1968 Úrvalsdeild Season

30 games

Final

Champion

KR Reykjavik

15 points · 6th Title

Last Title: 1965.0

Relegated

No relegation

Biggest Overachiever

KR Reykjavik

5.06 points above expected

15 points · 9.94 expected points

Biggest Disappointment

Keflavik IF

3.39 points below expected

4 points · 7.39 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 KR Reykjavik Champion 10 6 3 1 15 27 16 +11 9.94 +5.06
2 Fram Reykjavik 10 4 4 2 12 17 15 +2 10.01 +1.99
3 Valur Reykjavik 10 3 4 3 10 18 15 +3 10.65 -0.65
4 IBA Akureyri 10 3 4 3 10 17 14 +3 11.84 -1.84
5 IBV Vestmannaeyjar 10 4 1 5 9 16 21 -5 10.17 -1.17
6 Keflavik IF 10 0 4 6 4 5 19 -14 7.39 -3.39

Form

Each team's 5-game rolling points-per-game across the season. Hot streaks push above the dashed 1.5 PPG reference line; cold spells drop below. Each team gets a distinct color; the legend below the plot lets you read off which line is which. (First 4 games of each team have no rolling window, so the lines start at game 5.)

League Race

Cumulative points across the season for each team. Highlighted teams are drawn in color (top finishers for the Title Race, bottom finishers for the Relegation Race); the rest of the league appears in light gray as context. Switch views with the buttons below.

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
KR Reykjavik 1175 15 9.94 +5.06 99.0% 2 6 8 10 12 14 19
Valur Reykjavik 1164 10 10.65 -0.65 47.2% 2 7 9 11 12 15 19
IBA Akureyri 1163 10 11.84 -1.84 29.1% 3 8 10 12 14 16 19
Fram Reykjavik 1123 12 10.01 +1.99 85.0% 1 6 8 10 12 14 18
IBV Vestmannaeyjar 1115 9 10.17 -1.17 39.1% 1 6 9 10 12 14 18
Keflavik IF 978 4 7.39 -3.39 11.3% 0 4 6 7 9 11 17

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA IV KR KI VR
Fram Reykjavik
1-1-0
2.11
1-1-0
2.50
0-1-1
2.70
1-1-0
3.58
1-0-1
2.39
IBA Akureyri
0-1-1
3.20
1-0-1
3.09
1-0-1
3.18
1-1-0
3.48
0-2-0
3.07
IBV Vestmannaeyjar
0-1-1
2.81
1-0-1
2.21
0-0-2
2.61
2-0-0
3.31
1-0-1
2.56
KR Reykjavik
1-1-0
2.60
1-0-1
2.13
2-0-0
2.69
1-1-0
3.43
1-1-0
2.34
Keflavik IF
0-1-1
1.74
0-1-1
1.87
0-0-2
2.00
0-1-1
1.88
0-1-1
1.94
Valur Reykjavik
1-0-1
2.90
0-2-0
2.23
1-0-1
2.75
0-1-1
2.98
1-1-0
3.39

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

Slope
Scored 0.93 +5.0
Allowed 0.25 -6.7
Differential 0.91 +4.1

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
06.67%3.33%3.33%6.67%1.67%21.67%
13.33%13.33%5.00%3.33%1.67%26.67%
23.33%5.00%13.33%1.67%5.00%28.33%
36.67%3.33%1.67%1.67%13.33%
41.67%5.00%1.67%8.33%
5+1.67%1.67%
Total21.67%26.67%28.33%13.33%8.33%1.67%100%

Summary Statistics

Scored Allowed Difference
Mean 1.67 1.67 +0.00
SD 1.34 1.34 1.98
CV 0.80 0.80
Max 6 6 +6
Min 0 0 -6

Games Played: 30

↓ Scored | Allowed →012345+Total
010.00%10.00%
120.00%10.00%30.00%
210.00%20.00%10.00%10.00%50.00%
3
410.00%10.00%
5+
Total20.00%40.00%20.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.70 1.50 +0.20
SD 1.06 1.27 1.40
CV 0.62 0.85
Max 4 4 +2
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
0
110.00%30.00%10.00%50.00%
210.00%10.00%10.00%30.00%
320.00%20.00%
4
5+
Total30.00%30.00%20.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.70 1.40 +0.30
SD 0.82 1.35 1.64
CV 0.48 0.96
Max 3 4 +3
Min 1 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%20.00%30.00%
110.00%10.00%20.00%
210.00%10.00%20.00%
310.00%10.00%20.00%
410.00%10.00%
5+
Total30.00%10.00%10.00%20.00%30.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.60 2.10 -0.50
SD 1.43 1.73 2.17
CV 0.89 0.82
Max 4 4 +2
Min 0 0 -3

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
1
210.00%30.00%40.00%
310.00%10.00%10.00%30.00%
410.00%10.00%
5+10.00%10.00%
Total20.00%20.00%40.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.70 1.60 +1.10
SD 1.57 1.07 2.33
CV 0.58 0.67
Max 6 3 +6
Min 0 0 -3

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%20.00%10.00%10.00%10.00%60.00%
120.00%10.00%30.00%
210.00%10.00%
3
4
5+
Total10.00%40.00%30.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 0.50 1.90 -1.40
SD 0.71 1.66 1.90
CV 1.41 0.88
Max 2 6 +0
Min 0 0 -6

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%20.00%
110.00%10.00%10.00%30.00%
220.00%20.00%
310.00%10.00%
410.00%10.00%20.00%
5+
Total20.00%20.00%50.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.80 1.50 +0.30
SD 1.48 0.97 1.83
CV 0.82 0.65
Max 4 3 +3
Min 0 0 -2

Games Played: 10

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 KR Reykjavik 15 9.94 +5.06
2 Fram Reykjavik 12 10.01 +1.99
3 Valur Reykjavik 10 10.65 -0.65
4 IBV Vestmannaeyjar 9 10.17 -1.17
5 IBA Akureyri 10 11.84 -1.84

Biggest Disappointments

# Team Actual Sim vsSim
1 Keflavik IF 4 7.39 -3.39
2 IBA Akureyri 10 11.84 -1.84
3 IBV Vestmannaeyjar 9 10.17 -1.17
4 Valur Reykjavik 10 10.65 -0.65
5 Fram Reykjavik 12 10.01 +1.99

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts W or D consecutively; Winless counts L or D consecutively.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 KR Reykjavik 6 Jun 25 – Aug 19 1 in 829
2 IBA Akureyri 2 May 25 – Jun 9 1 in 9
3 IBV Vestmannaeyjar 2 Aug 18 – Aug 24 1 in 9
4 Fram Reykjavik 1 Jun 13 – Jun 13 1 in 7
5 Valur Reykjavik 1 Jun 10 – Jun 10 1 in 3

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 IBV Vestmannaeyjar 4 Jun 13 – Jul 14 1 in 172
2 IBA Akureyri 3 Aug 11 – Aug 24 1 in 116
3 Keflavik IF 3 May 25 – Jun 25 1 in 23
4 KR Reykjavik 1 Jun 9 – Jun 9 1 in 3
5 Fram Reykjavik 1 Jul 15 – Jul 15 1 in 2

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 KR Reykjavik 8 Jun 13 – Aug 25 1 in 25
2 IBA Akureyri 7 May 25 – Jul 28 1 in 8
3 Fram Reykjavik 5 Jun 4 – Jul 6 1 in 7
4 Keflavik IF 2 Jul 6 – Jul 14 1 in 5
5 IBV Vestmannaeyjar 3 Aug 14 – Aug 24 1 in 4

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 IBA Akureyri 6 Jul 7 – Aug 24 1 in 42
2 Keflavik IF 10 May 25 – Aug 25 1 in 10
3 IBV Vestmannaeyjar 4 Jun 13 – Jul 14 1 in 6
4 Valur Reykjavik 3 Jun 13 – Jul 7 1 in 5
5 Fram Reykjavik 2 Jul 6 – Jul 15 1 in 2

Finish Position Heatmap

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
KR Reykjavik16.34%17.62%19.53%18.61%17.08%10.82%
Fram Reykjavik13.13%17.43%19.28%19.89%18.99%11.28%
Valur Reykjavik20.38%20.53%19.34%17.70%14.81%7.24%
IBA Akureyri36.04%24.00%16.62%11.91%8.18%3.25%
IBV Vestmannaeyjar12.53%16.50%19.19%20.61%19.55%11.62%
Keflavik IF1.58%3.92%6.04%11.28%21.39%55.79%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Points Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 5% * Slight Edge: 5% to 15% * Clear Edge: 15% to 25% * Strong Edge: 25% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+13.33%
Slight Edge
40.00%33.33%26.67%
Elo Value
Home Edge: 46.60 Elo pts.
296 Elo
0.003 goals per Elo point
0800
Scoring Tilt
Expected
+0.40 goals
Neutral
-2+0.16+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 4 * Open: 4 to 6 * Wide Open: 6 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.15 * Tight Race: 0.15 to 0.4 * Comfortable: 0.4 to 0.75 * Runaway: 0.75 and up.
Title-Race Openness
4.3
Open
1246
Champion Preseason Odds
16%
KR Reykjavik, 3rd of 6
LongshotFavorite
Title Margin
Expected
0.30/gm
Tight Race
00.170.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 1.93 * Some Luck: 1.93 to 2.89 * Lucky: 2.89 to 3.86 * Wild Swing: 3.86 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 1.08 * Close: 1.08 to 1.63 * Off: 1.63 to 2.17 * Way Off: 2.17 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Luck Spread
Expected
2.78 points
Some Luck
02.416
Average Finish Error
Expected
2.00
Off
01.363
Biggest Overachiever
Expected
98.99%
KR Reykjavik
5091.67%100
Biggest Underachiever
Expected
11.26%
Keflavik IF
08.33%50
Season Outliers
Expected
1 of 6
Minimal Outliers
00.66

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.12 * Even: 0.12 to 0.18 * Top-Heavy: 0.18 to 0.26 * Lopsided: 0.26 and up.
Noll-Scully
How much more spread out the table was than a league where every match is a coin flip. The gold line at 1 is that coin-flip baseline. Above it, real talent gaps stretched the table; below it, the league was tighter than luck alone would produce.
Coin-Flip Parity: under 1 * Moderate Separation: 1 to 1.6 * Strong Separation: 1.6 to 2.2 * Wide Separation: 2.2 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 60% * Slight Edge: 60% to 70% * Clear Edge: 70% to 80% * Wide Edge: 80% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 70% * Clear Edge: 70% to 82% * Strong Edge: 82% to 92% * Dominant: 92% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 30% * Some Drama: 30% to 40% * Frequent: 40% to 50% * Very Frequent: 50% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 8% * Occasional: 8% to 14% * Frequent: 14% to 22% * Very Frequent: 22% and up.
Gini Index
0.18
Even
00.120.180.260.5
Noll-Scully
Coin-flip
1.15
Moderate Separation
01.003
Interquartile Edge
57%
Even
50%60%70%80%100%
Best vs. Worst
Baseline
76%
Clear Edge
50%76%100%
Close Games
Expected
57%
Very Frequent
0%55%100%
Blowouts
Expected
20%
Frequent
0%21%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.1 * Slight Separation: 0.1 to 0.18 * Notable Separation: 0.18 to 0.28 * Lopsided: 0.28 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.3 * Some Carryover: 0.3 to 0.6 * Strong Carryover: 0.6 to 0.85 * Near-Lock: 0.85 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 25% * As Expected: 25% to 33% * Upset-Prone: 33% to 42% * Very Upset-Prone: 42% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 15% * As Expected: 15% to 25% * Shaky Favorites: 25% to 35% * Very Shaky: 35% and up.
Brier Score
Expected
0.66
Coin-Flip
00.632
Matchup Imbalance
0.35
Lopsided
00.10.180.280.5
Strangeness
Expected
1.31
Wilder Than Modeled
01.002
Repeatability
-0.41
Weak Carryover
00.30.60.851
Upset Rate
Expected
23%
Chalky
0%21%50%
Clear Favorite Upset Rate
Expected
18%
As Expected
0%18%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.3 * Near Noise Ceiling: 0.3 to 0.45 * Above Noise: 0.45 to 0.61 * Well Above Noise: 0.61 and up.
Probability calibration
0.67
Excellent
0.010.050.10.51
Calibration slope
Ideal
0.97
Calibrated
0.51.001.5
Calibration error (ECE)
Noise ceiling
0.265
Well Within Noise
00.3030.8

Next-Season Status

Across 100,000 regular-season simulations, the probability of each team's next-season status. Columns appear in best-to-worst outcome order: promotion-positive on the left, relegation-positive on the right. Cells with darker shading indicate higher likelihood.

Team Same level Direct relegation
IBA Akureyri 96.75% 3.25%
Valur Reykjavik 92.76% 7.24%
KR Reykjavik 89.18% 10.82%
Fram Reykjavik 88.72% 11.28%
IBV Vestmannaeyjar 88.38% 11.62%
Keflavik IF 44.21% 55.79%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Points
1968-05-25 Valur Reykjavik W 3-1 1169 1150 43.9% 35.0% 21.1% +13.8 2
1968-05-25 @ IBV Vestmannaeyjar L 1-3 1150 1169 21.1% 35.0% 43.9% -13.7 0
1968-05-25 IBA Akureyri L 0-1 1083 1151 32.6% 35.3% 32.1% -11.3 0
1968-05-25 @ Keflavik IF W 1-0 1151 1083 32.1% 35.3% 32.6% +11.3 2
1968-06-04 KR Reykjavik D 2-2 1091 1074 43.7% 35.0% 21.3% -1.1 1
1968-06-04 @ Fram Reykjavik D 2-2 1074 1091 21.3% 35.0% 43.7% +1.1 1
1968-06-09 IBA Akureyri L 0-3 1075 1163 29.9% 35.2% 34.9% -29.1 1
1968-06-09 @ KR Reykjavik W 3-0 1163 1075 34.9% 35.2% 29.9% +29.1 4
1968-06-10 Valur Reykjavik L 0-3 1072 1137 33.1% 35.3% 31.6% -31.2 0
1968-06-10 @ Keflavik IF W 3-0 1137 1072 31.6% 35.3% 33.1% +31.2 2
1968-06-13 Fram Reykjavik L 2-4 1182 1090 51.7% 33.8% 14.5% -23.5 2
1968-06-13 @ IBV Vestmannaeyjar W 4-2 1090 1182 14.5% 33.8% 51.7% +23.5 3
1968-06-13 KR Reykjavik D 2-2 1168 1046 54.4% 33.1% 12.5% -2.2 3
1968-06-13 @ Valur Reykjavik D 2-2 1046 1168 12.5% 33.1% 54.4% +2.2 2
1968-06-18 IBA Akureyri D 1-1 1114 1192 31.2% 35.3% 33.6% +0.1 4
1968-06-18 @ Fram Reykjavik D 1-1 1192 1114 33.6% 35.3% 31.2% -0.1 5
1968-06-23 Valur Reykjavik W 2-0 1114 1166 34.9% 35.4% 29.8% +20.0 6
1968-06-23 @ Fram Reykjavik L 0-2 1166 1114 29.8% 35.4% 34.9% -20.0 3
1968-06-25 IBV Vestmannaeyjar W 3-0 1192 1159 45.5% 34.8% 19.7% +21.9 7
1968-06-25 @ IBA Akureyri L 0-3 1159 1192 19.7% 34.8% 45.5% -21.9 2
1968-06-25 Keflavik IF W 6-0 1048 1041 42.5% 35.1% 22.4% +45.9 4
1968-06-25 @ KR Reykjavik L 0-6 1041 1048 22.4% 35.1% 42.5% -45.9 0
1968-07-06 KR Reykjavik L 0-3 1137 1094 46.7% 34.7% 18.6% -40.3 2
1968-07-06 @ IBV Vestmannaeyjar W 3-0 1094 1137 18.6% 34.7% 46.7% +40.3 6
1968-07-06 Fram Reykjavik D 1-1 995 1134 23.5% 34.7% 41.8% +1.1 1
1968-07-06 @ Keflavik IF D 1-1 1134 995 41.8% 34.7% 23.5% -1.1 7
1968-07-07 IBA Akureyri D 1-1 1145 1214 32.6% 35.3% 32.1% -0.0 4
1968-07-07 @ Valur Reykjavik D 1-1 1214 1145 32.1% 35.3% 32.6% +0.0 8
1968-07-14 Keflavik IF D 1-1 1214 996 61.9% 30.1% 7.9% -3.9 9
1968-07-14 @ IBA Akureyri D 1-1 996 1214 7.9% 30.1% 61.9% +3.9 2
1968-07-14 IBV Vestmannaeyjar W 4-1 1145 1097 47.3% 34.6% 18.1% +17.4 6
1968-07-14 @ Valur Reykjavik L 1-4 1097 1145 18.1% 34.6% 47.3% -17.4 2
1968-07-15 Fram Reykjavik W 3-1 1134 1133 41.8% 35.2% 23.0% +14.6 8
1968-07-15 @ KR Reykjavik L 1-3 1133 1134 23.0% 35.2% 41.8% -14.6 7
1968-07-25 Keflavik IF W 2-0 1079 1000 50.4% 34.1% 15.5% +12.6 4
1968-07-25 @ IBV Vestmannaeyjar L 0-2 1000 1079 15.5% 34.1% 50.4% -12.6 2
1968-07-28 Valur Reykjavik D 2-2 1210 1163 47.0% 34.6% 18.3% -1.4 10
1968-07-28 @ IBA Akureyri D 2-2 1163 1210 18.3% 34.6% 47.0% +1.4 7
1968-07-29 Keflavik IF W 2-1 1118 987 55.1% 32.9% 12.0% +5.1 9
1968-07-29 @ Fram Reykjavik L 1-2 987 1118 12.0% 32.9% 55.1% -5.1 2
1968-08-06 IBV Vestmannaeyjar W 4-3 1149 1092 48.1% 34.5% 17.4% +6.4 10
1968-08-06 @ KR Reykjavik L 3-4 1092 1149 17.4% 34.5% 48.1% -6.4 4
1968-08-11 KR Reykjavik L 2-3 1208 1155 47.7% 34.5% 17.7% -13.4 10
1968-08-11 @ IBA Akureyri W 3-2 1155 1208 17.7% 34.5% 47.7% +13.4 12
1968-08-12 Keflavik IF D 0-0 1164 982 59.3% 31.4% 9.4% -4.0 8
1968-08-12 @ Valur Reykjavik D 0-0 982 1164 9.4% 31.4% 59.3% +4.0 3
1968-08-14 IBV Vestmannaeyjar D 0-0 1123 1086 46.0% 34.8% 19.2% -1.9 10
1968-08-14 @ Fram Reykjavik D 0-0 1086 1123 19.2% 34.8% 46.0% +1.9 5
1968-08-18 Fram Reykjavik L 1-2 1195 1121 49.9% 34.2% 16.0% -14.7 10
1968-08-18 @ IBA Akureyri W 2-1 1121 1195 16.0% 34.2% 49.9% +14.7 12
1968-08-18 IBV Vestmannaeyjar L 0-1 986 1088 28.1% 35.1% 36.8% -10.2 3
1968-08-18 @ Keflavik IF W 1-0 1088 986 36.8% 35.1% 28.1% +10.2 7
1968-08-19 Valur Reykjavik W 2-1 1169 1160 42.7% 35.1% 22.2% +8.2 14
1968-08-19 @ KR Reykjavik L 1-2 1160 1169 22.2% 35.1% 42.7% -8.2 8
1968-08-24 IBA Akureyri W 4-2 1098 1180 30.6% 35.3% 34.2% +17.0 9
1968-08-24 @ IBV Vestmannaeyjar L 2-4 1180 1098 34.2% 35.3% 30.6% -17.0 10
1968-08-25 KR Reykjavik D 2-2 976 1177 17.5% 33.5% 49.1% +1.5 4
1968-08-25 @ Keflavik IF D 2-2 1177 976 49.1% 33.5% 17.5% -1.5 15
1968-08-26 Fram Reykjavik W 4-2 1152 1136 43.6% 35.0% 21.4% +12.4 10
1968-08-26 @ Valur Reykjavik L 2-4 1136 1152 21.4% 35.0% 43.6% -12.4 12

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1968-06-13 14.51% Fram Reykjavik 1090 4 @ IBV Vestmannaeyjar 1182 2
2 1968-08-18 15.96% Fram Reykjavik 1121 2 @ IBA Akureyri 1195 1
3 1968-08-11 17.73% KR Reykjavik 1155 3 @ IBA Akureyri 1208 2
4 1968-07-06 18.64% KR Reykjavik 1094 3 @ IBV Vestmannaeyjar 1137 0
5 1968-08-24 30.59% @ IBV Vestmannaeyjar 1098 4 IBA Akureyri 1180 2
6 1968-06-10 31.56% Valur Reykjavik 1137 3 @ Keflavik IF 1072 0
7 1968-05-25 32.09% IBA Akureyri 1151 1 @ Keflavik IF 1083 0

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1968-06-25 45.88 @ KR Reykjavik 6 1048 42.51% Keflavik IF 0 1041 22.36% 35.13%
2 1968-07-06 40.34 KR Reykjavik 3 1094 18.64% @ IBV Vestmannaeyjar 0 1137 46.65% 34.70%
3 1968-06-10 31.16 Valur Reykjavik 3 1137 31.56% @ Keflavik IF 0 1072 33.10% 35.34%
4 1968-06-09 29.12 IBA Akureyri 3 1163 34.90% @ KR Reykjavik 0 1075 29.87% 35.23%
5 1968-06-13 23.51 Fram Reykjavik 4 1090 14.51% @ IBV Vestmannaeyjar 2 1182 51.68% 33.80%
6 1968-06-25 21.88 @ IBA Akureyri 3 1192 45.49% IBV Vestmannaeyjar 0 1159 19.66% 34.85%
7 1968-06-23 20.04 @ Fram Reykjavik 2 1114 34.86% Valur Reykjavik 0 1166 29.77% 35.36%
8 1968-07-14 17.38 @ Valur Reykjavik 4 1145 47.26% IBV Vestmannaeyjar 1 1097 18.12% 34.62%
9 1968-08-24 16.96 @ IBV Vestmannaeyjar 4 1098 30.59% IBA Akureyri 2 1180 34.15% 35.26%
10 1968-08-18 14.70 Fram Reykjavik 2 1121 15.96% @ IBA Akureyri 1 1195 49.85% 34.19%
11 1968-07-15 14.58 @ KR Reykjavik 3 1134 41.84% Fram Reykjavik 1 1133 22.98% 35.17%
12 1968-05-25 13.75 @ IBV Vestmannaeyjar 3 1169 43.85% Valur Reykjavik 1 1150 21.13% 35.02%
13 1968-08-11 13.43 KR Reykjavik 3 1155 17.73% @ IBA Akureyri 2 1208 47.72% 34.55%
14 1968-07-25 12.58 @ IBV Vestmannaeyjar 2 1079 50.41% Keflavik IF 0 1000 15.51% 34.08%
15 1968-08-26 12.40 @ Valur Reykjavik 4 1152 43.59% Fram Reykjavik 2 1136 21.37% 35.04%
16 1968-05-25 11.26 IBA Akureyri 1 1151 32.09% @ Keflavik IF 0 1083 32.59% 35.33%
17 1968-08-18 10.21 IBV Vestmannaeyjar 1 1088 36.78% @ Keflavik IF 0 986 28.10% 35.12%
18 1968-08-19 8.23 @ KR Reykjavik 2 1169 42.66% Valur Reykjavik 1 1160 22.22% 35.12%
19 1968-08-06 6.36 @ KR Reykjavik 4 1149 48.13% IBV Vestmannaeyjar 3 1092 17.38% 34.49%
20 1968-07-29 5.07 @ Fram Reykjavik 2 1118 55.13% Keflavik IF 1 987 11.99% 32.88%
21 1968-08-12 4.01 @ Valur Reykjavik 0 1164 59.29% Keflavik IF 0 982 9.36% 31.35%
22 1968-07-14 3.93 Keflavik IF 1 996 7.93% @ IBA Akureyri 1 1214 61.93% 30.14%
23 1968-06-13 2.17 KR Reykjavik 2 1046 12.52% @ Valur Reykjavik 2 1168 54.37% 33.10%
24 1968-08-14 1.93 @ Fram Reykjavik 0 1123 46.03% IBV Vestmannaeyjar 0 1086 19.19% 34.78%
25 1968-08-25 1.55 @ Keflavik IF 2 976 17.46% KR Reykjavik 2 1177 49.08% 33.46%