of teams met in that round of the playoff across the simulations, since every iteration produces a different field.

Team Same level Direct relegation
KR Reykjavik 93.00% 7.00%
Keflavik IF 92.00% 8.00%
Valur Reykjavik 90.00% 10.00%
IA Akranes 89.00% 11.00%
IBA Akureyri 70.00% 30.00%
Fram Reykjavik 66.00% 34.00%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent ScoreExcitement Pre Elo Opp Elo Win % Tie % Loss %Proj. Margin Elo Δ Points
1965-05-20 Fram Reykjavik L 2-355.2 840 768 61.49% 16.73% 21.77%+1.31 -6.0 0
1965-05-20 @ IA Akranes W 3-255.2 768 840 21.77% 16.73% 61.49%-1.31 +6.0 2
1965-05-23 Fram Reykjavik W 2-141.4 740 774 48.93% 17.09% 33.98%+0.25 +3.7 2
1965-05-23 @ IBA Akureyri L 1-241.4 774 740 33.98% 17.09% 48.93%-0.25 -3.7 2
1965-05-23 IA Akranes W 2-140.1 831 834 53.03% 17.04% 29.94%+0.57 +3.3 2
1965-05-23 @ Keflavik IF L 1-240.1 834 831 29.94% 17.04% 53.03%-0.57 -3.3 0
1965-05-30 IBA Akureyri W 4-240.1 795 744 59.31% 16.84% 23.85%+1.10 +4.2 2
1965-05-30 @ Valur Reykjavik L 2-440.1 744 795 23.85% 16.84% 59.31%-1.10 -4.2 2
1965-06-01 KR Reykjavik D 1-153.5 835 839 52.78% 17.04% 30.17%+0.55 -0.6 3
1965-06-01 @ Keflavik IF D 1-153.5 839 835 30.17% 17.04% 52.78%-0.55 +0.6 1
1965-06-04 KR Reykjavik D 2-259.1 799 839 48.08% 17.10% 34.82%+0.18 -0.2 3
1965-06-04 @ Valur Reykjavik D 2-259.1 839 799 34.82% 17.10% 48.08%-0.18 +0.2 2
1965-06-07 IA Akranes D 2-259.1 740 830 41.07% 17.08% 41.84%-0.32 +0.0 3
1965-06-07 @ IBA Akureyri D 2-259.1 830 740 41.84% 17.08% 41.07%+0.32 -0.0 1
1965-06-08 KR Reykjavik L 1-244.4 771 840 44.10% 17.10% 38.80%-0.11 -4.6 2
1965-06-08 @ Fram Reykjavik W 2-144.4 840 771 38.80% 17.10% 44.10%+0.11 +4.6 4
1965-06-10 Keflavik IF W 2-032.7 799 834 48.78% 17.09% 34.13%+0.24 +7.5 5
1965-06-10 @ Valur Reykjavik L 0-232.7 834 799 34.13% 17.09% 48.78%-0.24 -7.5 3
1965-06-13 IBA Akureyri L 0-145.2 827 740 63.07% 16.64% 20.30%+1.46 -6.8 3
1965-06-13 @ Keflavik IF W 1-045.2 740 827 20.30% 16.64% 63.07%-1.46 +6.8 5
1965-06-13 Fram Reykjavik W 2-138.6 806 766 58.15% 16.89% 24.96%+1.00 +2.8 7
1965-06-13 @ Valur Reykjavik L 1-238.6 766 806 24.96% 16.89% 58.15%-1.00 -2.8 2
1965-06-14 IA Akranes L 2-353.4 844 830 55.05% 16.99% 27.96%+0.73 -5.4 4
1965-06-14 @ KR Reykjavik W 3-253.4 830 844 27.96% 16.99% 55.05%-0.73 +5.4 3
1965-06-20 Valur Reykjavik W 3-244.8 836 809 56.52% 16.95% 26.54%+0.85 +2.9 5
1965-06-20 @ IA Akranes L 2-344.8 809 836 26.54% 16.95% 56.52%-0.85 -2.8 7
1965-06-20 KR Reykjavik L 1-340.3 747 839 40.81% 17.08% 42.11%-0.34 -7.5 5
1965-06-20 @ IBA Akureyri W 3-140.3 839 747 42.11% 17.08% 40.81%+0.34 +7.5 6
1965-06-21 Keflavik IF D 1-153.5 763 820 45.84% 17.11% 37.05%+0.02 -0.2 3
1965-06-21 @ Fram Reykjavik D 1-153.5 820 763 37.05% 17.11% 45.84%-0.02 +0.2 4
1965-06-21 Valur Reykjavik L 1-341.4 739 806 44.36% 17.11% 38.53%-0.09 -8.1 5
1965-06-21 @ IBA Akureyri W 3-141.4 806 739 38.53% 17.11% 44.36%+0.09 +8.0 9
1965-07-08 Fram Reykjavik W 5-027.5 820 763 59.99% 16.81% 23.20%+1.16 +12.4 6
1965-07-08 @ Keflavik IF L 0-527.5 763 820 23.20% 16.81% 59.99%-1.16 -12.5 3
1965-07-12 Valur Reykjavik W 2-030.2 846 815 57.18% 16.92% 25.90%+0.91 +5.9 8
1965-07-12 @ KR Reykjavik L 0-230.2 815 846 25.90% 16.92% 57.18%-0.91 -5.9 9
1965-07-18 IBA Akureyri W 5-025.6 852 731 66.32% 16.40% 17.28%+1.81 +9.5 10
1965-07-18 @ KR Reykjavik L 0-525.6 731 852 17.28% 16.40% 66.32%-1.81 -9.5 5
1965-07-19 IA Akranes L 0-138.9 750 838 41.41% 17.09% 41.50%-0.30 -4.6 3
1965-07-19 @ Fram Reykjavik W 1-038.9 838 750 41.50% 17.09% 41.41%+0.30 +4.6 7
1965-07-30 Fram Reykjavik W 1-031.6 862 746 65.86% 16.44% 17.71%+1.76 +2.2 12
1965-07-30 @ KR Reykjavik L 0-131.6 746 862 17.71% 16.44% 65.86%-1.76 -2.2 3
1965-08-12 IA Akranes L 2-544.1 809 843 48.85% 17.09% 34.06%+0.24 -10.7 9
1965-08-12 @ Valur Reykjavik W 5-244.1 843 809 34.06% 17.09% 48.85%-0.24 +10.7 9
1965-08-15 IBA Akureyri L 1-247.9 744 722 56.00% 16.96% 27.04%+0.81 -5.7 3
1965-08-15 @ Fram Reykjavik W 2-147.9 722 744 27.04% 16.96% 56.00%-0.81 +5.7 7
1965-08-15 Valur Reykjavik W 4-348.2 832 798 57.47% 16.91% 25.61%+0.94 +2.7 8
1965-08-15 @ Keflavik IF L 3-448.2 798 832 25.61% 16.91% 57.47%-0.94 -2.7 9
1965-08-21 KR Reykjavik W 4-135.0 854 864 52.03% 17.05% 30.91%+0.49 +8.4 11
1965-08-21 @ IA Akranes L 1-435.0 864 854 30.91% 17.05% 52.03%-0.49 -8.4 12
1965-08-22 Keflavik IF W 2-035.8 727 835 38.63% 17.05% 44.32%-0.50 +9.3 9
1965-08-22 @ IBA Akureyri L 0-235.8 835 727 44.32% 17.05% 38.63%+0.50 -9.3 8
1965-08-28 IBA Akureyri W 2-027.4 862 737 66.71% 16.36% 16.93%+1.85 +4.0 13
1965-08-28 @ IA Akranes L 0-227.4 737 862 16.93% 16.36% 66.71%-1.85 -4.0 9
1965-09-18 Keflavik IF L 1-248.6 866 826 58.15% 16.89% 24.96%+1.00 -5.9 13
1965-09-18 @ IA Akranes W 2-148.6 826 866 24.96% 16.89% 58.15%-1.00 +5.9 10
1965-09-22 Valur Reykjavik W 2-142.3 738 795 45.74% 17.11% 37.15%+0.01 +4.0 5
1965-09-22 @ Fram Reykjavik L 1-242.3 795 738 37.15% 17.11% 45.74%-0.01 -4.0 9
1965-09-26 Keflavik IF D 3-364.0 856 832 56.23% 16.95% 26.82%+0.83 -0.5 13
1965-09-26 @ KR Reykjavik D 3-364.0 832 856 26.82% 16.95% 56.23%-0.83 +0.5 11

Playoff Game Log

Every playoff game for the team selected at the top of the tab (empty if they didn't reach the postseason). Sort any column by clicking its header. @ before an opponent name indicates an away game; the record column shows the team's running playoff record.

Date Opponent ScoreExcitement Pre Elo Opp Elo Win % Tie % Loss %Proj. Margin Elo Δ Record
1965-10-03 IA Akranes W 2-143.8 855 860 40.71% 17.11% 42.18%-0.05 +4.5 1-0
1965-10-03 @ KR Reykjavik L 1-243.8 860 855 42.18% 17.11% 40.71%+0.05 -4.5 0-1

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1965-06-13 20.30% IBA Akureyri 740 1 @ Keflavik IF 827 0
2 1965-05-20 21.77% Fram Reykjavik 768 3 @ IA Akranes 840 2
3 1965-09-18 24.96% Keflavik IF 826 2 @ IA Akranes 866 1
4 1965-08-15 27.04% IBA Akureyri 722 2 @ Fram Reykjavik 744 1
5 1965-06-14 27.96% IA Akranes 830 3 @ KR Reykjavik 844 2
6 1965-08-12 34.06% IA Akranes 843 5 @ Valur Reykjavik 809 2
7 1965-06-21 38.53% Valur Reykjavik 806 3 @ IBA Akureyri 739 1
8 1965-08-22 38.63% @ IBA Akureyri 727 2 Keflavik IF 835 0
9 1965-06-08 38.80% KR Reykjavik 840 2 @ Fram Reykjavik 771 1
10 1965-10-03 * 40.71% @ KR Reykjavik 855 2 IA Akranes 860 1

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1965-07-08 12.46 @ Keflavik IF 5 820 59.99% Fram Reykjavik 0 763 23.20% 16.81%
2 1965-08-12 10.74 IA Akranes 5 843 34.06% @ Valur Reykjavik 2 809 48.85% 17.09%
3 1965-07-18 9.50 @ KR Reykjavik 5 852 66.32% IBA Akureyri 0 731 17.28% 16.40%
4 1965-08-22 9.30 @ IBA Akureyri 2 727 38.63% Keflavik IF 0 835 44.32% 17.05%
5 1965-08-21 8.40 @ IA Akranes 4 854 52.03% KR Reykjavik 1 864 30.91% 17.05%
6 1965-06-21 8.06 Valur Reykjavik 3 806 38.53% @ IBA Akureyri 1 739 44.36% 17.11%
7 1965-06-20 7.51 KR Reykjavik 3 839 42.11% @ IBA Akureyri 1 747 40.81% 17.08%
8 1965-06-10 7.47 @ Valur Reykjavik 2 799 48.78% Keflavik IF 0 834 34.13% 17.09%
9 1965-06-13 6.82 IBA Akureyri 1 740 20.30% @ Keflavik IF 0 827 63.07% 16.64%
10 1965-05-20 5.95 Fram Reykjavik 3 768 21.77% @ IA Akranes 2 840 61.49% 16.73%
11 1965-09-18 5.95 Keflavik IF 2 826 24.96% @ IA Akranes 1 866 58.15% 16.89%
12 1965-07-12 5.88 @ KR Reykjavik 2 846 57.18% Valur Reykjavik 0 815 25.90% 16.92%
13 1965-08-15 5.73 IBA Akureyri 2 722 27.04% @ Fram Reykjavik 1 744 56.00% 16.96%
14 1965-06-14 5.36 IA Akranes 3 830 27.96% @ KR Reykjavik 2 844 55.05% 16.99%
15 1965-07-19 4.65 IA Akranes 1 838 41.50% @ Fram Reykjavik 0 750 41.41% 17.09%
16 1965-06-08 4.63 KR Reykjavik 2 840 38.80% @ Fram Reykjavik 1 771 44.10% 17.10%
17 1965-10-03 * 4.46 @ KR Reykjavik 2 855 40.71% IA Akranes 1 860 42.18% 17.11%
18 1965-05-30 4.23 @ Valur Reykjavik 4 795 59.31% IBA Akureyri 2 744 23.85% 16.84%
19 1965-09-22 4.01 @ Fram Reykjavik 2 738 45.74% Valur Reykjavik 1 795 37.15% 17.11%
20 1965-08-28 3.99 @ IA Akranes 2 862 66.71% IBA Akureyri 0 737 16.93% 16.36%
21 1965-05-23 3.72 @ IBA Akureyri 2 740 48.93% Fram Reykjavik 1 774 33.98% 17.09%
22 1965-05-23 3.34 @ Keflavik IF 2 831 53.03% IA Akranes 1 834 29.94% 17.04%
23 1965-06-20 2.85 @ IA Akranes 3 836 56.52% Valur Reykjavik 2 809 26.54% 16.95%
24 1965-06-13 2.84 @ Valur Reykjavik 2 806 58.15% Fram Reykjavik 1 766 24.96% 16.89%
25 1965-08-15 2.69 @ Keflavik IF 4 832 57.47% Valur Reykjavik 3 798 25.61% 16.91%

Most & Least Exciting Games

The season’s games ranked by excitement rating (0–100) — a blend of closeness, upset, team quality, and scoring. An asterisk (*) after the date indicates a playoff game.

# Date Excitement Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1965-09-26 64.0 @ KR Reykjavik 3 856 56.23% Keflavik IF 3 832 26.82% 16.95%
2 1965-06-04 59.1 @ Valur Reykjavik 2 799 48.08% KR Reykjavik 2 839 34.82% 17.10%
3 1965-06-07 59.1 @ IBA Akureyri 2 740 41.07% IA Akranes 2 830 41.84% 17.08%
4 1965-05-20 55.2 Fram Reykjavik 3 768 21.77% @ IA Akranes 2 840 61.49% 16.73%
5 1965-06-01 53.5 @ Keflavik IF 1 835 52.78% KR Reykjavik 1 839 30.17% 17.04%
6 1965-06-21 53.5 @ Fram Reykjavik 1 763 45.84% Keflavik IF 1 820 37.05% 17.11%
7 1965-06-14 53.4 IA Akranes 3 830 27.96% @ KR Reykjavik 2 844 55.05% 16.99%
8 1965-09-18 48.6 Keflavik IF 2 826 24.96% @ IA Akranes 1 866 58.15% 16.89%
9 1965-08-15 48.2 @ Keflavik IF 4 832 57.47% Valur Reykjavik 3 798 25.61% 16.91%
10 1965-08-15 47.9 IBA Akureyri 2 722 27.04% @ Fram Reykjavik 1 744 56.00% 16.96%
11 1965-06-13 45.2 IBA Akureyri 1 740 20.30% @ Keflavik IF 0 827 63.07% 16.64%
12 1965-06-20 44.8 @ IA Akranes 3 836 56.52% Valur Reykjavik 2 809 26.54% 16.95%
13 1965-06-08 44.4 KR Reykjavik 2 840 38.80% @ Fram Reykjavik 1 771 44.10% 17.10%
14 1965-08-12 44.1 IA Akranes 5 843 34.06% @ Valur Reykjavik 2 809 48.85% 17.09%
15 1965-10-03 * 43.8 @ KR Reykjavik 2 855 40.71% IA Akranes 1 860 42.18% 17.11%
16 1965-09-22 42.3 @ Fram Reykjavik 2 738 45.74% Valur Reykjavik 1 795 37.15% 17.11%
17 1965-05-23 41.4 @ IBA Akureyri 2 740 48.93% Fram Reykjavik 1 774 33.98% 17.09%
18 1965-06-21 41.4 Valur Reykjavik 3 806 38.53% @ IBA Akureyri 1 739 44.36% 17.11%
19 1965-06-20 40.3 KR Reykjavik 3 839 42.11% @ IBA Akureyri 1 747 40.81% 17.08%
20 1965-05-23 40.1 @ Keflavik IF 2 831 53.03% IA Akranes 1 834 29.94% 17.04%
21 1965-05-30 40.1 @ Valur Reykjavik 4 795 59.31% IBA Akureyri 2 744 23.85% 16.84%
22 1965-07-19 38.9 IA Akranes 1 838 41.50% @ Fram Reykjavik 0 750 41.41% 17.09%
23 1965-06-13 38.6 @ Valur Reykjavik 2 806 58.15% Fram Reykjavik 1 766 24.96% 16.89%
24 1965-08-22 35.8 @ IBA Akureyri 2 727 38.63% Keflavik IF 0 835 44.32% 17.05%
25 1965-08-21 35.0 @ IA Akranes 4 854 52.03% KR Reykjavik 1 864 30.91% 17.05%
# Date Excitement Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1965-07-18 25.6 @ KR Reykjavik 5 852 66.32% IBA Akureyri 0 731 17.28% 16.40%
2 1965-08-28 27.4 @ IA Akranes 2 862 66.71% IBA Akureyri 0 737 16.93% 16.36%
3 1965-07-08 27.5 @ Keflavik IF 5 820 59.99% Fram Reykjavik 0 763 23.20% 16.81%
4 1965-07-12 30.2 @ KR Reykjavik 2 846 57.18% Valur Reykjavik 0 815 25.90% 16.92%
5 1965-07-30 31.6 @ KR Reykjavik 1 862 65.86% Fram Reykjavik 0 746 17.71% 16.44%
6 1965-06-10 32.7 @ Valur Reykjavik 2 799 48.78% Keflavik IF 0 834 34.13% 17.09%
7 1965-08-21 35.0 @ IA Akranes 4 854 52.03% KR Reykjavik 1 864 30.91% 17.05%
8 1965-08-22 35.8 @ IBA Akureyri 2 727 38.63% Keflavik IF 0 835 44.32% 17.05%
9 1965-06-13 38.6 @ Valur Reykjavik 2 806 58.15% Fram Reykjavik 1 766 24.96% 16.89%
10 1965-07-19 38.9 IA Akranes 1 838 41.50% @ Fram Reykjavik 0 750 41.41% 17.09%
11 1965-05-23 40.1 @ Keflavik IF 2 831 53.03% IA Akranes 1 834 29.94% 17.04%
12 1965-05-30 40.1 @ Valur Reykjavik 4 795 59.31% IBA Akureyri 2 744 23.85% 16.84%
13 1965-06-20 40.3 KR Reykjavik 3 839 42.11% @ IBA Akureyri 1 747 40.81% 17.08%
14 1965-05-23 41.4 @ IBA Akureyri 2 740 48.93% Fram Reykjavik 1 774 33.98% 17.09%
15 1965-06-21 41.4 Valur Reykjavik 3 806 38.53% @ IBA Akureyri 1 739 44.36% 17.11%
16 1965-09-22 42.3 @ Fram Reykjavik 2 738 45.74% Valur Reykjavik 1 795 37.15% 17.11%
17 1965-10-03 * 43.8 @ KR Reykjavik 2 855 40.71% IA Akranes 1 860 42.18% 17.11%
18 1965-08-12 44.1 IA Akranes 5 843 34.06% @ Valur Reykjavik 2 809 48.85% 17.09%
19 1965-06-08 44.4 KR Reykjavik 2 840 38.80% @ Fram Reykjavik 1 771 44.10% 17.10%
20 1965-06-20 44.8 @ IA Akranes 3 836 56.52% Valur Reykjavik 2 809 26.54% 16.95%
21 1965-06-13 45.2 IBA Akureyri 1 740 20.30% @ Keflavik IF 0 827 63.07% 16.64%
22 1965-08-15 47.9 IBA Akureyri 2 722 27.04% @ Fram Reykjavik 1 744 56.00% 16.96%
23 1965-08-15 48.2 @ Keflavik IF 4 832 57.47% Valur Reykjavik 3 798 25.61% 16.91%
24 1965-09-18 48.6 Keflavik IF 2 826 24.96% @ IA Akranes 1 866 58.15% 16.89%
25 1965-06-14 53.4 IA Akranes 3 830 27.96% @ KR Reykjavik 2 844 55.05% 16.99%