1964 Úrvalsdeild Season

30 games

Final

Champion

Keflavik IF

15 points · 1st Title

Relegated

Throttur Reykjavik

via playoff

Biggest Overachiever

Keflavik IF

4.12 points above expected

15 points · 10.88 expected points

Biggest Disappointment

Valur Reykjavik

1.74 points below expected

8 points · 9.74 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 Keflavik IF Champion 10 6 3 1 15 25 13 +12 10.88 +4.12
2 IA Akranes 10 6 0 4 12 27 21 +6 11.88 +0.12
3 KR Reykjavik 10 4 3 3 11 16 15 +1 12.14 -1.14
4 Valur Reykjavik 10 3 2 5 8 19 24 -5 9.74 -1.74
5 Fram Reykjavik 10 2 3 5 7 16 20 -4 8.03 -1.03
6 Throttur Reykjavik Relegated 10 2 3 5 7 14 24 -10 7.33 -0.33

Form

Each team's 5-game rolling points-per-game across the season. Hot streaks push above the dashed 1.5 PPG reference line; cold spells drop below. Each team gets a distinct color; the legend below the plot lets you read off which line is which. (First 4 games of each team have no rolling window, so the lines start at game 5.)

League Race

Cumulative points across the season for each team. Highlighted teams are drawn in color (top finishers for the Title Race, bottom finishers for the Relegation Race); the rest of the league appears in light gray as context. Switch views with the buttons below.

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
KR Reykjavik 936 11 12.14 -1.14 40.0% 3 8 10 12 14 16 20
IA Akranes 935 12 11.88 +0.12 58.4% 1 8 10 12 14 16 20
Keflavik IF 920 15 10.88 +4.12 96.4% 2 7 9 11 13 15 19
Valur Reykjavik 854 8 9.74 -1.74 32.5% 0 5 8 10 12 14 19
Fram Reykjavik 804 7 8.03 -1.03 42.0% 0 4 6 8 10 12 18
Throttur Reykjavik 766 7 7.33 -0.33 53.5% 0 3 6 7 9 12 18

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA KR KI TR VR
Fram Reykjavik
1-0-1
1.77
0-1-1
1.75
0-1-1
2.06
1-0-1
2.97
0-1-1
2.35
IA Akranes
1-0-1
3.77
2-0-0
2.58
0-0-2
3.07
2-0-0
3.86
1-0-1
3.33
KR Reykjavik
1-1-0
3.79
0-0-2
2.93
1-1-0
3.01
1-1-0
3.98
1-0-1
3.37
Keflavik IF
1-1-0
3.47
2-0-0
2.44
0-1-1
2.51
1-1-0
3.69
2-0-0
3.03
Throttur Reykjavik
1-0-1
2.54
0-0-2
1.69
0-1-1
1.57
0-1-1
1.85
1-1-0
2.11
Valur Reykjavik
1-1-0
3.17
1-0-1
2.18
1-0-1
2.15
0-0-2
2.48
0-1-1
3.41

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

Slope
Scored 0.61 +4.7
Allowed 0.61 -5.5
Differential 0.93 +3.9

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
013.33%5.00%1.67%1.67%21.67%
15.00%3.33%5.00%6.67%5.00%1.67%26.67%
21.67%5.00%6.67%3.33%3.33%1.67%21.67%
36.67%3.33%1.67%11.67%
41.67%5.00%3.33%10.00%
5+1.67%1.67%1.67%3.33%8.33%
Total21.67%26.67%21.67%11.67%10.00%8.33%100%

Summary Statistics

Scored Allowed Difference
Mean 1.95 1.95 +0.00
SD 1.76 1.76 2.16
CV 0.90 0.90
Max 7 7 +5
Min 0 0 -5

Games Played: 30

↓ Scored | Allowed →012345+Total
030.00%10.00%40.00%
110.00%10.00%20.00%
210.00%10.00%
310.00%10.00%
410.00%10.00%
5+10.00%10.00%
Total40.00%20.00%10.00%10.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.60 2.00 -0.40
SD 1.84 2.58 1.78
CV 1.15 1.29
Max 5 7 +3
Min 0 0 -4

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
120.00%10.00%30.00%
2
320.00%10.00%30.00%
410.00%10.00%20.00%
5+10.00%10.00%
Total30.00%40.00%20.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.70 2.10 +0.60
SD 2.06 0.99 2.67
CV 0.76 0.47
Max 7 4 +5
Min 0 1 -3

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%20.00%
110.00%10.00%10.00%30.00%
210.00%10.00%10.00%30.00%
310.00%10.00%
410.00%10.00%
5+
Total30.00%30.00%20.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.60 1.50 +0.10
SD 1.26 1.51 1.91
CV 0.79 1.01
Max 4 4 +4
Min 0 0 -3

Games Played: 10

↓ Scored | Allowed →012345+Total
020.00%20.00%
110.00%10.00%
210.00%10.00%10.00%30.00%
310.00%10.00%
410.00%10.00%
5+10.00%10.00%20.00%
Total30.00%50.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.50 1.30 +1.20
SD 2.01 1.57 1.55
CV 0.81 1.21
Max 6 5 +4
Min 0 0 -1

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%10.00%30.00%
110.00%10.00%20.00%
210.00%20.00%10.00%40.00%
3
410.00%10.00%
5+
Total10.00%20.00%40.00%10.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.40 2.40 -1.00
SD 1.26 1.96 2.16
CV 0.90 0.81
Max 4 7 +2
Min 0 0 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
110.00%10.00%10.00%10.00%10.00%50.00%
210.00%10.00%20.00%
310.00%10.00%
4
5+10.00%10.00%
Total20.00%10.00%20.00%20.00%20.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.90 2.40 -0.50
SD 1.97 1.71 2.42
CV 1.04 0.71
Max 7 5 +4
Min 0 0 -4

Games Played: 10

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 Keflavik IF 15 10.88 +4.12
2 IA Akranes 12 11.88 +0.12
3 Throttur Reykjavik 7 7.33 -0.33
4 Fram Reykjavik 7 8.03 -1.03
5 KR Reykjavik 11 12.14 -1.14

Biggest Disappointments

# Team Actual Sim vsSim
1 Valur Reykjavik 8 9.74 -1.74
2 KR Reykjavik 11 12.14 -1.14
3 Fram Reykjavik 7 8.03 -1.03
4 Throttur Reykjavik 7 7.33 -0.33
5 IA Akranes 12 11.88 +0.12

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts W or D consecutively; Winless counts L or D consecutively.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 Keflavik IF 3 May 20 – Jun 14 1 in 14
2 KR Reykjavik 2 May 20 – Jun 10 1 in 4
3 IA Akranes 2 May 20 – May 28 1 in 3
4 Throttur Reykjavik 1 May 27 – May 27 1 in 3
5 Fram Reykjavik 1 Jun 19 – Jun 19 51%

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 IA Akranes 2 Jul 12 – Aug 30 1 in 33
2 Valur Reykjavik 2 May 20 – May 27 1 in 7
3 Fram Reykjavik 3 May 20 – May 31 1 in 7
4 Throttur Reykjavik 2 Jun 10 – Jun 19 1 in 3
5 KR Reykjavik 1 Jun 14 – Jun 14 1 in 2

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 Fram Reykjavik 4 Jul 2 – Aug 27 1 in 13
2 Keflavik IF 5 May 20 – Jul 2 1 in 6
3 Valur Reykjavik 3 Jul 6 – Jul 29 1 in 5
4 KR Reykjavik 4 Jul 15 – Sep 20 1 in 5
5 Throttur Reykjavik 2 Sep 6 – Sep 12 1 in 3

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 KR Reykjavik 4 Aug 27 – Sep 27 1 in 11
2 IA Akranes 2 Jul 12 – Aug 30 1 in 6
3 Keflavik IF 3 Jun 23 – Jul 15 1 in 6
4 Throttur Reykjavik 7 Jun 10 – Sep 6 1 in 6
5 Valur Reykjavik 3 Jul 13 – Sep 5 1 in 5

Finish Position Heatmap

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
Keflavik IF22.15%23.11%22.40%16.53%10.73%5.08%
IA Akranes32.66%25.81%19.43%12.66%6.90%2.54%
KR Reykjavik32.39%26.66%19.95%12.40%6.04%2.56%
Valur Reykjavik8.64%14.34%18.92%24.48%20.43%13.19%
Fram Reykjavik2.73%6.49%10.91%19.78%30.45%29.64%
Throttur Reykjavik1.43%3.59%8.39%14.15%25.45%46.99%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Points Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 5% * Slight Edge: 5% to 15% * Clear Edge: 15% to 25% * Strong Edge: 25% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+16.67%
Clear Edge
46.67%23.33%30.00%
Elo Value
Home Edge
176 Elo
0.006 goals per Elo point
058.45500
Scoring Tilt
Expected
+0.30 goals
Neutral
-2+0.33+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 4 * Open: 4 to 6 * Wide Open: 6 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.15 * Tight Race: 0.15 to 0.4 * Comfortable: 0.4 to 0.75 * Runaway: 0.75 and up.
Title-Race Openness
3.7
Top-Heavy
1246
Champion Preseason Odds
22%
Keflavik IF, 3rd of 6
LongshotFavorite
Title Margin
Expected
0.30/gm
Tight Race
00.190.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 2.06 * Some Luck: 2.06 to 3.09 * Lucky: 3.09 to 4.12 * Wild Swing: 4.12 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 0.91 * Close: 0.91 to 1.37 * Off: 1.37 to 1.83 * Way Off: 1.83 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.53 * A Surprise: 0.53 to 0.85 * Several Surprises: 0.85 to 1.17 * Many Surprises: 1.17 and up.
Luck Spread
Expected
1.94 points
As Expected
02.576
Average Finish Error
Expected
0.67
Pinpoint
01.142.5
Biggest Overachiever
Expected
96.40%
Keflavik IF
5091.67%100
Biggest Underachiever
Expected
32.48%
Valur Reykjavik
08.33%50
Season Outliers
Expected
1 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
0 of 1
As Expected
00.51

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.12 * Even: 0.12 to 0.18 * Top-Heavy: 0.18 to 0.26 * Lopsided: 0.26 and up.
Noll-Scully
How much more spread out the table was than a league where every match is a coin flip. The gold line at 1 is that coin-flip baseline. Above it, real talent gaps stretched the table; below it, the league was tighter than luck alone would produce.
Coin-Flip Parity: under 1 * Moderate Separation: 1 to 1.6 * Strong Separation: 1.6 to 2.2 * Wide Separation: 2.2 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 60% * Slight Edge: 60% to 70% * Clear Edge: 70% to 80% * Wide Edge: 80% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 70% * Clear Edge: 70% to 82% * Strong Edge: 82% to 92% * Dominant: 92% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 30% * Some Drama: 30% to 40% * Frequent: 40% to 50% * Very Frequent: 50% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 8% * Occasional: 8% to 14% * Frequent: 14% to 22% * Very Frequent: 22% and up.
Gini Index
0.16
Even
00.120.180.260.5
Noll-Scully
Coin-flip
1.02
Moderate Separation
01.003
Interquartile Edge
66%
Slight Edge
50%60%70%80%100%
Best vs. Worst
Baseline
73%
Clear Edge
50%76%100%
Close Games
Expected
53%
Very Frequent
0%51%100%
Blowouts
Expected
23%
Very Frequent
0%25%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.1 * Slight Separation: 0.1 to 0.18 * Notable Separation: 0.18 to 0.28 * Lopsided: 0.28 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.3 * Some Carryover: 0.3 to 0.6 * Strong Carryover: 0.6 to 0.85 * Near-Lock: 0.85 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 25% * As Expected: 25% to 33% * Upset-Prone: 33% to 42% * Very Upset-Prone: 42% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 15% * As Expected: 15% to 25% * Shaky Favorites: 25% to 35% * Very Shaky: 35% and up.
Brier Score
Expected
0.61
Predictable
00.602
Matchup Imbalance
0.34
Lopsided
00.10.180.280.5
Strangeness
Expected
0.55
Very Predictable
01.002
Repeatability
0.75
Strong Carryover
00.30.60.851
Upset Rate
Expected
23%
Chalky
0%25%50%
Clear Favorite Upset Rate
Expected
25%
Shaky Favorites
0%21%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.29 * Near Noise Ceiling: 0.29 to 0.43 * Above Noise: 0.43 to 0.57 * Well Above Noise: 0.57 and up.
Probability calibration
0.87
Excellent
0.010.050.10.51
Calibration slope
Ideal
1.04
Calibrated
0.51.001.5
Calibration error (ECE)
Noise ceiling
0.160
Well Within Noise
00.2860.8

Next-Season Status

Across 100,000 regular-season simulations, the probability of each team's next-season status. Columns appear in best-to-worst outcome order: promotion-positive on the left, relegation-positive on the right. Cells with darker shading indicate higher likelihood.

Team Same level Direct relegation
IA Akranes 97.46% 2.54%
KR Reykjavik 97.44% 2.56%
Keflavik IF 94.92% 5.08%
Valur Reykjavik 86.81% 13.19%
Fram Reykjavik 70.36% 29.64%
Throttur Reykjavik 53.01% 46.99%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Points
1964-05-20 Throttur Reykjavik W 3-1 935 780 65.5% 21.6% 12.9% +2.8 2
1964-05-20 @ IA Akranes L 1-3 780 935 12.9% 21.6% 65.5% -2.8 0
1964-05-20 Fram Reykjavik W 6-5 883 801 58.5% 23.4% 18.1% +2.0 2
1964-05-20 @ Keflavik IF L 5-6 801 883 18.1% 23.4% 58.5% -2.0 0
1964-05-20 KR Reykjavik L 1-2 869 947 39.1% 24.7% 36.2% -4.2 0
1964-05-20 @ Valur Reykjavik W 2-1 947 869 36.2% 24.7% 39.1% +4.2 2
1964-05-27 Valur Reykjavik W 4-2 777 865 37.6% 24.7% 37.7% +6.3 2
1964-05-27 @ Throttur Reykjavik L 2-4 865 777 37.7% 24.7% 37.6% -6.3 0
1964-05-28 IA Akranes L 2-3 799 938 30.8% 24.3% 44.9% -3.3 0
1964-05-28 @ Fram Reykjavik W 3-2 938 799 44.9% 24.3% 30.8% +3.3 4
1964-05-31 IA Akranes W 2-0 885 942 42.0% 24.8% 33.3% +7.4 4
1964-05-31 @ Keflavik IF L 0-2 942 885 33.3% 24.8% 42.0% -7.4 4
1964-05-31 Fram Reykjavik W 7-3 858 796 56.5% 23.7% 19.8% +5.9 2
1964-05-31 @ Valur Reykjavik L 3-7 796 858 19.8% 23.7% 56.5% -5.9 0
1964-06-10 Throttur Reykjavik W 4-0 951 783 66.5% 21.3% 12.2% +5.7 4
1964-06-10 @ KR Reykjavik L 0-4 783 951 12.2% 21.3% 66.5% -5.8 2
1964-06-14 KR Reykjavik W 4-2 934 957 46.5% 24.6% 28.8% +5.1 6
1964-06-14 @ IA Akranes L 2-4 957 934 28.8% 24.6% 46.5% -5.1 4
1964-06-14 Keflavik IF L 1-4 864 892 45.8% 24.7% 29.5% -11.6 2
1964-06-14 @ Valur Reykjavik W 4-1 892 864 29.5% 24.7% 45.8% +11.6 6
1964-06-19 Throttur Reykjavik W 1-0 790 777 50.9% 24.4% 24.7% +3.1 2
1964-06-19 @ Fram Reykjavik L 0-1 777 790 24.7% 24.4% 50.9% -3.1 2
1964-06-21 IA Akranes W 3-1 853 939 37.8% 24.7% 37.5% +7.0 4
1964-06-21 @ Valur Reykjavik L 1-3 939 853 37.5% 24.7% 37.8% -7.0 6
1964-06-22 Fram Reykjavik W 1-0 952 793 65.7% 21.6% 12.8% +1.7 6
1964-06-22 @ KR Reykjavik L 0-1 793 952 12.8% 21.6% 65.7% -1.7 2
1964-06-23 Throttur Reykjavik D 0-0 904 774 63.2% 22.3% 14.5% -1.4 7
1964-06-23 @ Keflavik IF D 0-0 774 904 14.5% 22.3% 63.2% +1.4 3
1964-06-28 Valur Reykjavik W 3-1 932 860 57.6% 23.5% 18.9% +4.0 8
1964-06-28 @ IA Akranes L 1-3 860 932 18.9% 23.5% 57.6% -4.0 4
1964-07-02 Keflavik IF D 0-0 792 903 34.4% 24.5% 41.0% +0.2 3
1964-07-02 @ Fram Reykjavik D 0-0 903 792 41.0% 24.5% 34.4% -0.2 8
1964-07-05 IA Akranes L 2-7 776 936 28.2% 24.0% 47.8% -10.4 3
1964-07-05 @ Throttur Reykjavik W 7-2 936 776 47.8% 24.0% 28.2% +10.4 10
1964-07-06 Valur Reykjavik L 0-1 953 856 60.1% 23.0% 16.9% -6.4 6
1964-07-06 @ KR Reykjavik W 1-0 856 953 16.9% 23.0% 60.1% +6.4 6
1964-07-12 Fram Reykjavik L 1-4 947 792 65.4% 21.6% 13.0% -15.9 10
1964-07-12 @ IA Akranes W 4-1 792 947 13.0% 21.6% 65.4% +15.9 5
1964-07-13 Throttur Reykjavik D 2-2 862 765 60.1% 23.0% 16.9% -0.8 7
1964-07-13 @ Valur Reykjavik D 2-2 765 862 16.9% 23.0% 60.1% +0.8 4
1964-07-15 Keflavik IF W 3-2 947 902 54.6% 24.0% 21.4% +2.5 8
1964-07-15 @ KR Reykjavik L 2-3 902 947 21.4% 24.0% 54.6% -2.4 8
1964-07-29 Valur Reykjavik D 0-0 808 861 42.4% 24.8% 32.9% -0.2 6
1964-07-29 @ Fram Reykjavik D 0-0 861 808 32.9% 24.8% 42.4% +0.2 8
1964-07-30 Keflavik IF L 1-2 766 900 31.4% 24.3% 44.2% -3.5 4
1964-07-30 @ Throttur Reykjavik W 2-1 900 766 44.2% 24.3% 31.4% +3.5 10
1964-08-27 KR Reykjavik D 0-0 808 949 30.4% 24.2% 45.3% +0.4 7
1964-08-27 @ Fram Reykjavik D 0-0 949 808 45.3% 24.2% 30.4% -0.4 9
1964-08-30 Keflavik IF L 1-3 931 903 52.6% 24.2% 23.2% -9.3 10
1964-08-30 @ IA Akranes W 3-1 903 931 23.2% 24.2% 52.6% +9.3 12
1964-09-05 Valur Reykjavik W 5-1 913 862 55.3% 23.9% 20.8% +8.0 14
1964-09-05 @ Keflavik IF L 1-5 862 913 20.8% 23.9% 55.3% -8.0 8
1964-09-06 KR Reykjavik D 2-2 762 949 25.3% 23.6% 51.1% +0.5 5
1964-09-06 @ Throttur Reykjavik D 2-2 949 762 51.1% 23.6% 25.3% -0.5 10
1964-09-12 Fram Reykjavik W 2-1 763 808 43.6% 24.7% 31.7% +3.5 7
1964-09-12 @ Throttur Reykjavik L 1-2 808 763 31.7% 24.7% 43.6% -3.5 7
1964-09-20 KR Reykjavik D 1-1 921 948 45.8% 24.7% 29.5% -0.4 15
1964-09-20 @ Keflavik IF D 1-1 948 921 29.5% 24.7% 45.8% +0.4 11
1964-09-27 IA Akranes L 1-4 949 921 52.6% 24.2% 23.2% -13.1 11
1964-09-27 @ KR Reykjavik W 4-1 921 949 23.2% 24.2% 52.6% +13.1 12

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1964-07-12 12.96% Fram Reykjavik 792 4 @ IA Akranes 947 1
2 1964-07-06 16.85% Valur Reykjavik 856 1 @ KR Reykjavik 953 0
3 1964-09-27 23.16% IA Akranes 921 4 @ KR Reykjavik 949 1
4 1964-08-30 23.17% Keflavik IF 903 3 @ IA Akranes 931 1
5 1964-06-14 29.51% Keflavik IF 892 4 @ Valur Reykjavik 864 1
6 1964-05-20 36.23% KR Reykjavik 947 2 @ Valur Reykjavik 869 1
7 1964-05-27 37.61% @ Throttur Reykjavik 777 4 Valur Reykjavik 865 2

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1964-07-12 15.92 Fram Reykjavik 4 792 12.96% @ IA Akranes 1 947 65.39% 21.65%
2 1964-09-27 13.10 IA Akranes 4 921 23.16% @ KR Reykjavik 1 949 52.63% 24.21%
3 1964-06-14 11.62 Keflavik IF 4 892 29.51% @ Valur Reykjavik 1 864 45.81% 24.68%
4 1964-07-05 10.42 IA Akranes 7 936 47.84% @ Throttur Reykjavik 2 776 28.17% 23.99%
5 1964-08-30 9.26 Keflavik IF 3 903 23.17% @ IA Akranes 1 931 52.62% 24.21%
6 1964-09-05 7.96 @ Keflavik IF 5 913 55.32% Valur Reykjavik 1 862 20.80% 23.88%
7 1964-05-31 7.38 @ Keflavik IF 2 885 42.00% IA Akranes 0 942 33.26% 24.75%
8 1964-06-21 7.00 @ Valur Reykjavik 3 853 37.83% IA Akranes 1 939 37.48% 24.69%
9 1964-07-06 6.40 Valur Reykjavik 1 856 16.85% @ KR Reykjavik 0 953 60.13% 23.02%
10 1964-05-27 6.28 @ Throttur Reykjavik 4 777 37.61% Valur Reykjavik 2 865 37.70% 24.68%
11 1964-05-31 5.89 @ Valur Reykjavik 7 858 56.53% Fram Reykjavik 3 796 19.77% 23.69%
12 1964-06-10 5.75 @ KR Reykjavik 4 951 66.49% Throttur Reykjavik 0 783 12.21% 21.30%
13 1964-06-14 5.11 @ IA Akranes 4 934 46.52% KR Reykjavik 2 957 28.83% 24.65%
14 1964-05-20 4.17 KR Reykjavik 2 947 36.23% @ Valur Reykjavik 1 869 39.05% 24.72%
15 1964-06-28 4.00 @ IA Akranes 3 932 57.60% Valur Reykjavik 1 860 18.88% 23.51%
16 1964-09-12 3.55 @ Throttur Reykjavik 2 763 43.57% Fram Reykjavik 1 808 31.70% 24.73%
17 1964-07-30 3.51 Keflavik IF 2 900 44.24% @ Throttur Reykjavik 1 766 31.43% 24.33%
18 1964-05-28 3.29 IA Akranes 3 938 44.91% @ Fram Reykjavik 2 799 30.82% 24.27%
19 1964-06-19 3.09 @ Fram Reykjavik 1 790 50.93% Throttur Reykjavik 0 777 24.69% 24.37%
20 1964-05-20 2.77 @ IA Akranes 3 935 65.48% Throttur Reykjavik 1 780 12.90% 21.62%
21 1964-07-15 2.45 @ KR Reykjavik 3 947 54.57% Keflavik IF 2 902 21.45% 23.98%
22 1964-05-20 2.01 @ Keflavik IF 6 883 58.53% Fram Reykjavik 5 801 18.12% 23.35%
23 1964-06-22 1.68 @ KR Reykjavik 1 952 65.68% Fram Reykjavik 0 793 12.76% 21.56%
24 1964-06-23 1.38 @ Keflavik IF 0 904 63.18% Throttur Reykjavik 0 774 14.53% 22.29%
25 1964-07-13 0.80 @ Valur Reykjavik 2 862 60.08% Throttur Reykjavik 2 765 16.88% 23.03%